Dungeon Crawl Stone Soup version 0.34-a0-287-g49f3ece09a (webtiles) character file. Game seed: 3504700775679888334 20 Duperson the Grave Robber (level 2, 0/17 HPs) Began as a Poltergeist Necromancer on July 6, 2025. Slain by a goblin ... wielding a +0 dagger (4 damage) ... on level 1 of the Dungeon. The game lasted 00:05:32 (786 turns). Duperson the Grave Robber (Poltergeist Necromancer) Turns: 786, Time: 00:05:33 Health: 0/17 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 5/5 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) d - a +0 short sword Armour b - a +1 cloak (haunted) Scrolls e - a scroll of teleportation g - a scroll of fog {unknown} h - a scroll of enchant weapon {unknown} Potions c - a potion of magic f - a potion of berserk rage {unknown} Skills: + Level 0.1 Fighting + Level 0.4 Short Blades + Level 2.5 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 4.9 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 72% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 36% 2d9 3% 2 Vampiric Draining Necr 18% 2d7 8% 3 Animate Dead Necr 18% N/A 26% 4 Mephitic Cloud Conj/Alch/Air 1% N/A 50% 3 Sigil of Binding Hex 1% N/A 50% 3 Dimensional Bullseye Hex/Tloc 0% N/A 88% 4 Curse of Agony Necr 18% N/A 56% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The jackal bites you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal completely misses you. The goblin completely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. The goblin hits you with a +0 dagger. The jackal closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. The goblin closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. The goblin closely misses you. The jackal bites you but does no damage. You completely miss the jackal. The jackal is severely wounded. The goblin hits you but does no damage. The jackal bites you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. The goblin misses you. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The goblin hits you with a +0 dagger. You die... ***,********#.# *,**** #.# *.#>,* #.# *.#,.######.### ######## *.#,........... #.$....#*###.#.#######>### #......+,....#....,,,#.# #......###g....###**,#.# #.....hhh@........**,#.# #......h##.....##.**,#.# ###.....##........**,#.# ########......##*#.#.# # #....#..# #.#.# # #....#..# #.#.# # ##....#..# #.#.# # **#####...###..###.#.# # *,.................#.# # You could see 4 jackals and a goblin. Vanquished Creatures 3 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 goblins (D:1) 4 kobolds (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Duperson the Poltergeist Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 157 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 786 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic, hangedman_decor_lopped Action || total ---------------------------++------- Melee: Dagger || 122 Use: Scroll || 4 Potion || 1 Stab: Sleeping || 4 Armour: Skin || 73 Dodge: Dodged || 89 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 785 | 785 | 0 | 116 | 308 | 1 | 785.0 | Dungeon | 785 | 785 | 0 | 116 | 308 | 1 | 785.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 785 daAuts