Duskembrace Level 1 of the Dungeon (3, 1, D:1) a +0 mace (-13, 4, D:1) 10 bolts (-6, 4, D:1) a +0 ring mail (-16, 8, D:1) 17 arrows (-22, 9, D:1) a stone (-2, 10, D:1) a +0 club (-7, 14, D:1) a +0 spear (-37, 21, D:1) 20 stones (3, 21, D:1) a stone (-5, 23, D:1) a +0 short sword (2, 24, D:1) a stone (0, 26, D:1) a stone (-23, 28, D:1) a +0 dagger (7, 32, D:1) a +0 club (-4, 34, D:1) a stone (10, 35, D:1) 13 stones (-1, 38, D:1) a +0 robe (-2, 39, D:1) a +0 robe (-16, 40, D:1) 3 stones (-16, 42, D:1) a stone (-16, 44, D:1) a stone (-15, 44, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 pair of boots (-4, 1, D:2) 2 needles of paralysis (8, 5, D:2) a +0 short sword of speed (-7, 17, D:2) 15 stones (-7, 18, D:2) a +0 hunting sling (22, 27, D:2) 17 poisoned needles (15, 30, D:2) a +0 dagger (24, 30, D:2) a +0 dagger (0, 33, D:2) a +0 hunting sling (25, 34, D:2) a +0 spear (15, 38, D:2) 8 arrows Level 3 of the Dungeon (0, 0, D:3) 31 bolts (-8, 14, D:3) a +0 dagger a +0 robe (-16, 15, D:3) a +0 robe (3, 17, D:3) a +0 dagger a +0 blowgun 2 poisoned needles (5, 19, D:3) a +3 spear (-11, 22, D:3) a +2 short sword of speed a +0 leather armour (-30, 23, D:3) a +0 flail (-31, 34, D:3) a +0 club (unseen) (-29, 34, D:3) a +0 hunting sling (unseen) (-30, 35, D:3) a stone (-31, 36, D:3) a +0 club (-19, 36, D:3) a stone (-32, 37, D:3) a +0 club (-10, 37, D:3) a +0 scythe a +0 robe (-21, 38, D:3) a +0 dagger (-39, 39, D:3) a +0 robe (-10, 41, D:3) a +0 club (-33, 46, D:3) 29 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club (26, 7, D:4) 16 poisoned needles (-30, 8, D:4) a +0 club (-3, 8, D:4) 21 stones (-22, 14, D:4) a +0 chain mail (-1, 24, D:4) 28 sling bullets (17, 24, D:4) a +0 club (12, 32, D:4) a +0 club a +0 leather armour (11, 33, D:4) a +3 plate armour (8, 36, D:4) a +0 leather armour (4, 39, D:4) a +0 whip (13, 39, D:4) 19 stones Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (-2, 12, D:5) 15 stones (-24, 15, D:5) the +11 scale mail of Shielding {rF+ rC+ SInv} It protects you from fire. It protects you from cold. It enhances your eyesight. (-33, 19, D:5) a +0 dagger (-28, 22, D:5) a +0 whip a +0 flail (-27, 23, D:5) a +0 spear (-24, 23, D:5) a stone (-22, 23, D:5) a +0 dagger 2 stones (-8, 24, D:5) a +0 dagger (-32, 25, D:5) a +0 trident (-31, 27, D:5) 20 arrows (12, 27, D:5) a +0 plate armour (8, 31, D:5) 28 stones (-27, 32, D:5) 13 arrows Level 6 of the Dungeon [Shop] Buler's Quality Used Wands a wand of paralysis (0) (20 gold) a wand of slowing (0) (15 gold) a wand of cold (0) (80 gold) a wand of random effects (0) (10 gold) a wand of fire (0) (80 gold) a wand of magic darts (0) (6 gold) a wand of disintegration (0) (40 gold) a wand of magic darts (0) (6 gold) a wand of draining (0) (40 gold) (0, 0, D:6) a +0 flail (1, 0, D:6) a +0 halberd (3, 1, D:6) a +0 halberd (4, 9, D:6) 13 arrows (-15, 18, D:6) a +0 hunting sling 5 stones (12, 18, D:6) a +0 dagger (-15, 20, D:6) a stone (-14, 21, D:6) a stone (-44, 23, D:6) a +0 club (-44, 25, D:6) a +0 helmet (-21, 25, D:6) an uncursed staff of poison (-37, 28, D:6) a +0 dagger (-31, 28, D:6) 22 stones (-11, 29, D:6) a +0 leather armour (-12, 30, D:6) a +0 dagger a +0 robe a +0 flail a +0 leather armour a +0 war axe a +0 plate armour (-9, 31, D:6) 20 stones (-2, 32, D:6) a +0 leather armour (-2, 36, D:6) the +7 hunting sling "Zusoshas" {flame, rF+ MR+ Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your resistance to hostile enchantments. It makes you less stealthy. (-13, 40, D:6) 14 stones Level 7 of the Dungeon (0, 0, D:7) a +0 trident (13, 0, D:7) a +0 short sword a +0 ring mail (60, 0, D:7) a +0 leather armour (15, 1, D:7) a +0 dagger a +0 robe (13, 3, D:7) a +0 hand axe (67, 3, D:7) a stone (13, 4, D:7) a +0 dagger a +0 short sword (66, 4, D:7) a stone (13, 5, D:7) a cursed -3 whip (62, 5, D:7) a +0 short sword a stone (46, 12, D:7) an arrow (47, 12, D:7) an arrow (49, 12, D:7) a +0 shortbow 17 arrows (55, 12, D:7) a +0 war axe a +0 plate armour (45, 13, D:7) an arrow (44, 14, D:7) an arrow (59, 16, D:7) a +0 hand axe a +0 ring mail (60, 17, D:7) a +0 whip a +0 chain mail (7, 20, D:7) an uncursed staff of wizardry (56, 20, D:7) a +0 robe (30, 27, D:7) a sling bullet (33, 27, D:7) 25 stones (26, 28, D:7) a +0 quarterstaff a +0 hunting sling 22 sling bullets a +0 ring mail (28, 28, D:7) a sling bullet (58, 29, D:7) a +0 dagger a +0 robe (18, 35, D:7) a +0 club (34, 36, D:7) a +0 spear (60, 36, D:7) a +0 short sword (57, 37, D:7) a +0 ring mail (18, 38, D:7) a +0 club (49, 40, D:7) 23 bolts (42, 43, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) 13 arrows of flame (26, 18, D:8) a +0 robe a +0 spear (30, 18, D:8) a cursed -1 hand axe (29, 19, D:8) a +0 hand axe (31, 19, D:8) a +0 hand axe (24, 20, D:8) a +0 robe a cursed +0 mace (30, 20, D:8) a +0 hand axe (24, 31, D:8) 25 stones (42, 35, D:8) 12 arrows of frost (47, 35, D:8) a +0 leather armour a +0 dagger a +0 robe a +2 hand axe of electrocution (48, 35, D:8) a +2 short sword of venom (47, 36, D:8) a +0 leather armour (47, 37, D:8) a +0 morningstar (-5, 40, D:8) 20 stones (11, 40, D:8) a +0 robe (42, 41, D:8) a cursed +0 dagger a +0 robe (42, 42, D:8) a +0 dagger a cursed +0 robe (43, 42, D:8) a +0 club a +0 ring mail a cursed +0 whip (15, 59, D:8) a +0 buckler Level 9 of the Dungeon (0, 0, D:9) a +0 flail (-27, 1, D:9) a +0 club a +0 shortbow 12 arrows of frost (-8, 1, D:9) a +0 falchion a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 chain mail (-26, 2, D:9) a +2 glaive of venom 2 arrows of frost (-14, 2, D:9) the cursed -7 plate armour of the Ego {rElec MR+ Int-5} It affects your intelligence (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (-9, 2, D:9) a +0 leather armour (-25, 3, D:9) a +0 battleaxe a +0 plate armour a black bear corpse (skeletalised by now) (-14, 8, D:9) a +0 chain mail (-21, 11, D:9) a +0 club (-26, 14, D:9) a +1 war axe of freezing (-38, 46, D:9) a +0 giant club (-53, 52, D:9) 13 poisoned needles Level 10 of the Dungeon (0, 0, D:10) a +3 hand axe (unseen) (0, 1, D:10) a cursed -1 war axe a +0 leather armour (1, 1, D:10) a +0 club an orc corpse (1, 2, D:10) a cursed -3 dagger a +0 robe (-7, 8, D:10) a +0 whip (11, 13, D:10) a +0 chain mail (20, 22, D:10) a +0 dagger the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) the -2 war axe "Meavuzar" {flame, rElec SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It enhances your eyesight. (1, 0, Lair:1) an uncursed ring of loudness (2, 0, Lair:1) a wand of magic darts (24) a wand of random effects (29) (-14, 1, Lair:1) a potion of curing (0, 1, Lair:1) a potion of cure mutation 4 potions of brilliance (1, 1, Lair:1) a book of Spatial Translocations a book of Minor Magic a book of Envenomations a book of Unlife (2, 1, Lair:1) a cursed -3 falchion (8, 1, Lair:1) a hound corpse (10, 1, Lair:1) a blink frog corpse (3, 4, Lair:1) a giant frog corpse (-8, 6, Lair:1) a meat ration