DungeonDestroyer Level 1 of the Dungeon (6, -2, D:1) a +0 dagger (6, -1, D:1) a +0 club (27, 6, D:1) a +0 dagger (39, 9, D:1) a +0 dagger (44, -7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, 7, D:2) a +0 club (10, 8, D:2) a +0 club (11, 9, D:2) a +0 hunting sling (15, -6, D:2) a +0 dagger a +0 hunting sling (20, -24, D:2) a cursed -1 club (36, 8, D:2) a +0 whip (38, -27, D:2) a +0 hand axe (41, -17, D:2) a +0 long sword (42, 10, D:2) a +0 whip (43, -18, D:2) a +0 hunting sling (51, -8, D:2) a cursed -2 club Level 3 of the Dungeon (10, -42, D:3) a +0 club (12, -17, D:3) an uncursed staff of energy (14, -46, D:3) a +0 flail (15, -41, D:3) a +0 spear (26, -38, D:3) a +0 whip (33, -13, D:3) a +0 ring mail (34, -16, D:3) a +0 trident (34, -15, D:3) a +0 hand axe a +0 leather armour a +0 short sword a +0 ring mail a +0 club Level 4 of the Dungeon [Shop] Qyhoishra's Assorted Antiques a wand of random effects (20) (264 gold) a book of Maledictions (600 gold) the cursed +0 cloak of the Northern Lights {rN+} (304 gold) It protects you from negative energy. It has a curse placed upon it. a scroll of immolation (84 gold) a +0 rapier (96 gold) a potion of brilliance (96 gold) a tin of tremorstones (3/3) (960 gold) a potion of stabbing (96 gold) a +0 helmet (108 gold) a book of Minor Magic (480 gold) a scroll of identify (48 gold) a potion of curing (72 gold) (0, 0, D:4) a +0 rapier (6, 15, D:4) the cursed +2 giant club "Bopech" {antimagic, rElec rN+ Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. (14, -5, D:4) a +1 whip of pain a +0 dagger a +0 dagger a +0 robe (15, -4, D:4) a +0 club a +0 mace a +0 ring mail (19, 21, D:4) a +0 ring mail a +0 trident (19, 22, D:4) a +0 whip (20, 21, D:4) a +0 dagger (20, 22, D:4) a +0 centaur barding of cold resistance a +2 leather armour of fire resistance a +2 dagger of venom (34, 17, D:4) a +0 scale mail (43, 18, D:4) an uncursed ring of positive energy Level 5 of the Dungeon (0, 0, D:5) a +0 robe (5, -6, D:5) a +0 whip (42, 24, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (2, 5, D:6) a +0 hand axe (3, -39, D:6) a +0 ring mail (3, 5, D:6) a +0 leather armour (6, -32, D:6) a scarf of harm (16, -24, D:6) a +0 giant club (21, -33, D:6) a +0 battleaxe a +0 plate armour (22, -34, D:6) a +0 mace a +0 ring mail (23, -34, D:6) a +0 leather armour a +0 whip a +0 leather armour a +1 dagger of venom (24, -20, D:6) a cursed +0 giant spiked club (26, 8, D:6) a potion of curing (42, 4, D:6) a +0 great sword (47, -33, D:6) a +0 leather armour (49, 0, D:6) a +0 club (50, -1, D:6) a +0 whip (55, -25, D:6) a +0 leather armour (62, -32, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (4, -20, D:7) a +0 giant spiked club (23, -28, D:7) a +0 trident (27, -27, D:7) a +6 halberd a +0 robe (27, -26, D:7) a +0 trident a +0 ring mail (27, 7, D:7) an uncursed amulet of faith (28, -28, D:7) a +0 great sword a +0 robe a scroll of random uselessness (28, -27, D:7) a +0 dagger a +0 leather armour (28, -26, D:7) a +0 dagger a +0 robe (29, -28, D:7) a +0 robe (29, 5, D:7) a +0 giant club (30, -28, D:7) a +0 war axe (41, -17, D:7) a +0 leather armour (42, -16, D:7) a +0 club a +0 hand axe (48, -7, D:7) a +0 falchion (48, 0, D:7) a +4 trident a +0 robe (49, -1, D:7) a +0 war axe a +0 robe (50, -34, D:7) a +0 whip (50, -27, D:7) a +0 quarterstaff (50, -1, D:7) a +0 mace a +0 chain mail a +0 club (50, 0, D:7) a +0 flail (51, -1, D:7) a +0 hand axe a +0 ring mail a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (1, 10, D:8) a +0 giant club (6, 12, D:8) a +0 dagger (7, 18, D:8) a +0 quarterstaff (9, 9, D:8) a +0 flail (13, -27, D:8) a +0 mace (15, 27, D:8) a +1 hat (18, 5, D:8) a +0 cloak (54, 20, D:8) a +0 dagger a +0 dagger a +0 robe (54, 21, D:8) a +0 dagger a +0 short sword Level 9 of the Dungeon (2, -48, D:9) a cursed +5 dire flail of freezing a +0 robe (3, -48, D:9) a +3 great sword of freezing a +0 robe (4, -31, D:9) a +0 shortbow (6, -17, D:9) a +0 giant club (7, -44, D:9) a +4 long sword a +0 robe (7, -43, D:9) a +2 great sword a cursed +0 robe (8, -44, D:9) a +0 morningstar a +0 robe (9, 2, D:9) a +0 giant club a +0 giant club (12, -16, D:9) a +0 giant club (15, -45, D:9) a cursed staff of poison (20, -5, D:9) a +0 dagger of speed a +0 robe (22, -6, D:9) a +0 club a +0 ring mail (22, -5, D:9) a +0 hand axe (23, -40, D:9) a +1 hand axe of electrocution (39, -8, D:9) a cursed -3 rapier (41, -26, D:9) a +0 spear (41, -24, D:9) a +0 dagger (42, -26, D:9) a +0 club (42, -25, D:9) a +0 dagger a cursed -3 flail a +0 ring mail (42, -24, D:9) a +0 club (43, -25, D:9) a +0 spear (43, -24, D:9) a +0 club (44, -5, D:9) a Necronomicon (47, -5, D:9) 18 bolts (49, -18, D:9) a +0 falchion (50, -17, D:9) a +0 giant club (57, -31, D:9) a +0 dagger (58, -33, D:9) a +0 short sword a +0 whip a +1 short sword of freezing a +0 club (63, -4, D:9) a cursed -3 dagger (63, -3, D:9) a +0 club (64, -1, D:9) a +0 dagger a +0 robe Level 10 of the Dungeon (0, 0, D:10) an uncursed staff of earth the Ecumenical Temple Level 1 of the Lair of Beasts (0, 11, Lair:1) a +0 long sword (26, -18, Lair:1) a cursed +0 mace (26, -4, Lair:1) 13 gold pieces (27, -4, Lair:1) a +1 rapier of freezing (28, -4, Lair:1) 11 gold pieces (34, -9, Lair:1) a +0 robe (36, -6, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (5, -9, Lair:2) a +0 robe (23, 11, Lair:2) a +0 pair of gloves (25, -2, Lair:2) 24 stones (39, 9, Lair:2) 9 gold pieces a Gauntlet (0, 0, Gauntlet) the +0 cloak of Bufum {-Cast +Fly rElec Int-5} It affects your intelligence (-5). It insulates you from electricity. It lets you fly. It prevents spellcasting. (2, 18, Gauntlet) a +1 vampiric hand axe a +0 leather armour a +0 hand axe a cursed -2 robe a +0 war axe a +0 robe (13, 1, Gauntlet) 13 gold pieces (13, 13, Gauntlet) the amulet "Qomu" {Inacc Fragile rElec rPois Dex+5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+5). It insulates you from electricity. It protects you from poison. It will be destroyed if unequipped. (14, 1, Gauntlet) a +0 chain mail (14, 13, Gauntlet) a scroll of remove curse (15, -19, Gauntlet) an uncursed ring of flight (unseen) (16, -16, Gauntlet) a javelin (17, 1, Gauntlet) the +0 hat of Hequsoo {rF- MR+ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (17, 13, Gauntlet) 22 gold pieces (26, 0, Gauntlet) a scroll of identify (27, 14, Gauntlet) the cursed +1 mace "Joyng" {protect, rElec rPois rC+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (29, 0, Gauntlet) the +0 pair of gloves "Amega" {Harm *Corrode Dex+4 Stlth+} It affects your dexterity (+4). It may corrode you when you take damage. It increases damage dealt and taken. It makes you more stealthy. (29, 14, Gauntlet) a +2 helmet of see invisible (30, 0, Gauntlet) a potion of mutation (30, 14, Gauntlet) a potion of magic