Dungeon Crawl Stone Soup version 0.28-a0-479-g5baa6b73be (webtiles) character file. Game seed: 8717993145173962342 8 DungeonMaster the Skirmisher (level 2, 20/22 HPs) Began as a Demonspawn Wanderer on Sept 19, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:05 (247 turns). DungeonMaster the Skirmisher (Demonspawn Wanderer) Turns: 247, Time: 00:01:05 Health: 20/22 AC: 8 Str: 12 XL: 2 Next: 0% Magic: 3/3 EV: 8 Int: 17 God: Gold: 0 SH: 0 Dex: 8 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +2 scale mail rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: antennae 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) f - a +0 club Missiles c - 19 bolts (quivered ammo) d - 28 stones Armour b - a +2 scale mail (worn) Scrolls e - a scroll of amnesia {unknown} Skills: * Level 2.2 Fighting - Level 1.0 Crossbows * Level 1.8 Armour * Level 0.5 Dodging - Level 1.0 Stealth * Level 1.3 Spellcasting - Level 1.0 Summonings - Level 1.0 Earth Magic - Level 1.0 Evocations You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 2% N/A 86% 2 Slow Hex 1% N/A 86% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (heavily wounded, 40% to hit) You shoot a bolt. The bolt misses the frilled lizard. The frilled lizard barely misses you. Fire: 13 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (heavily wounded, 40% to hit) You shoot a bolt. The bolt closely misses the frilled lizard. The frilled lizard barely misses you. The frilled lizard closely misses you. Fire: 12 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (heavily wounded, 38% to hit) You shoot a bolt. The bolt misses the frilled lizard. The frilled lizard bites you. Fire: 11 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (heavily wounded, 40% to hit) You shoot a bolt. The bolt hits the frilled lizard! You kill the frilled lizard! c - 12 bolts (gained 2) You see here a +0 club. f - a +0 club c - 21 bolts (gained 9) A quokka is nearby! Fire: 21 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 48% to hit) You shoot a bolt. The bolt hits the quokka. The quokka is lightly wounded. You hear a splash. Fire: 20 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (lightly wounded, 46% to hit) You shoot a bolt. The bolt hits the quokka. You kill the quokka! You have reached level 2! Your demonic ancestry asserts itself... A pair of antennae grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ≈PP≈≈ ≈≈≈ ≈≈≈≈ ♣♣ ♣≈≈P ≈≈≈ (♣♣≈≈♣♣ #♣≈≈♣ (...#≈♣ ....#.....# #####........#. ............... #@....... #........ #........ .######........ ........##...#. ....###.# ############ ##.. .. #.# #.........# #.... ###.####.........# #...### #......#.........# There were no monsters in sight! Vanquished Creatures A goblin (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) A kobold (D:1) 8 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DungeonMaster the Demonspawn Wanderer began the quest for | the Orb. 0 | D:1 | DungeonMaster set off with the following items: a +0 hand | crossbow, a +2 scale mail, 25 bolts; and the following | spells available to memorise: Ensorcelled Hibernation, Slow 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 247 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 247 | D:1 | Reached XP level 2. HP: 20/22 MP: 3/3 247 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_rooms, serial_bayou_lagoon_b Action || total -------------------------++------- Fire: Hand crossbow || 33 Armor: Scale mail || 10 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 262 | 262 | 0 | 111 | 54 | 1 | 262.0 | Dungeon | 262 | 262 | 0 | 111 | 54 | 1 | 262.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 262 daAuts