Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13362993050760052024 375 DungeonDivingSeal the Conjurer (level 6, 0/34 (38) HPs) Began as an Octopode Conjurer on Jan 19, 2025. Slain by a wight ... wielding a +0 great sword (1 damage) ... on level 4 of the Dungeon. The game lasted 00:19:57 (5368 turns). DungeonDivingSeal the Conjurer (Octopode Conjurer) Turns: 5368, Time: 00:19:58 HP: 0/34 (38) AC: 5 Str: 7 XL: 6 Next: 73% MP: 4/11 EV: 12 Int: 20 God: Gold: 161 SH: 0 Dex: 12 Spells: 6/11 levels left rFire . . . t - +1 whip (drain) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . i - +4 ring of protection rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 161 gold pieces. Inventory: Hand Weapons t - a +1 whip of draining (weapon) Missiles d - 6 poisoned darts (quivered) g - 4 boomerangs v - 3 stones Magical Staves u - a staff of fire Jewellery i - a +4 ring of protection (left tentacle) Scrolls b - a scroll of teleportation {unknown} c - 2 scrolls of vulnerability {unknown} e - 4 scrolls of torment {unknown} h - 2 scrolls of blinking k - a scroll of poison o - 3 scrolls of revelation q - a scroll of amnesia {unknown} w - a scroll of summoning {unknown} x - a scroll of fear {unknown} Potions a - 2 potions of magic f - a potion of brilliance {unknown} j - a potion of invisibility {unknown} l - 3 potions of curing m - 2 potions of attraction n - a potion of might {unknown} p - a potion of haste r - a potion of enlightenment {unknown} s - 3 potions of heal wounds Skills: + Level 1.3 Fighting + Level 0.5 Short Blades + Level 0.8 Maces & Flails + Level 2.4 Throwing + Level 2.6 Dodging + Level 4.0 Stealth + Level 3.4 Spellcasting + Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Sting Conj/Alch 56% 1d6 4% 1 c - Searing Ray Conj 48% 2d6 2% 2 d - Summon Small Mammal Summ 12% N/A 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 14% 1 Soul Splinter Necr 12% N/A 14% 1 Blink Tloc 6% N/A 21% 2 Call Imp Summ 6% N/A 21% 2 Call Canine Familiar Summ 3% N/A 38% 3 Fugue of the Fallen Necr 3% N/A 38% 3 Ozocubu's Armour Ice 3% N/A 38% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Summon Blazeheart Golem Fire/Summ 3% N/A 80% 4 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Shops: D:3 = Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a wight, wielding a +1 hand axe and wearing a +0 robe (moderately damaged, 100% to hit) The magic dart hits the wight but does no damage. The wight is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +1 hand axe and wearing a +0 robe (moderately damaged, 79% to hit) The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) The searing ray hits the wight. The wight is severely damaged. The wight closely misses you. The searing ray misses the wight. The wight hits you with a +1 hand axe! You feel drained. The searing ray hits the wight. You destroy the wight! You finish channelling your searing ray. The wight misses you. Your life force feels restored. Your Stealth skill increases to level 4! The wight hits you but does no damage. The wight barely misses you. The wight closely misses you. The wight hits you with a +0 great sword! You feel drained. You hit the wight but do no damage. Your grab misses the wight. Your squeeze misses the wight. The wight hits you with a +3 dagger. The wight hits you with a +0 great sword. * * * LOW HITPOINT WARNING * * * You hit the wight. You grab the wight. The wight is lightly damaged. You constrict the wight. The wight hits you with a +3 dagger. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The wight hits you with a +0 great sword. * * * LOW HITPOINT WARNING * * * You feel drained. You die... ..###.. ..#.. #.... ...#.# .. ....# ..# # #....##.. .... ..## #....... ... ...#####.....# .. . ......##.....# .# #.. .........#...####.##.... .#..............zz...... ..####..........@...# ..# ###................ ..# #................ ..# ##...#....##.#... ..# #...#...## .# .# ..# #...#[.... # # #.......... #.#..#..... You could see 2 wights. Vanquished Creatures A phantom (D:4) A bullfrog (Sewer) A wight (D:4) An orc priest (D:3) An iguana (D:4) 2 adders (D:2) A shadow imp (D:4) 5 ribbon worms 11 dart slugs 2 orcs (D:3) 6 endoplasms (D:1) 7 giant cockroaches 6 goblins 5 hobgoblins 10 ball pythons 3 bats 9 frilled lizards 5 kobolds 3 rats (D:1) 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DungeonDivingSeal the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 518 | D:1 | Reached XP level 2. HP: 14/17 MP: 5/5 1153 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1890 | D:2 | Learned a level 1 spell: Sting 1930 | D:2 | Learned a level 2 spell: Searing Ray 1932 | D:2 | Learned a level 1 spell: Summon Small Mammal 2461 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 3536 | D:3 | Found Feejoiz's Jewellery Shoppe. 3586 | D:3 | Reached skill level 1 in Throwing 3872 | D:3 | Noticed Sigmund 4126 | D:4 | Found a glowing drain. 4157 | Sewer | Entered a sewer 4175 | Sewer | Reached XP level 5. HP: 32/32 MP: 6/8 4957 | Sewer | Reached skill level 1 in Fighting 4957 | Sewer | Reached skill level 5 in Conjurations 5125 | D:4 | Reached XP level 6. HP: 38/38 MP: 2/10 5368 | D:4 | HP: 1/36 [wight/+0 great sword (4)] 5368 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic D:2: layout_loops_corners D:3: layout_loops_ring, serial_shops, nicolae_shop_trees, uniq_sigmund D:4: layout_rooms, cheibrodos_sewer_entry_drain Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 4 | 4.0 Throwing | 1 2 | 2.4 Fighting | 1 | 1.3 Spellcasting | 3 | 3.4 Conjurations | 5 | 5.3 Short Blades | | 0.5 Maces & Flails | | 0.8 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Dagger | 17 | || 17 Tentacles | 5 | 9 || 14 Constrict | 5 | 6 || 11 Whip | | 35 || 35 Throw: Dart | 10 | 12 || 22 Boomerang | 13 | 7 || 20 Throwing net | | 2 || 2 Cast: Magic Dart | 42 | 83 || 125 Searing Ray | | 2 || 2 Use: Scroll | | 7 || 7 Potion | | 1 || 1 Stab: Sleeping | | 2 || 2 Armour: Skin | 10 | 31 || 41 Dodge: Dodged | 12 | 24 || 36