Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 749559923413091522 1 DungeonHerbert the Conjurer (level 1, -2/16 HPs) Began as an Ogre Conjurer on Feb 11, 2022. Slain by a gnoll (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:55 (42 turns). DungeonHerbert the Conjurer (Ogre Conjurer) Turns: 42, Time: 00:00:55 Health: -2/16 AC: 3 Str: 10 XL: 1 Next: 20% Magic: 1/4 EV: 9 Int: 19 God: Gold: 14 SH: 0 Dex: 7 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons d - a +0 spear (weapon) Armour a - a +0 robe (worn) Potions b - a potion of cancellation {unknown} c - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.4 Stealth + Level 2.5 Spellcasting + Level 3.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. You see here a +0 spear. d - a +0 spear d - a +0 spear (weapon) Your magical contamination has completely faded away. The gnoll hits you with a +0 whip. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... .#. ..#. ... ... #..##..# ..#...# ..... ... #?# ##.## #.@.# #.g.# #...# #...# .# .. ######...#...# ##.##.............. ................... ....#...###........ . ###.# ####...## You could see a gnoll. Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DungeonHerbert the Ogre Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 42 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_loops_cross Action || total -------------------------++------- Melee: Spear || 4 Cast: Magic Dart || 4 Dodge: Dodged || 1