DunjonMadzik Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 16, D:1) 11 stones (6, 23, D:1) a +0 pair of boots (11, 16, D:1) a +0 tower shield (17, 17, D:1) 14 poisoned darts (21, 8, D:1) a +0 club (28, 31, D:1) a stone (30, 39, D:1) a stone (34, 7, D:1) a +0 mace (35, 31, D:1) 3 stones (39, 46, D:1) 16 stones (48, 0, D:1) 21 stones (48, 33, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (25, -12, D:2) 15 stones (29, 13, D:2) a +0 ring mail (31, 8, D:2) a +0 short sword (33, -7, D:2) a +0 club (38, 15, D:2) a cursed -2 club (40, -9, D:2) a +0 club (41, 15, D:2) a +2 robe of fire resistance a +0 scythe (41, 22, D:2) a +0 ring mail (45, 18, D:2) a +0 buckler Level 3 of the Dungeon (0, 0, D:3) a +0 tower shield (1, -35, D:3) 24 stones (9, 3, D:3) a +0 dagger 5 boomerangs (11, -12, D:3) a +0 club (21, -24, D:3) a +0 hand axe a +0 leather armour a cursed -1 dagger a +0 robe (23, -24, D:3) a +0 dagger a +0 whip a +0 chain mail a +0 morningstar (23, -22, D:3) a +0 leather armour (31, 1, D:3) a +0 club (36, 13, D:3) a cursed +0 club a +0 ring mail (53, -21, D:3) a +0 club (53, -10, D:3) a +0 club (57, -25, D:3) 11 stones Level 4 of the Dungeon [Shop] Joegrynk's Magic Scroll Emporium a scroll of identify (22 gold) a scroll of remove curse (33 gold) a scroll of enchant armour (82 gold) a scroll of identify (22 gold) a scroll of immolation (38 gold) a scroll of identify (22 gold) a scroll of enchant weapon (82 gold) a scroll of enchant weapon (82 gold) (0, 0, D:4) 11 poisoned darts (6, 14, D:4) a +0 robe (6, 15, D:4) a +2 centaur barding (6, 29, D:4) 14 arrows (12, 33, D:4) a +0 dagger a +0 scale mail (16, -5, D:4) 19 arrows (17, 13, D:4) a +0 robe (18, 3, D:4) a +0 pair of boots (29, 33, D:4) a +0 ring mail (30, 25, D:4) a +0 flail (31, 2, D:4) a +0 chain mail (31, 26, D:4) a +0 dagger a +0 robe a +0 flail (33, 29, D:4) a +0 giant club (43, 2, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon [Shop] Lal Pego's Weapon Shop a +0 great sword (97 gold) 15 stones (22 gold) 27 stones (40 gold) a +0 hand axe (45 gold) the +3 double sword "Noymeor" {freeze, Dex+3} (829 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). a +2 spear of freezing (261 gold) 17 bolts (51 gold) a +0 quarterstaff (60 gold) a cursed -3 mace (1 gold) a +3 vorpal arbalest (355 gold) the cursed +1 shortbow of Zauhy {freeze, rElec rF+++ MR- Str-2} (720 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-2). It renders you almost immune to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. 7 atropa-tipped darts (63 gold) (0, 0, D:5) 17 arrows (3, -1, D:5) a +0 leather armour (20, 41, D:5) a +0 robe (21, 30, D:5) 12 bolts (23, 37, D:5) a cursed -3 short sword (23, 38, D:5) a +0 dagger a +0 robe (42, 33, D:5) a +1 long sword of holy wrath (43, 39, D:5) 7 boomerangs Level 6 of the Dungeon (0, 0, D:6) a +0 mace (7, -10, D:6) a +0 leather armour (17, -22, D:6) a +0 scale mail (17, -15, D:6) a +0 trident (17, 1, D:6) 19 arrows a +1 shortbow of freezing (18, -9, D:6) 14 arrows (19, -17, D:6) a +0 robe a +0 dagger a +0 flail (20, -17, D:6) a +0 chain mail a +0 glaive (22, -17, D:6) a +0 falchion (22, -16, D:6) a +0 mace (31, -10, D:6) a +0 falchion (32, -22, D:6) a +0 ring mail (33, -31, D:6) a +0 leather armour (45, -3, D:6) a +0 rapier (55, -7, D:6) the +5 ring mail of Kosulehut {rPois rF+} It protects you from fire. It protects you from poison. If you switch to wearing this armour, your AC will increase by 10 (6 -> 16). Level 7 of the Dungeon [Shop] Cackufoo's Gadget Boutique a fan of gales (440 gold) a wand of scattershot (5) (297 gold) a wand of random effects (20) (121 gold) a fan of gales (440 gold) a tremorstone (165 gold) a wand of random effects (17) (104 gold) (1, -4, D:7) a +0 dagger (3, 8, D:7) 27 bolts (3, 14, D:7) a +0 scale mail (9, 18, D:7) 27 arrows (13, 23, D:7) 20 arrows (27, -13, D:7) a +0 whip (27, -12, D:7) a +0 plate armour a +0 war axe (32, -12, D:7) a +0 buckler (33, -12, D:7) a +0 hand axe (35, -13, D:7) a +0 robe a +0 dagger (36, 8, D:7) a +0 leather armour (42, 16, D:7) a +0 long sword Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (11, -6, D:8) a +0 spear (12, 4, D:8) a +0 robe a +0 vampiric dagger (13, 1, D:8) a +0 leather armour a +0 chain mail a +0 short sword 3 boomerangs a +0 flail (14, 1, D:8) 20 stones (15, -4, D:8) a +0 long sword (23, -13, D:8) a +0 helmet (42, 9, D:8) 18 bolts (43, 7, D:8) 9 poisoned darts Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (0, 1, D:9) a +0 dagger a +0 robe a cursed -2 short sword a +0 leather armour a +0 whip (1, 3, D:9) a +0 flail a +0 leather armour (4, 10, D:9) a +0 helmet (6, 9, D:9) a +0 mace (6, 14, D:9) a +0 buckler (8, -5, D:9) a +0 robe a +2 long sword (8, 14, D:9) a +0 war axe (9, -8, D:9) a +1 robe of magic resistance a +0 long sword (9, -7, D:9) a +0 robe a cursed +0 falchion (9, 4, D:9) a +0 dagger 6 boomerangs a +0 robe (12, 3, D:9) a +0 trident (17, 22, D:9) a +0 mace a +0 chain mail (26, 21, D:9) 2 stones (27, 14, D:9) a stone (27, 15, D:9) a stone (27, 19, D:9) a cursed -2 club (27, 20, D:9) a +0 short sword (27, 21, D:9) a +0 short sword (28, 20, D:9) a potion of degeneration a scroll of noise a stone a +0 short sword (29, -5, D:9) a +0 hunting sling (29, 24, D:9) a +0 robe a +0 dagger (39, 17, D:9) an uncursed ring of attention (40, 8, D:9) 16 stones (40, 11, D:9) a +0 robe a +2 whip of flaming (45, 34, D:9) a +0 rapier (51, 34, D:9) 23 poisoned darts (55, 26, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 hunting sling (13, -11, D:10) a cursed -2 whip (14, -13, D:10) a +0 dagger (16, -13, D:10) 9 stones (16, -12, D:10) a +0 club (18, -12, D:10) a +0 spear a +0 scale mail (19, -12, D:10) a +0 flail (30, 2, D:10) a +0 scimitar 21 stones (31, -18, D:10) a +6 giant club a +0 robe (31, 13, D:10) 20 bolts (32, -9, D:10) 8 javelins (54, 1, D:10) a +0 short sword a +0 dagger a +0 long sword a +0 plate armour a +4 hand axe (54, 2, D:10) a +0 flail a +0 leather armour a +1 scale mail of fire resistance a cursed +0 chain mail a +0 club a +0 ring mail a +0 hand axe a +0 trident a +0 ring mail (54, 4, D:10) a cursed +0 scale mail a +0 mace a +0 scale mail (54, 5, D:10) a +0 whip of freezing (54, 6, D:10) a +0 short sword (54, 7, D:10) a +2 trident of freezing Level 11 of the Dungeon (0, 0, D:11) 2 arrows (0, 3, D:11) an arrow (0, 6, D:11) a +0 shortbow 18 arrows (5, 2, D:11) +0 acid dragon scales (16, 16, D:11) a wand of acid (11) (17, -7, D:11) a +0 falchion (20, 4, D:11) a cursed +0 dagger a +0 robe (20, 40, D:11) 25 stones (22, 12, D:11) 17 gold pieces (22, 21, D:11) 3 scrolls of teleportation (22, 22, D:11) 13 gold pieces (26, 1, D:11) a poisoned dart (26, 7, D:11) a +1 leather armour of cold resistance (27, 10, D:11) 15 arrows (28, 7, D:11) a +0 quarterstaff of distortion (29, 2, D:11) a +0 dagger a +0 robe (29, 24, D:11) a +0 mace a +0 scale mail (29, 25, D:11) a cursed +0 trident a +0 ring mail (30, 26, D:11) a +0 short sword a +0 ring mail (32, -6, D:11) a +0 flail (32, 1, D:11) a +0 dagger of venom 4 poisoned darts (43, 36, D:11) a -2 ring of intelligence (48, 1, D:11) a +0 dire flail (54, 44, D:11) a +0 falchion Level 12 of the Dungeon (0, 0, D:12) a +0 battleaxe a +0 plate armour a cursed -3 trident (1, -1, D:12) a +0 scale mail (2, -44, D:12) a +0 dagger (3, -23, D:12) 13 arrows (4, -2, D:12) a +0 vorpal hand axe a +3 great mace a +0 chain mail (5, -1, D:12) a +0 war axe (6, -29, D:12) a +0 plate armour (8, -5, D:12) a +0 leather armour (15, -25, D:12) a +3 hand axe of venom (15, -18, D:12) a +0 giant club a +0 hand axe a cursed -1 chain mail (18, -42, D:12) a +0 battleaxe a +0 chain mail (18, -41, D:12) a +0 war axe of flaming a cursed +0 plate armour (19, -20, D:12) a cursed +0 plate armour a +0 long sword (19, -18, D:12) a +0 leather armour a +0 hand axe (30, -48, D:12) a +0 dagger (32, -44, D:12) a +0 flail (42, -35, D:12) a +0 scale mail (42, -12, D:12) a +0 flail (50, -39, D:12) a +0 chain mail (52, -13, D:12) a +0 robe (53, -13, D:12) a +0 vorpal quarterstaff a +2 robe (58, -21, D:12) a cursed -2 giant spiked club a +0 giant club Level 13 of the Dungeon (0, 0, D:13) a +0 falchion (0, 1, D:13) 7 stones (0, 4, D:13) a scroll of identify (0, 5, D:13) 2 silver javelins (2, 5, D:13) a +0 double sword (3, 3, D:13) a +0 triple sword (9, 22, D:13) 2 potions of degeneration (11, 22, D:13) a +0 spear (12, 22, D:13) a +0 spear (13, 21, D:13) a +0 spear (13, 22, D:13) a +0 spear (20, -8, D:13) 29 stones (40, -11, D:13) a +0 leather armour a +0 mace (41, -19, D:13) a scroll of enchant armour (41, -11, D:13) a +0 troll leather armour a +0 dagger a +0 robe a +0 hand axe a +2 chain mail of fire resistance a +0 flail (48, -23, D:13) a +0 morningstar (51, 23, D:13) a cursed -2 war axe (51, 24, D:13) a +0 scale mail a +2 mace of protection (52, 15, D:13) a +0 troll leather armour (52, 23, D:13) a +0 chain mail (53, -4, D:13) an arrow (53, 15, D:13) 2 arrows (53, 19, D:13) a +0 long sword (53, 20, D:13) a +0 giant club a +0 giant club (54, 10, D:13) a cursed +0 centaur barding 20 arrows a +3 longbow of flaming (55, -2, D:13) a +0 dagger a +0 plate armour a +0 war axe (55, 10, D:13) 18 stones (56, -3, D:13) a +0 robe a +0 dagger (57, -3, D:13) a +0 club (58, 11, D:13) a +0 robe a +0 dagger (58, 13, D:13) a +0 club 4 potions of degeneration (59, 13, D:13) a +0 falchion a +0 scale mail 2 potions of degeneration (59, 23, D:13) a +0 pair of boots (60, 13, D:13) a +0 scimitar 3 boomerangs the cursed +2 war axe "Qann" {antimagic, *Rage +Rage rPois Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It lets you go berserk. It may make you go berserk in combat. It makes you more stealthy. It has a curse placed upon it. 13 arrows a +0 shortbow (61, 0, D:13) a +0 ring mail a +3 great mace of protection (62, -8, D:13) a +0 rapier (65, 22, D:13) 13 arrows (67, 28, D:13) a +0 flail (68, 16, D:13) 20 bolts (69, 13, D:13) a +0 shortbow 13 arrows Level 14 of the Dungeon (0, 0, D:14) 9 arrows (1, -4, D:14) a +0 long sword (2, -10, D:14) a throwing net (2, -7, D:14) 14 sling bullets (14, 14, D:14) a +0 flail (15, 12, D:14) a +0 dagger a +0 robe (15, 14, D:14) a +0 dagger a +0 robe a +0 whip (20, 4, D:14) a +0 plate armour (23, 17, D:14) 16 arrows (24, 16, D:14) 21 bolts (24, 17, D:14) 15 arrows (30, 3, D:14) 3 large rocks (31, 36, D:14) a +0 flail (36, 16, D:14) a potion of degeneration (39, 15, D:14) a +0 shortbow 12 arrows (42, 15, D:14) a +0 longbow 16 arrows (42, 16, D:14) a +0 shortbow 28 arrows (43, 15, D:14) a +0 shortbow 12 arrows (44, -15, D:14) 20 sling bullets (44, 6, D:14) 19 arrows (44, 17, D:14) 5 arrows (44, 19, D:14) an arrow (45, 15, D:14) an arrow (49, -6, D:14) 16 bolts (51, 4, D:14) 24 arrows a +0 shortbow (51, 6, D:14) 36 arrows a +0 shortbow a +0 shortbow (53, 2, D:14) a +0 robe a +0 dagger of venom (53, 3, D:14) 2 large rocks (53, 8, D:14) an arrow (54, 8, D:14) an arrow (55, 10, D:14) a +0 quarterstaff (64, -9, D:14) 13 bolts Level 15 of the Dungeon (0, 0, D:15) a +0 hand axe (3, -16, D:15) a +0 hand axe (5, -2, D:15) a +0 leather armour (12, -21, D:15) a +0 robe a +0 flail a +0 robe a +0 hand axe (17, -3, D:15) a +0 quarterstaff (24, -23, D:15) 8 atropa-tipped darts (26, 13, D:15) a +0 long sword a +0 leather armour (27, -23, D:15) a +0 giant club a +0 giant club (27, 12, D:15) a +0 mace a +0 robe (29, -23, D:15) a cursed +0 giant club a +0 giant club (30, -22, D:15) a +0 giant spiked club a +0 giant club (31, -4, D:15) 15 stones (37, -4, D:15) a +0 hand crossbow (41, -10, D:15) a +1 great sword of flaming (42, 14, D:15) a +0 chain mail (45, -6, D:15) a +0 trident (53, -2, D:15) a +0 hand crossbow the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 chain mail (4, 3, Orc:1) a +0 great mace a +0 plate armour (7, 12, Orc:1) a +0 plate armour a +0 mace (9, 25, Orc:1) a +0 hand axe a +0 plate armour a +0 great mace (9, 28, Orc:1) a bolt (10, 16, Orc:1) a cursed +0 plate armour a +0 mace (10, 23, Orc:1) a +0 giant spiked club (10, 24, Orc:1) a +0 troll leather armour a +0 flail a +0 ring mail a +0 hand axe a +0 leather armour a +0 short sword (10, 25, Orc:1) a +0 chain mail a cursed -3 whip a +0 flail a +0 leather armour a +0 flail a +0 hand axe a +0 chain mail (10, 29, Orc:1) a +0 giant club (11, 24, Orc:1) a +0 club a +0 plate armour 7 boomerangs a +0 short sword a +0 plate armour 13 bolts a +3 vorpal battleaxe a cursed +0 arbalest (11, 25, Orc:1) a +0 robe a +0 dagger a +0 chain mail 8 boomerangs a +0 hand axe (12, 17, Orc:1) 5 boomerangs (12, 23, Orc:1) a cursed +0 chain mail a +0 trident (12, 26, Orc:1) a +0 leather armour a +0 mace (13, 20, Orc:1) a +0 chain mail a +0 mace (13, 22, Orc:1) a +0 flail of protection a +0 mace (13, 23, Orc:1) a +0 leather armour 2 boomerangs a +0 war axe (13, 24, Orc:1) a +0 leather armour a +0 hand axe (14, 21, Orc:1) a +0 leather armour a cursed -3 war axe (15, 23, Orc:1) a bolt (15, 24, Orc:1) a bolt (16, 24, Orc:1) a bolt (17, 19, Orc:1) 4 boomerangs (17, 25, Orc:1) a +0 robe a +3 dagger (22, 5, Orc:1) a +0 war axe a +0 ring mail (24, 7, Orc:1) a cursed -2 scimitar a +0 plate armour (28, 23, Orc:1) a +0 robe of fire resistance a +0 dagger (31, 22, Orc:1) a +0 club (32, 19, Orc:1) a +0 club (32, 22, Orc:1) a +0 chain mail a +0 club (32, 23, Orc:1) a +0 robe of fire resistance a +2 flail of draining a +0 dagger a +0 scale mail (32, 25, Orc:1) a +0 short sword Level 2 of the Orcish Mines [Shop] Souviuhe's Jewellery Shoppe an uncursed amulet of rage (640 gold) an uncursed ring of wizardry (480 gold) an uncursed ring of positive energy (320 gold) the ring of Conversion {rC- AC+2 Dex+6} (361 gold) [ring of protection] It affects your AC (+2). It affects your dexterity (+6). It makes you vulnerable to cold. an uncursed amulet of regeneration (480 gold) an uncursed ring of fire (400 gold) a +4 amulet of reflection (432 gold) a cursed ring of teleportation (72 gold) [Shop] Omezuz's Antique Armour Boutique a +0 leather armour (62 gold) a +0 plate armour (713 gold) a +0 leather armour (62 gold) a +1 helmet (356 gold) a +0 plate armour (713 gold) a +2 buckler of fire resistance (666 gold) a +0 scale mail (124 gold) a +0 leather armour (62 gold) the +0 cloak of Eternal Vigilance {+Blink rPois Regen+ Str+3} (899 gold) It affects your strength (+3). It protects you from poison. It lets you blink. It increases your rate of regeneration. If you switch to wearing this armour, your AC will increase by 1 (6 -> 7). a +0 kite shield (139 gold) [Shop] Quubit's Magic Scroll Boutique a scroll of fog (30 gold) a scroll of enchant armour (112 gold) a scroll of teleportation (45 gold) 3 scrolls of noise (45 gold) a scroll of noise (15 gold) a scroll of remove curse (45 gold) a scroll of identify (30 gold) [Shop] Rampoeze's Distillery a potion of berserk rage (65 gold) a potion of lignification (39 gold) a potion of curing (39 gold) a potion of curing (39 gold) a potion of brilliance (52 gold) a potion of curing (39 gold) a potion of degeneration (13 gold) a potion of flight (39 gold) 2 potions of ambrosia (208 gold) a potion of magic (104 gold) 2 potions of agility (104 gold) (3, 0, Orc:2) a +0 club a +0 leather armour (4, -12, Orc:2) a cursed -3 dagger a +0 robe (4, -10, Orc:2) a +0 robe a +0 dagger (4, -9, Orc:2) a +0 chain mail a +0 mace (4, -3, Orc:2) a +0 robe a +0 dagger (4, -2, Orc:2) a +0 dagger a +0 robe (4, 0, Orc:2) a +0 glaive a +0 chain mail (4, 2, Orc:2) a +2 dagger of electrocution a +0 robe of fire resistance (4, 3, Orc:2) a +0 dagger a +2 robe of magic resistance (4, 4, Orc:2) a +0 hand axe (5, -9, Orc:2) a +0 scale mail a cursed -3 club (5, 0, Orc:2) a +0 scimitar a +0 chain mail (5, 1, Orc:2) a cursed +0 dagger a +0 robe a +0 whip a +0 scale mail (6, -9, Orc:2) a +0 robe a +0 dagger (6, -8, Orc:2) a +0 flail (7, -16, Orc:2) a +0 leather armour 3 boomerangs a +0 mace (7, -12, Orc:2) a cursed +0 plate armour a +0 flail (7, -8, Orc:2) a +0 dagger a +0 trident 4 boomerangs a +0 chain mail (7, 0, Orc:2) a +0 leather armour (7, 1, Orc:2) a +0 dagger a +0 robe (8, -14, Orc:2) a +0 dagger a +0 robe (8, -8, Orc:2) a +0 hand axe (9, -19, Orc:2) a +0 robe a +0 dagger (9, -16, Orc:2) a +0 short sword a +0 leather armour (9, 9, Orc:2) a +0 dagger a +0 robe (10, -16, Orc:2) a +0 robe a +0 dagger of holy wrath (10, -8, Orc:2) a +0 ring mail (10, -1, Orc:2) a +0 cloak a +0 short sword (11, 0, Orc:2) a +0 ring mail a +0 short sword (12, -16, Orc:2) a +0 robe a cursed +0 dagger (12, -11, Orc:2) a +0 robe a +0 dagger (13, -10, Orc:2) a +0 scale mail a +0 short sword (13, -5, Orc:2) a +0 great mace a +0 great mace (13, 16, Orc:2) a +2 dagger of protection a +0 robe (14, -14, Orc:2) a +0 flail (14, -9, Orc:2) a +0 robe a +0 dagger (14, -4, Orc:2) 4 boomerangs a +0 falchion (16, -14, Orc:2) a +0 robe a +0 dagger (16, -10, Orc:2) a +0 club a +0 dagger a +0 robe a +0 dagger a +1 robe of fire resistance (16, -9, Orc:2) a +0 leather armour a +0 flail (17, -19, Orc:2) a +0 short sword (18, -20, Orc:2) a cursed +0 leather armour a +0 robe a +0 dagger a +0 leather armour a +2 whip of draining (18, -19, Orc:2) a +0 robe a +0 dagger (19, -19, Orc:2) a +0 leather armour (20, -7, Orc:2) a +0 robe a +0 dagger (23, -21, Orc:2) a +0 robe a +0 dagger (24, -19, Orc:2) 3 boomerangs a +0 dagger (27, -29, Orc:2) a +0 chain mail a +0 short sword (27, 6, Orc:2) a +0 hand axe a +0 leather armour (27, 9, Orc:2) a +0 dagger a +0 ring mail (28, -31, Orc:2) a +0 chain mail a +0 dire flail (28, -27, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger (28, 6, Orc:2) a +0 dagger a +0 leather armour (28, 7, Orc:2) a +0 dagger a +0 robe (29, -29, Orc:2) a +0 robe a +0 dagger (30, -23, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger (31, -30, Orc:2) a +0 mace (31, -29, Orc:2) a +0 chain mail a +0 trident (31, -22, Orc:2) a +0 leather armour a +0 club (32, -23, Orc:2) a +0 leather armour a +0 whip (32, -22, Orc:2) a +0 robe a +2 dagger of draining (33, -29, Orc:2) a +0 chain mail a +2 vorpal scimitar (34, -23, Orc:2) a +0 robe a +0 dagger (35, -22, Orc:2) a +0 dagger a +0 robe (40, -21, Orc:2) 4 boomerangs (43, -29, Orc:2) a +0 morningstar (43, -25, Orc:2) a +0 scimitar of flaming (43, -23, Orc:2) a +0 leather armour a +0 club (44, -24, Orc:2) a +0 hand axe a +0 whip (45, -25, Orc:2) a +0 hand axe (45, -24, Orc:2) a +0 leather armour a +0 flail (46, -24, Orc:2) a +0 robe a +0 dagger (47, -25, Orc:2) a +0 dagger a +1 robe of positive energy (47, -22, Orc:2) a +0 robe a +0 dagger a +0 war axe (47, 11, Orc:2) a wand of random effects (4) an uncursed ring of fire (48, -22, Orc:2) a +0 plate armour 6 boomerangs a +0 war axe (49, -22, Orc:2) a +0 leather armour a +0 scale mail a +0 club a +0 falchion (51, -23, Orc:2) a +2 dagger of speed a +0 robe (52, -20, Orc:2) a +0 whip (54, -21, Orc:2) a +1 robe of fire resistance a +3 dagger of protection (56, -32, Orc:2) a +0 chain mail a +0 battleaxe (56, -31, Orc:2) a +0 plate armour a +0 scimitar (59, -29, Orc:2) a +0 chain mail a +0 great mace Level 1 of the Elven Halls (0, 0, Elf:1) a +0 dagger a +0 leather armour (2, 10, Elf:1) a +0 long sword (2, 11, Elf:1) a +0 vorpal glaive (2, 12, Elf:1) a +2 short sword of venom (3, 13, Elf:1) a +0 dagger a +0 shortbow 12 arrows a +0 leather armour (4, 14, Elf:1) a +3 antimagic quarterstaff a +0 longbow 15 arrows (5, 10, Elf:1) a +2 short sword of freezing (5, 13, Elf:1) an arrow (6, 1, Elf:1) 13 sling bullets (10, -24, Elf:1) a +0 dagger a +0 shortbow 7 arrows a +0 leather armour (10, 9, Elf:1) a +0 scale mail (12, -8, Elf:1) a +0 short sword (13, -8, Elf:1) 16 arrows (14, -2, Elf:1) a +0 arbalest (15, -25, Elf:1) a +0 long sword a +0 leather armour a +0 dagger a +0 longbow 12 arrows a +0 leather armour a +0 short sword a +0 long sword (15, -2, Elf:1) a +0 scale mail (16, -24, Elf:1) a +0 long sword a +0 dagger a +0 scale mail an arrow a +0 scimitar a +0 long sword a +0 leather armour a +0 rapier a +0 long sword a +0 scale mail a +0 long sword a +0 buckler (16, -23, Elf:1) a +0 long sword 6 arrows (16, -22, Elf:1) a +0 rapier a +0 long sword a +0 short sword (16, 18, Elf:1) 23 arrows a +0 shortbow (17, -25, Elf:1) an arrow (17, -21, Elf:1) an arrow (18, -18, Elf:1) a +0 shortbow a +0 short sword 12 arrows a +0 leather armour (18, 19, Elf:1) a +0 long sword (18, 22, Elf:1) a +0 long sword (19, 22, Elf:1) a +0 long sword a +0 leather armour (20, 22, Elf:1) a +4 short sword (20, 23, Elf:1) a +0 long sword (22, 22, Elf:1) a +0 leather armour a +0 shortbow 26 arrows a +0 dagger (24, 24, Elf:1) a +0 glaive a +0 leather armour a +0 rapier (26, 16, Elf:1) a cursed +0 leather armour a +0 shortbow 26 arrows a +0 dagger (28, -9, Elf:1) a +0 ring mail a +0 short sword (28, -7, Elf:1) a +0 long sword (40, -10, Elf:1) a +0 scale mail a +0 long sword (44, -7, Elf:1) a +0 ring mail (45, 8, Elf:1) a +0 hand axe (49, -28, Elf:1) 2 arrows a +2 long sword of electrocution (49, -27, Elf:1) an arrow (50, -29, Elf:1) a +0 buckler a +0 leather armour a +0 scimitar a +0 dagger of protection (50, -27, Elf:1) a +0 long sword (50, 7, Elf:1) the +4 Cigotuvi's embrace {rRot *Drain rN+} It protects you from negative energy. It causes draining when unequipped. If you switch to wearing this armour, your AC will increase by 7 (6 -> 13). (53, -27, Elf:1) an arrow (55, -6, Elf:1) a +0 rapier Level 2 of the Elven Halls [Shop] Gunin's Antique Armour Emporium a cursed +0 leather armour (41 gold) a +0 pair of boots of stealth (471 gold) a +0 ring mail (164 gold) a +0 helmet (184 gold) a +0 plate armour (943 gold) a +0 scale mail (164 gold) a +9 plate armour of ponderousness (1845 gold) a +0 pair of gloves of strength (471 gold) a +0 chain mail (184 gold) [Shop] Cod Nuiz's Armour Boutique the +6 ring mail "Bamp" {+Inv rF++ Int-2} (980 gold) It affects your intelligence (-2). It greatly protects you from fire. It lets you turn invisible. If you switch to wearing this armour, your AC will increase by 11 (6 -> 17). a +0 leather armour (32 gold) the +1 leather armour of Qoodefel {rN+ Str+4 Int+3} (526 gold) It affects your strength (+4). It affects your intelligence (+3). It protects you from negative energy. If you switch to wearing this armour, your AC will increase by 4 (6 -> 10). a +1 ring mail of cold resistance (256 gold) the +4 ring mail of Sunlight {rPois rC- MR++ Stlth+} (630 gold) It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. If you switch to wearing this armour, your AC will increase by 9 (6 -> 15). a +0 leather armour (32 gold) a +0 leather armour (32 gold) a +1 helmet of intelligence (264 gold) a +2 pair of gloves (264 gold) a +0 scale mail (64 gold) a +0 scale mail (64 gold) a scarf of repulsion (192 gold) a +0 scale mail (64 gold) a +1 ring mail of fire resistance (256 gold) [Shop] Ifim's Weapon Shop a +0 club (14 gold) a +0 trident (49 gold) a cursed -2 flail (1 gold) a +0 trident (49 gold) 10 stones (14 gold) a +0 arbalest (63 gold) a +0 mace (42 gold) a +0 whip (35 gold) a +2 whip of venom (210 gold) 15 sling bullets (105 gold) (0, 0, Elf:2) a +0 shortbow (6, -30, Elf:2) an arrow (7, -5, Elf:2) a +2 long sword of draining a +0 leather armour (8, -6, Elf:2) a +0 short sword a +0 chain mail a cursed +0 buckler (8, -2, Elf:2) an arrow (9, -7, Elf:2) a +0 short sword a +1 vorpal shortbow 20 arrows a +0 ring mail (10, -8, Elf:2) a +0 short sword a +0 longbow 21 arrows a cursed -2 leather armour (10, -2, Elf:2) a +0 short sword (11, -2, Elf:2) a +0 shortbow 7 arrows (12, -2, Elf:2) a +1 vorpal long sword a +0 shortbow 15 arrows a +0 leather armour (13, -2, Elf:2) a +0 long sword a +0 leather armour (16, 8, Elf:2) a +0 leather armour a +0 long sword (19, -27, Elf:2) a +0 flail a +0 leather armour a +5 dagger (24, 10, Elf:2) a +0 long sword a +0 chain mail a +1 vorpal mace (24, 13, Elf:2) a +0 scimitar a +0 leather armour (24, 14, Elf:2) a +0 leather armour a +0 short sword (24, 17, Elf:2) an uncursed ring of resist corrosion a +0 long sword (25, 14, Elf:2) a cursed +0 leather armour a +0 short sword (26, -10, Elf:2) a +0 short sword a +0 dagger (26, 14, Elf:2) a +0 long sword (28, 11, Elf:2) a +0 long sword a +0 short sword a +0 ring mail (28, 12, Elf:2) a +0 shortbow a +0 dagger 21 arrows a +0 leather armour (31, 10, Elf:2) a +0 long sword (32, -5, Elf:2) 7 stones (34, 8, Elf:2) 22 arrows (44, -33, Elf:2) a +0 long sword (45, -5, Elf:2) an arrow (48, -39, Elf:2) a cursed +0 long sword (unseen) (54, -12, Elf:2) a +5 vampiric trident (55, -3, Elf:2) a +2 long sword of holy wrath Level 3 of the Elven Halls (0, 0, Elf:3) an arrow (1, -5, Elf:3) a +0 ring mail a cursed -3 rapier (1, 6, Elf:3) a +0 long sword (3, 0, Elf:3) 3 arrows (6, 1, Elf:3) a +0 short sword (6, 3, Elf:3) 2 arrows (6, 10, Elf:3) a +0 short sword (7, -26, Elf:3) a +0 long sword a +0 leather armour (12, 4, Elf:3) a +4 dagger a +0 chain mail (13, 21, Elf:3) a +0 chain mail (19, -14, Elf:3) a +0 dagger (22, -7, Elf:3) a +0 rapier of venom (25, -19, Elf:3) a +0 long sword (25, -18, Elf:3) a cursed +0 long sword a +0 chain mail a +0 rapier (25, -17, Elf:3) a +0 chain mail a +0 short sword (26, -21, Elf:3) a +0 short sword a +0 longbow 17 arrows a +0 leather armour (26, -19, Elf:3) a +0 long sword (26, -18, Elf:3) a +0 rapier (26, 12, Elf:3) an arrow (26, 14, Elf:3) an arrow (26, 24, Elf:3) a +0 scale mail (27, -19, Elf:3) a +0 scale mail a +0 dagger (27, 13, Elf:3) an arrow (27, 14, Elf:3) an arrow (28, -16, Elf:3) a +0 buckler a +0 short sword (28, 12, Elf:3) an arrow (28, 13, Elf:3) an arrow a +4 mace of holy wrath (28, 16, Elf:3) a cursed +0 ring mail a +0 short sword (28, 17, Elf:3) an arrow (28, 22, Elf:3) an arrow a +0 leather armour a +0 scimitar (29, -19, Elf:3) a +4 long sword of protection (29, -17, Elf:3) a +0 leather armour a +2 rapier of freezing a +0 short sword a +0 longbow 23 arrows a +0 leather armour (29, -15, Elf:3) an arrow (31, 19, Elf:3) a +0 long sword (33, -18, Elf:3) 20 stones (33, -15, Elf:3) a +2 scale mail of poison resistance (34, -3, Elf:3) a +0 short sword a +0 ring mail (35, -20, Elf:3) a +0 rapier (35, -15, Elf:3) a +0 executioner's axe of freezing (35, 24, Elf:3) an arrow (36, -15, Elf:3) a +0 long sword a +2 cloak of magic resistance (36, 24, Elf:3) a +0 long sword a +0 shortbow 6 arrows (37, -22, Elf:3) an arrow (37, -17, Elf:3) a +0 rapier a +0 scale mail an uncursed staff of conjuration (37, -16, Elf:3) a +0 rapier a +1 hat (37, -5, Elf:3) a +0 short sword (37, 17, Elf:3) a +0 leather armour 24 arrows a +0 short sword a +0 shortbow (38, -17, Elf:3) a +6 arbalest (38, -16, Elf:3) an uncursed staff of wizardry (38, 13, Elf:3) a +0 short sword (38, 19, Elf:3) a +0 long sword (38, 24, Elf:3) an arrow (39, -15, Elf:3) a fan of gales (39, 18, Elf:3) a +0 long sword (40, -17, Elf:3) a +2 ring mail of magic resistance (40, -14, Elf:3) +0 steam dragon scales (40, 2, Elf:3) a +2 vampiric battleaxe (40, 17, Elf:3) a +0 leather armour a +0 rapier a +0 short sword (40, 24, Elf:3) 2 arrows (41, -16, Elf:3) a +2 shortbow of freezing (41, -15, Elf:3) a lightning rod (4/4) (42, -26, Elf:3) a +1 battleaxe of flaming a +0 leather armour of poison resistance (42, -23, Elf:3) an arrow (42, 21, Elf:3) a +0 dagger (42, 24, Elf:3) 2 arrows (43, -24, Elf:3) a +0 short sword a +0 leather armour (44, -32, Elf:3) a +0 leather armour (44, -24, Elf:3) a +0 shortbow a +2 short sword of venom 13 arrows an elf corpse (skeletalised by now) (45, -33, Elf:3) a +0 spear (47, -33, Elf:3) a +0 long sword (47, -30, Elf:3) the cursed +2 short sword "Goblin's Death Toll" {flame, rN+ Str-2 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+3). It protects you from negative energy. It has a curse placed upon it. a +2 tower shield of positive energy (47, 24, Elf:3) a +0 buckler a +0 leather armour a +0 long sword (48, -34, Elf:3) an uncursed staff of air (48, -32, Elf:3) a +0 long sword (48, -18, Elf:3) 7 curare-tipped darts (50, -33, Elf:3) a +2 hand axe of electrocution (50, -32, Elf:3) 18 bolts (50, -27, Elf:3) a +0 short sword (51, 9, Elf:3) a cursed -2 rapier (52, -33, Elf:3) a manual of Long Blades (53, -33, Elf:3) a fan of gales (53, 10, Elf:3) a +0 long sword a +0 chain mail (53, 11, Elf:3) a +0 short sword (54, -32, Elf:3) a +3 long sword of protection (54, 9, Elf:3) a +0 leather armour 7 arrows a +0 short sword a +0 longbow (54, 21, Elf:3) a +0 leather armour a +0 short sword (55, 5, Elf:3) a +0 rapier (56, -32, Elf:3) a +0 long sword a +0 leather armour 25 stones (57, -32, Elf:3) a +2 vorpal morningstar (57, -21, Elf:3) the +4 great mace of Misery {protect, rElec rC+ Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It protects you from cold. It insulates you from electricity. a +0 scale mail (57, 20, Elf:3) a +0 flail (58, 5, Elf:3) a +0 leather armour a +0 short sword a +0 rapier (60, 5, Elf:3) an arrow (61, -16, Elf:3) a +3 vorpal quarterstaff (61, -15, Elf:3) a +0 glaive (61, -14, Elf:3) 24 stones (61, 5, Elf:3) an arrow (62, -17, Elf:3) a scarf of spirit shield (62, -16, Elf:3) a +0 short sword an elf corpse (62, -15, Elf:3) an uncursed ring of positive energy an uncursed ring of flight an uncursed ring of protection from fire a scroll of brand weapon a +3 ring of strength an uncursed amulet of faith an uncursed ring of resist corrosion a +3 ring of dexterity an uncursed ring of protection from fire a scroll of torment a cursed -5 ring of slaying an uncursed ring of positive energy 7 scrolls of immolation (63, -17, Elf:3) a +0 chain mail (63, -14, Elf:3) a fan of gales (64, -16, Elf:3) a +0 dagger (65, -26, Elf:3) 17 arrows (66, -16, Elf:3) a +0 hand axe (68, -17, Elf:3) a +0 chain mail (69, -15, Elf:3) a +0 ring mail Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (19, -38, Lair:1) the +0 plate armour of the Assorted Beggars {rC+} It protects you from cold. If you switch to wearing this armour, your AC will increase by 10 (6 -> 16). (20, -18, Lair:1) 12 poisoned darts (21, -45, Lair:1) the +8 war axe of the Vulture {holy, MR+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your resistance to hostile enchantments. (21, -17, Lair:1) a +0 scale mail (31, -56, Lair:1) a +0 longbow (40, -44, Lair:1) the +9 quarterstaff "Riunecv Huus" {pain, *Drain Fragile rN+ Int+10} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+10). It protects you from negative energy. It causes draining when unequipped. It will be destroyed if unequipped. (64, -17, Lair:1) 19 sling bullets (64, -12, Lair:1) 24 bolts (65, -50, Lair:1) a +0 kite shield Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail (8, -2, Lair:2) 20 sling bullets (14, -8, Lair:2) a +0 shortbow 22 arrows (15, -7, Lair:2) a +2 rapier of flaming a +0 robe (41, -4, Lair:2) 15 gold pieces (41, -3, Lair:2) a scroll of enchant weapon (41, -2, Lair:2) a +2 ring of evasion (41, -1, Lair:2) 25 gold pieces (42, -2, Lair:2) the +2 hat of the Past {*Contam rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. It causes magical contamination when unequipped. If you switch to wearing this armour, your AC will increase by 2 (6 -> 8). (44, -2, Lair:2) 2 javelins (50, -10, Lair:2) 15 poisoned darts (58, 32, Lair:2) 15 stones (65, -12, Lair:2) a +0 hat of magic resistance Level 3 of the Lair of Beasts (0, 0, Lair:3) 14 sling bullets (0, 36, Lair:3) a +0 hand axe (5, 26, Lair:3) +0 steam dragon scales (7, 36, Lair:3) a cursed -2 halberd (9, 20, Lair:3) a +0 robe (15, 22, Lair:3) a +0 ring mail (18, 12, Lair:3) 15 stones (19, 13, Lair:3) 10 stones (23, -3, Lair:3) 17 poisoned darts (23, 26, Lair:3) 11 poisoned darts (24, 28, Lair:3) a +0 leather armour (29, -5, Lair:3) 28 stones (35, 14, Lair:3) a +0 cloak (40, 26, Lair:3) a +0 mace (41, 9, Lair:3) a scroll of noise (42, 5, Lair:3) a +0 hunting sling (45, 4, Lair:3) 14 arrows (46, 30, Lair:3) the cursed +1 ring mail "Juoneol" {rElec Str+4} It affects your strength (+4). It insulates you from electricity. If you switch to wearing this armour, your AC will increase by 6 (6 -> 12). It has a curse placed upon it. Level 4 of the Lair of Beasts (0, 0, Lair:4) a scroll of noise (13, 23, Lair:4) 20 stones (16, 25, Lair:4) a cursed +0 helmet (31, 25, Lair:4) 22 stones (32, 3, Lair:4) a +0 club (35, 12, Lair:4) a +0 dagger a +2 robe of magic resistance (36, -10, Lair:4) 20 sling bullets (40, -5, Lair:4) a +0 hunting sling (42, 6, Lair:4) 18 stones (50, -14, Lair:4) a -3 ring of intelligence (53, 29, Lair:4) a +0 flail Level 5 of the Lair of Beasts (0, 0, Lair:5) 17 bolts (5, -15, Lair:5) a +0 chain mail (6, 11, Lair:5) a +0 falchion (7, -15, Lair:5) a cursed +0 ring mail (10, -18, Lair:5) a +0 short sword a +0 robe (11, -8, Lair:5) a +0 spear a +1 buckler of protection (11, 5, Lair:5) a +0 centaur barding (13, -21, Lair:5) a +0 spear (15, -22, Lair:5) a scroll of enchant armour a scroll of enchant weapon 3 scrolls of random uselessness (17, -15, Lair:5) 26 sling bullets (21, -11, Lair:5) a +0 buckler a +0 robe a +0 rapier (23, 9, Lair:5) 24 arrows (25, 14, Lair:5) the +1 robe "Put-Me-On" {Str+7} It affects your strength (+7). If you switch to wearing this armour, your AC will increase by 3 (6 -> 9). (29, 13, Lair:5) a cursed +0 robe a cursed +0 short sword (29, 19, Lair:5) a +0 chain mail (31, -10, Lair:5) a +0 robe a +0 rapier (33, -14, Lair:5) a cursed -1 robe a +0 short sword (34, -10, Lair:5) a +0 robe a +0 dagger (35, -11, Lair:5) a +0 robe a +0 dagger (39, -22, Lair:5) a +0 dagger a +0 robe (39, -7, Lair:5) a +0 spear (40, -8, Lair:5) a +0 dagger (53, -17, Lair:5) 20 stones (55, -22, Lair:5) a +0 short sword a +0 robe Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 robe (17, -28, Lair:6) 17 sling bullets (19, -32, Lair:6) 15 arrows (23, -14, Lair:6) the cursed +0 scale mail of Narcissism {rPois MR+ rCorr MP+9} It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will increase by 6 (6 -> 12). It has a curse placed upon it. (23, -1, Lair:6) a scroll of enchant armour (24, -15, Lair:6) a cursed staff of power (24, -14, Lair:6) a +1 halberd of venom (25, -15, Lair:6) a manual of Short Blades (25, -14, Lair:6) a +0 scale mail (27, -37, Lair:6) a +0 morningstar (32, 2, Lair:6) 3 javelins (39, 12, Lair:6) a +0 robe (44, 2, Lair:6) 22 bolts (49, -5, Lair:6) 8 poisoned darts (61, -13, Lair:6) 14 sling bullets Level 1 of the Snake Pit (0, 0, Snake:1) a potion of degeneration (14, -1, Snake:1) a +0 kite shield a +0 short sword (14, 8, Snake:1) a +0 hand axe a scroll of enchant weapon (16, -23, Snake:1) 26 bolts a +0 arbalest a +0 war axe (17, -7, Snake:1) a +0 scale mail (18, -23, Snake:1) 13 bolts a -2 arbalest a +0 short sword (25, 3, Snake:1) a +0 scimitar (25, 21, Snake:1) a +0 long sword (28, -24, Snake:1) 11 stones (30, 23, Snake:1) a +0 naga barding (33, -10, Snake:1) a +0 scimitar a +0 tower shield (34, -18, Snake:1) a +0 broad axe a +0 kite shield (34, -2, Snake:1) a +0 scimitar (38, 18, Snake:1) a +0 battleaxe a +0 halberd Level 2 of the Snake Pit (0, 0, Snake:2) a +0 war axe (13, 38, Snake:2) 19 sling bullets (20, 37, Snake:2) a +0 hand axe (23, 23, Snake:2) a potion of degeneration a +2 hand axe of electrocution (37, -11, Snake:2) a +0 robe a +0 quarterstaff (37, 10, Snake:2) a +1 scimitar of electrocution (38, 6, Snake:2) 15 poisoned darts (39, -11, Snake:2) a +3 trident (45, -6, Snake:2) a +0 halberd (46, -9, Snake:2) a +0 trident (46, -5, Snake:2) a +0 spear (46, -4, Snake:2) a +0 robe a +0 quarterstaff (46, 4, Snake:2) a +0 shortbow of flaming 19 arrows (51, -4, Snake:2) a +0 robe a +0 scimitar of venom (53, 3, Snake:2) a +0 war axe (53, 4, Snake:2) 14 bolts (59, -12, Snake:2) a +0 halberd (60, 39, Snake:2) a +0 ring mail (62, -1, Snake:2) a cursed -1 battleaxe (62, 5, Snake:2) 20 sling bullets (65, -5, Snake:2) a +0 halberd (67, 33, Snake:2) a cursed +0 trident (68, 11, Snake:2) 4 large rocks (68, 17, Snake:2) a +0 mace Level 3 of the Snake Pit (0, 0, Snake:3) a +4 flail (0, 3, Snake:3) 4 arrows (0, 4, Snake:3) a +0 longbow of flaming (unseen) (1, -1, Snake:3) a +0 robe (2, 1, Snake:3) a +0 club a +0 robe (4, 1, Snake:3) a cursed -3 long sword (4, 2, Snake:3) a +0 broad axe (6, 14, Snake:3) a +1 scimitar of venom (unseen) (7, 2, Snake:3) 21 stones (8, -6, Snake:3) 17 bolts (8, 12, Snake:3) a +0 mace a +0 robe (9, 10, Snake:3) a +0 hand axe (unseen) (9, 12, Snake:3) a +0 flail (unseen) (12, 20, Snake:3) 14 gold pieces (19, 31, Snake:3) a +0 spear (20, 27, Snake:3) 19 bolts (unseen) (20, 28, Snake:3) a bolt (33, 38, Snake:3) a +0 kite shield a +0 chain mail a +2 morningstar of protection (47, 37, Snake:3) a cursed -2 halberd a +0 robe (49, 28, Snake:3) 19 sling bullets (56, 24, Snake:3) a +0 scale mail (59, 26, Snake:3) a +0 robe a +0 whip (61, 29, Snake:3) a cursed -1 spear (61, 40, Snake:3) a +0 morningstar a scroll of enchant weapon (62, 40, Snake:3) a +0 halberd a +0 dire flail Level 1 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (12, -3, Slime:5) a +0 lajatang (12, -2, Slime:5) a +0 ring mail (12, 6, Slime:5) 8 atropa-tipped darts (13, -4, Slime:5) a cursed -1 mace (13, 4, Slime:5) a +0 plate armour (13, 6, Slime:5) a book of Battle (14, -4, Slime:5) a +2 falchion of electrocution (14, -3, Slime:5) the +4 halberd of the Head {protect, rC+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. (14, -2, Slime:5) an uncursed staff of earth (14, -1, Slime:5) a +0 shortbow (14, 5, Slime:5) the +1 pair of boots "Odwienam" {rF+ rC+ MR+ Str+4} It affects your strength (+4). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will increase by 2 (6 -> 8). (14, 6, Slime:5) 8 sling bullets (15, -6, Slime:5) a +0 leather armour (15, -4, Slime:5) 8 stones (15, 7, Slime:5) 16 stones (16, -5, Slime:5) 19 stones (16, -1, Slime:5) the +0 helmet of Wariness {rPois Int+7 Dex-5} It affects your intelligence (+7). It affects your dexterity (-5). It protects you from poison. If you switch to wearing this armour, your AC will increase by 1 (6 -> 7). (16, 4, Slime:5) a +6 vorpal hunting sling (18, 2, Slime:5) an uncursed ring of fire a cursed ring of teleportation (21, -5, Slime:5) 5 silver javelins (21, -3, Slime:5) a +0 leather armour (21, -1, Slime:5) a +0 longbow of flaming (21, 4, Slime:5) a +3 broad axe of flaming (21, 8, Slime:5) 21 stones (22, -5, Slime:5) 16 arrows (22, -4, Slime:5) a +0 rapier (22, 6, Slime:5) the +10 plate armour of the Armoured One {Str+2 Slay+5} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). If you switch to wearing this armour, your AC will increase by 20 (6 -> 26). (22, 8, Slime:5) 17 arrows (23, -5, Slime:5) a +0 hand axe (23, -4, Slime:5) a lamp of fire (23, -3, Slime:5) the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (23, -2, Slime:5) a lamp of fire (23, -1, Slime:5) 19 sling bullets (23, 5, Slime:5) an uncursed staff of wizardry (23, 7, Slime:5) a +2 spear of venom (24, -3, Slime:5) a fan of gales (24, 6, Slime:5) a +3 hand crossbow of freezing (24, 7, Slime:5) 5 datura-tipped darts (25, -3, Slime:5) an uncursed staff of power (25, -2, Slime:5) a cursed +0 leather armour (25, 6, Slime:5) the +4 arbalest of the Magic Mushroom {elec, Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you more stealthy. Level 1 of the Depths (0, 0, Depths:1) 17 bolts