Duskembrace the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 mace of protection (62, 1, D) a +3 shortbow of evasion (63, 1, D) a +4 rapier of draining (67, 1, D) a +6 long sword of electrocution (68, 1, D) Thebog's Papyrus of the Hurtful Birds Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Silence Hexes/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 Trog disapproves of the use of such an item. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 halberd of venom (73, 2, D) a +2 morningstar of holy wrath (75, 2, D) a cursed staff of wizardry (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) an uncursed staff of energy (63, 9, D) a +8 plate armour of ponderousness (70, 9, D) a +1 hunting sling of flaming (71, 9, D) a +2 scimitar of holy wrath (62, 10, D) a book of the Tempests (62, 12, D) a cursed -3 morningstar a +0 robe (51, 13, D) an uncursed ring of protection from fire (52, 13, D) a book of the Earth (53, 13, D) a +0 halberd (50, 14, D) a +2 mace of draining (51, 14, D) a lantern of shadows (52, 14, D) a +4 hunting sling of freezing (53, 14, D) a lamp of fire (54, 14, D) a +1 buckler of protection (55, 14, D) 4 scrolls of enchant weapon (61, 17, D) a plain deck of summoning (63, 17, D) a +0 hand crossbow of flaming (61, 18, D) the +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. a +0 animal skin a +0 hand axe (62, 18, D) a crystal ball of energy (64, 18, D) the +5 hunting sling "Ghotut" {velocity, rElec MR+ Str-3 Int+3} Any stone fired from it inflicts extra damage. It affects your strength (-3). It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (71, 18, D) a cursed ring of loudness (72, 18, D) the +9 falchion of a wizard's laboratory {speed, MP+9} Attacks with this weapon are significantly faster. It affects your magic capacity (+9). (53, 20, D) a ball python corpse (72, 21, D) a +4 battleaxe of electrocution (53, 22, D) an adder corpse (63, 22, D) the +9 flail "Lishravap" {vamp, +Inv rC+ Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). It protects you from cold. It lets you turn invisible. 3 javelins of returning (55, 24, D) a +1 greatsling of velocity 2 javelins of returning (51, 25, D) an uncursed ring of wizardry (53, 25, D) an uncursed staff of summoning (55, 25, D) a +1 rapier of electrocution (50, 26, D) the +6 morningstar "Newtslayer" {freeze, Contam rElec MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (51, 26, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. an uncursed ring of ice (53, 26, D) the +5 captain's cutlass {speed} Attacks with this weapon are significantly faster. (54, 26, D) an uncursed staff of earth (61, 27, D) a +0 long sword (63, 27, D) a +2 great sword of holy wrath (64, 27, D) a +0 long sword (72, 27, D) a lantern of shadows (63, 28, D) an uncursed staff of power (64, 28, D) a plain deck of changes (72, 28, D) a +2 shortbow of flaming (61, 30, D) a +0 great sword a +1 shortbow of freezing a +0 chain mail (64, 30, D) a +0 glaive a +0 chain mail (53, 31, D) the +8 broad axe of the Gnat {venom, rPois Dex+3 Stlth-} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from poison. It makes you less stealthy. (61, 31, D) a +0 arbalest a +1 antimagic trident a +0 arbalest 43 bolts (62, 31, D) a cursed -1 war axe a +0 chain mail (63, 31, D) a +7 morningstar of venom a +0 plate armour (64, 31, D) a +2 antimagic executioner's axe (52, 32, D) a +3 antimagic hand axe (61, 32, D) a +0 broad axe of venom (62, 32, D) a bolt (63, 32, D) the +5 war axe of False Accusations {elec, Contam rF++ rC+ Int+2 Dex-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your dexterity (-4). It greatly protects you from fire. It protects you from cold. It causes magical contamination when unequipped. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (63, 34, D) 2 bolts (50, 37, D) a +0 hunting sling of freezing (53, 37, D) a +2 battleaxe of draining (59, 37, D) a +3 ring mail of magic resistance (60, 37, D) a +2 whip of electrocution (70, 37, D) a +0 mace (71, 37, D) a plain deck of wonders (72, 37, D) a +4 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (73, 37, D) a +3 leather armour of fire resistance (49, 38, D) an uncursed staff of earth (50, 38, D) a +1 battleaxe of flaming (51, 38, D) a plain deck of war (53, 38, D) a +5 quarterstaff of pain (61, 38, D) the +4 broad axe "Ploxosm" {chop, Str+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you more stealthy. (62, 38, D) the +2 chain mail of Happiness {Int+2} It affects your intelligence (+2). (71, 38, D) a +2 mace of protection a ball python corpse (skeletalised by now) (72, 38, D) a +2 scale mail of magic resistance (73, 38, D) an uncursed staff of conjuration (51, 39, D) a +0 trident (61, 39, D) a +3 bardiche of protection (68, 39, D) a +2 antimagic war axe a +1 vampiric trident (70, 39, D) a +3 rapier of venom (unseen) (69, 40, D) a +0 halberd (71, 40, D) a +0 glaive a +0 robe (48, 41, D) a +1 dagger of electrocution (71, 41, D) a +0 short sword (70, 42, D) a +0 battleaxe (62, 43, D) a cursed +0 trident (69, 43, D) a +1 antimagic broad axe (47, 45, D) a +5 antimagic war axe