Dungeon Crawl Stone Soup version 0.33-a0-1081-g4b46c49a68 (webtiles) character file. DungeonDivingSeal the Conjurer (Octopode Conjurer) Turns: 3626, Time: 00:19:08 Health: 27/27 AC: 2 Str: 6 XL: 4 Next: 55% Magic: 7/7 EV: 12 Int: 20 God: Gold: 79 SH: 5 Dex: 12 Spells: 4/7 levels left rFire . . . c - staff of death rCold . . . (no offhand) rNeg + . . p - +1 hat rPois . m - amulet of reflection rElec . j - ring of flight rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: reflection @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 79 gold pieces. Inventory: Missiles b - 31 stones (quivered) Armour p - a +1 hat (worn) Magical Staves c - a staff of death (weapon) Jewellery f - an amulet of regeneration j - a ring of flight (worn) m - an amulet of reflection (worn) Scrolls d - a scroll labelled SONTYA ZUJI i - a scroll labelled ROFEZY FITATZE k - a scroll labelled WOEFFU ETYF n - a scroll labelled ZIHUOR WAERCHUQIGO o - a scroll labelled LATETHRI IRGHOIR Potions a - a potion of magic e - a clear potion g - 2 sapphire potions h - a viscous emerald potion l - a fuming clear potion Skills: + Level 0.2 Staves + Level 2.0 Dodging + Level 3.5 Stealth + Level 0.7 Shields + Level 2.3 Spellcasting + Level 5.2 Conjurations You have 4 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 3% N/A 22% 2 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Ignite Poison Fire/Alch 2% N/A 83% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You start resting. Magic restored. You see here a +0 club. You see here a frilled lizard skeleton. Found an escape hatch in the floor. There is an open door here. You reach down and open the door. A bat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! You start resting. Magic restored. There is an open door here. Found 8 stones. You see here a bat corpse. b - 31 stones (gained 8) A quokka comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. You kill the quokka! You start resting. Magic restored. You see here a quokka corpse. Found a pair of gloves. You see here a +0 pair of gloves. You see here a +0 dagger. Saving game... please wait. #.....####.........####.. ##.......'.........'....† #.....####.........####.. #.#...# ##.......## ##. #.#.#.# ##...>.## ## #.#.#.# ##...## # #.#...##### ##'## # #.##..#...## #.# # ##.##....@..###.##### # #.....).............# # #.###.#.....##...##.# # #.# #.##...##.....#[# # #.# #.##..####.÷.##.###### #.# #.....# ##.###....... #.######.## #.# ######## #........# #.# ########## #.# There are no monsters in sight! Vanquished Creatures 4 gnolls 2 ribbon worms (D:2) 4 ball pythons 4 giant cockroaches (D:2) 4 goblins 8 hobgoblins 3 jackals (D:2) 2 kobolds A quokka (D:2) 2 bats 2 frilled lizards (D:2) 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DungeonDivingSeal the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 404 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1588 | D:1 | Learned a level 2 spell: Searing Ray 1769 | D:2 | Noticed Sigmund 1770 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 2829 | D:2 | Found a faded altar of an unknown god. 2874 | D:2 | Reached skill level 5 in Conjurations 3126 | D:2 | Reached XP level 4. HP: 25/27 MP: 0/7 Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.5 Conjurations | 5 | 5.2 Staves | | 0.2 Dodging | | 2.0 Shields | | 0.7 Spellcasting | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 19 | 3 || 22 Constrict | 6 | || 6 Tentacles | 1 | || 1 Cast: Magic Dart | 65 | 6 || 71 Searing Ray | 2 | 1 || 3 Stab: Sleeping | 1 | || 1 Armour: Skin | 5 | 3 || 8 Dodge: Dodged | 15 | 9 || 24 Block: Other | 7 | 3 || 10 Reflection | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3625 | 3548 | 77 | 1635 | 59 | 3 | 1208.3 | Dungeon | 3625 | 3548 | 77 | 1635 | 59 | 3 | 1208.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1804 daAuts D:2: 1643 daAuts D:3: 178 daAuts