Dungeon Crawl Stone Soup version 0.28-a0-728-g0181a31188 (webtiles) character file. Game seed: 14705113043392248223 0 DungeonMaster the Caller (level 1, 13/13 HPs) Began as a Demonspawn Wanderer on Oct 28, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). DungeonMaster the Caller (Demonspawn Wanderer) Turns: 0, Time: 00:00:03 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of teleportation Skills: + Level 1.0 Stealth + Level 2.0 Spellcasting + Level 2.0 Hexes + Level 2.0 Summonings + Level 1.7 Air Magic + Level 1.0 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 12% 1d3 19% 1 Magic Dart Conj 4% 1d3 26% 1 Static Discharge Conj/Air 3% N/A 28% 2 Swiftness Air 5% N/A 36% 3 Conjure Flame Conj/Fire 1% 6-21 63% 3 Airstrike Air 2% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You add the spells Shock, Static Discharge, Swiftness and Airstrike to your library. You add the spells Magic Dart and Conjure Flame to your library. Options error: Bad object type '%' for autopickup. (~/.crawlrc:79) Welcome, DungeonMaster the Demonspawn Wanderer. Are you destined to find the incredible Orb of Zot, or to die trying? Press ? for a list of commands and other information. You begin with the following items: a +0 dagger, a +0 robe, a scroll of teleportation; and the following spells available to memorise: Shock, Magic Dart, Static Discharge, Swiftness, Conjure Flame, Airstrike. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) 8. .8 #. .# 8. .8 ##.#.## # 8...8 # 8#8#8#...#8#8#8 ............... #...@...# ............... 8#8#8#...#8#8#8 # 8...8 # ##.#.## 8. .8 #. .# 8. .8 There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DungeonMaster the Demonspawn Wanderer began the quest for | the Orb. 0 | D:1 | DungeonMaster set off with the following items: a +0 | dagger, a +0 robe, a scroll of teleportation; and the | following spells available to memorise: Shock, Magic Dart, | Static Discharge, Swiftness, Conjure Flame, Airstrike 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+