DungeonDestroyer Level 1 of the Dungeon (0, 0, D:1) a +1 robe of fire resistance (20, 3, D:1) a +0 dagger (27, 4, D:1) a +0 dagger (31, 14, D:1) a +0 dagger Level 2 of the Dungeon (9, -21, D:2) a +0 short sword (41, -30, D:2) a +0 short sword (43, -27, D:2) a cursed -1 club (43, -24, D:2) a +0 tower shield Level 3 of the Dungeon (0, 0, D:3) a +0 robe (2, 54, D:3) a +0 club (8, 16, D:3) a +0 short sword (8, 54, D:3) a cursed +0 club (17, 53, D:3) a +0 club (49, 57, D:3) a +0 dagger (53, 21, D:3) a +0 club (56, 19, D:3) a +0 whip Level 4 of the Dungeon [Shop] Dushim's Antique Weapon Boutique a +0 halberd (100 gold) a +0 rapier (100 gold) the +1 short sword of the Lurker {vamp, rF++ rC- MR+ Str+2} (1032 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the +6 halberd "Goefir" {vorpal, +Rage} (1162 gold) It inflicts extra damage upon your enemies. It lets you go berserk. a +0 long sword (87 gold) a +0 morningstar (100 gold) a +0 short sword (75 gold) a +0 rapier (100 gold) a +8 hunting sling (1087 gold) a +0 mace (75 gold) the +5 morningstar of a ziggurat {pain, rElec rN+ Dex+8} (1750 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+8). It insulates you from electricity. It protects you from negative energy. a +0 hunting sling (37 gold) a +0 rapier (100 gold) a +0 eveningstar (375 gold) (0, 0, D:4) a +4 falchion of flaming (5, 18, D:4) a +0 giant club (30, 29, D:4) a +0 leather armour (38, 3, D:4) a scroll of noise (40, 26, D:4) a +0 leather armour (45, -5, D:4) an uncursed ring of fire (45, 20, D:4) a +0 scale mail (53, -10, D:4) a cursed +0 robe (57, 39, D:4) a +0 giant club (66, -11, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Hojoz's Assorted Antiques a book of Flames (770 gold) an uncursed ring of ice (550 gold) a +0 rapier (88 gold) a +0 cloak (99 gold) a +2 vampiric spear (462 gold) a +0 short sword (66 gold) a +0 ring mail (88 gold) a cursed +0 leather armour (2 gold) a +0 rapier of freezing (202 gold) a potion of flight (66 gold) a wand of digging (4) (352 gold) (0, 0, D:5) a +0 robe (11, 5, D:5) a +0 club a +0 leather armour (12, 24, D:5) a +0 falchion (13, 20, D:5) a potion of lignification (13, 25, D:5) a +0 club a +0 scale mail (16, -6, D:5) a +0 whip a +0 leather armour (25, 5, D:5) an uncursed ring of ice (38, -9, D:5) a cursed -4 ring of strength Level 6 of the Dungeon [Shop] Kickec's Jewellery Emporium an uncursed ring of wizardry (390 gold) an uncursed ring of protection from magic (325 gold) an uncursed ring of wizardry (390 gold) an uncursed ring of ice (325 gold) an uncursed amulet of the acrobat (390 gold) an uncursed ring of wizardry (390 gold) a +6 ring of dexterity (760 gold) an uncursed ring of protection from cold (325 gold) an uncursed ring of positive energy (260 gold) an uncursed ring of poison resistance (260 gold) an uncursed amulet of magic regeneration (390 gold) (14, -15, D:6) a +0 whip (14, -8, D:6) an uncursed staff of earth (31, -4, D:6) a +0 scale mail (31, -2, D:6) a +0 dagger a +0 hand axe (31, -1, D:6) a +0 mace a +0 robe a +0 dagger (31, 0, D:6) a +0 hand axe a +0 short sword (31, 1, D:6) a +0 quarterstaff (32, -2, D:6) a +0 leather armour a +0 club (32, -1, D:6) a +0 ring mail a +0 robe a +0 hand axe a +0 dagger (33, 11, D:6) a +0 club (37, 5, D:6) a +0 war axe (41, 19, D:6) a scroll of random uselessness (47, -28, D:6) a +0 flail (48, -28, D:6) a +0 flail (49, -28, D:6) a +0 club a +0 club a +0 leather armour a cursed +0 dagger a +0 robe a +0 club (50, -9, D:6) a +0 dagger Level 7 of the Dungeon (6, 0, D:7) a +0 giant club (9, -3, D:7) a +0 giant club (14, -1, D:7) a +0 dagger (14, 7, D:7) a +0 war axe (15, 10, D:7) a +0 chain mail (15, 17, D:7) a potion of lignification (25, -32, D:7) a +0 hand axe (25, 5, D:7) a cursed +0 chain mail (31, -1, D:7) a +0 shortbow a +0 whip (32, -1, D:7) a +0 flail (39, 19, D:7) a +0 leather armour (42, -9, D:7) a +0 long sword (43, 14, D:7) a +0 giant club Level 8 of the Dungeon [Shop] Kytief's Gadget Shop a wand of random effects (19) (126 gold) a wand of iceblast (8) (144 gold) a wand of iceblast (5) (108 gold) a wand of enslavement (9) (132 gold) a wand of polymorph (10) (144 gold) a lightning rod (4/4) (480 gold) a wand of flame (10) (72 gold) [Shop] Jarghuc's Antique Armour Shop a +0 scale mail (120 gold) a +0 robe (21 gold) a +0 scale mail (120 gold) a +0 robe (21 gold) a +0 ring mail (120 gold) a +0 leather armour (60 gold) a +2 leather armour of fire resistance (570 gold) the +5 ring mail of Nemiesut {rElec MR+ Slay+3} (1836 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 robe (21 gold) a +0 plate armour (690 gold) [Shop] Oshush Rith's Food Shop a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) [Shop] Puzaidycy's General Store a scroll of teleportation (42 gold) a +2 great mace of protection (277 gold) a ration (70 gold) a ration (70 gold) a +0 robe (9 gold) (0, 0, D:8) a +0 leather armour (1, 17, D:8) a potion of degeneration (14, 4, D:8) a +0 hand axe (22, 14, D:8) the cursed +0 robe "Wale" {rPois rC+ rN++ Str+2} It affects your strength (+2). It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It has a curse placed upon it. (23, -4, D:8) a +0 giant club a +0 giant club (24, 8, D:8) a cursed +0 chain mail (31, 13, D:8) a +0 giant spiked club (37, 16, D:8) a +2 mace of holy wrath (38, 15, D:8) a +0 ring mail a +0 dagger (38, 17, D:8) a +0 whip (39, 15, D:8) a cursed +0 chain mail a +0 scimitar (39, 16, D:8) a +0 leather armour a +0 flail Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club a +0 dire flail (4, -4, D:9) a +0 trident (5, -2, D:9) a +0 flail a +0 leather armour (6, -2, D:9) a cursed -3 dire flail a +0 chain mail (14, -5, D:9) a +0 flail a +0 hand axe (15, -5, D:9) a +0 plate armour (29, -1, D:9) a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 robe a +0 giant club (2, -31, D:10) a +0 trident (5, -7, D:10) a +0 hand crossbow (15, -37, D:10) a +0 club (16, -19, D:10) a +0 spear (28, -31, D:10) a +0 quarterstaff (31, -22, D:10) a +0 mace (49, 3, D:10) a +0 hand axe (50, 3, D:10) a cursed -2 flail (51, 3, D:10) a +0 flail (53, 5, D:10) a +0 ring mail a +0 flail (55, -19, D:10) a cursed +0 robe Level 11 of the Dungeon (0, 0, D:11) a +2 vorpal hand axe (1, 1, D:11) a +0 club a +0 dagger a +0 robe (1, 2, D:11) a +0 halberd a cursed +0 chain mail (3, -10, D:11) a +0 long sword (3, -2, D:11) a +0 long sword a +0 chain mail (3, -1, D:11) a cursed +0 hand axe a +0 leather armour (4, -25, D:11) a +0 club (4, 0, D:11) a +0 club a +0 chain mail (5, -1, D:11) a +0 club a +0 chain mail (5, 0, D:11) a +0 whip a +0 chain mail (6, 6, D:11) a +0 plate armour (7, 25, D:11) a +0 leather armour (9, 3, D:11) a +0 club (10, 2, D:11) a +0 leather armour (10, 3, D:11) a +0 dagger a +0 robe a +0 dire flail a +0 chain mail (11, 2, D:11) a +0 dagger a cursed -1 robe (11, 3, D:11) a +0 dagger a +0 robe (13, 22, D:11) a +0 ring mail (25, 11, D:11) a +1 morningstar of freezing a +0 robe (25, 24, D:11) a cursed +6 mace of freezing a +0 robe (26, 11, D:11) a +3 long sword of freezing a +0 robe (31, 10, D:11) a cursed +0 spear a +0 robe (31, 12, D:11) a +4 great sword a +0 robe (33, 12, D:11) a +0 mace a +0 leather armour (39, 13, D:11) a cursed -3 flail Level 12 of the Dungeon (0, 4, D:12) a +0 whip (0, 26, D:12) a +0 shortbow (1, 4, D:12) a +0 dagger a +0 whip a +0 giant spiked club (1, 20, D:12) a +0 trident a +0 chain mail (1, 25, D:12) a +0 dagger a +0 robe a +0 trident (2, 1, D:12) a +0 scale mail (2, 27, D:12) a cursed -1 dagger a +0 robe (8, 29, D:12) a +0 scale mail (9, 17, D:12) a cursed -3 rapier a +0 leather armour (16, 21, D:12) a +0 flail (19, 13, D:12) a +0 short sword a +0 ring mail (19, 24, D:12) a +0 dagger (19, 25, D:12) a +0 short sword (20, 13, D:12) a +0 club a +2 scale mail of cold resistance (22, 13, D:12) a +0 dagger (25, 27, D:12) a cursed -1 war axe (26, -8, D:12) a large rock (26, 27, D:12) a +1 war axe (27, 28, D:12) a +0 giant club a +0 giant spiked club (30, -8, D:12) a large rock (31, 23, D:12) a +0 short sword (32, 31, D:12) a +0 battleaxe (33, -8, D:12) 3 large rocks (35, 39, D:12) a +0 robe (36, 24, D:12) a +0 club a +0 club (37, 25, D:12) a +0 battleaxe (38, 25, D:12) a +0 short sword (41, -5, D:12) a +0 dagger (42, -7, D:12) a +0 ring mail a +0 dagger a +0 short sword (42, -6, D:12) a +0 short sword a +0 club a +0 short sword (62, 5, D:12) a +0 dagger Level 13 of the Dungeon (0, 0, D:13) a scroll of torment (1, -2, D:13) 2 large rocks (1, 0, D:13) a large rock (1, 1, D:13) a large rock (1, 2, D:13) a large rock (13, 2, D:13) a +2 great mace of holy wrath (unseen) (19, -1, D:13) 22 arrows Level 14 of the Dungeon (0, 0, D:14) a cursed -3 giant club a +0 giant spiked club (0, 6, D:14) a +0 hand axe (7, -7, D:14) a +0 troll leather armour (11, 15, D:14) a +0 dagger a +0 robe (11, 16, D:14) 4 large rocks (12, 16, D:14) a +0 shortbow (12, 17, D:14) a +0 hand axe of flaming a +0 leather armour a +0 dagger a +0 ring mail (13, 18, D:14) a large rock (44, -15, D:14) a cursed +0 shortbow a centaur skeleton (44, -14, D:14) an ugly thing corpse an ugly thing corpse (44, -12, D:14) an ugly thing corpse (48, -20, D:14) a +0 dagger a +0 robe (62, 8, D:14) a +0 arbalest the Ecumenical Temple (5, 0, Temple) 7 datura-tipped darts (5, 1, Temple) 84 poisoned darts (5, 7, Temple) the +1 rapier "Det Guix" {vorpal, +Blink rC- rN+ SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. It lets you blink. (6, 0, Temple) 5 boomerangs (7, 0, Temple) 380 stones (7, 1, Temple) 175 sling bullets (8, 0, Temple) 30 bolts (8, 1, Temple) 85 arrows (9, 0, Temple) 4 javelins (12, 4, Temple) a manual of Unarmed Combat Level 1 of the Lair of Beasts (8, 9, Lair:1) a +0 shortbow (18, 16, Lair:1) a +0 chain mail (19, 11, Lair:1) a +0 scale mail (19, 35, Lair:1) a +0 scale mail (23, 48, Lair:1) a +0 leather armour (30, 23, Lair:1) a cursed +0 cloak (33, 1, Lair:1) a +0 club (47, 31, Lair:1) an uncursed staff of fire Level 2 of the Lair of Beasts (0, 0, Lair:2) a scroll of random uselessness (13, -35, Lair:2) a +0 scale mail a +2 demon trident of flaming (15, -42, Lair:2) the +6 whip of Xifodgh {drain, *Slow rElec rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It insulates you from electricity. It may slow you when you take damage. (18, -22, Lair:2) a +0 leather armour (19, -14, Lair:2) a +0 ring mail (30, -36, Lair:2) a +0 robe (30, -15, Lair:2) a +0 leather armour (36, -12, Lair:2) a +0 hand crossbow Level 3 of the Lair of Beasts (0, 0, Lair:3) a +2 scale mail of fire resistance (0, 11, Lair:3) an uncursed ring of fire (48, -14, Lair:3) 3 javelins