Dungeon Crawl Stone Soup version 0.14-a0-30-gf0b6e91 (webtiles) character file. 23 Duskembrace the Vexing (level 1, 0/13 HPs) Began as a Vampire Enchanter on Sept 26, 2013. Slain by a jackal (3 damage) ... on Level 1 of the Dungeon. The game lasted 00:00:32 (56 turns). Duskembrace the Vexing (Vampire Enchanter) Turns: 56, Time: 00:00:32 HP 0/13 AC 3 Str 7 XL: 1 Next: 41% MP 1/4 EV 12 Int 17 God: Gold 20 SH 0 Dex 14 Spells: 1 memorised, 1 level left Res.Fire : . . . See Invis. : + a - +1 dagger Res.Cold : . . . Warding : . b - +1 robe Life Prot.: + . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Stasis : . (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: not resistant to hostile enchantments, stealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +1,+1 dagger (weapon) Missiles d - 12 darts (quivered) Armour b - a +1 robe (worn) Potions e - a potion of blood Books c - a book of Maledictions Spells Type Level *Corona Hexes 1 Sure Blade Hexes/Charms 2 Ensorcelled Hibernation Hexes/Ice 2 Confuse Hexes 3 Enslavement Hexes 4 Invisibility Hexes 6 Skills: + Level 1.1 Short Blades + Level 0.7 Throwing + Level 2.1 Dodging + Level 3.1 Stealth + Level 1.0 Spellcasting + Level 4.7 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/27) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History You hit the jackal. You kill the jackal! Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The jackal is outlined in light. The jackal closely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal closely misses you. You hit the jackal but do no damage. The jackal barely misses you. The jackal barely misses you. Your magical contamination has completely faded away. You hit the jackal. The jackal is moderately wounded. The jackal misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. You die... #......# #......# #....### #.#.### # # #.#l..# .# .##...####.#...###.#### .......................# #..#...#####......#...#.# ........@hl.............# ...######+###.#...#.....# #.#...>.........# ###.###.#...##....# #..<..#..##.# ...# #######.#######.# .# +.............'.# ####.#####.#####...# # #.# ....... You could see a jackal and a giant newt. Vanquished Creatures A giant cockroach (D:1) A jackal (D:1) A bat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Duskembrace, the Vampire Enchanter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 56 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Dagger || 15 Cast: Corona || 4