Duskembrace the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 15, D) a +3 long sword of freezing (36, 0, D) a +0 battleaxe (36, 18, D) a +0 large shield (36, 20, D) 4 scrolls of enchant armour (37, 0, D) a +0 chain mail of fire resistance (37, 1, D) a plain deck of summoning (37, 15, D) an uncursed ring of resist corrosion (37, 17, D) a +4 scimitar of holy wrath (38, 0, D) a +2 morningstar of holy wrath (38, 7, D) a cursed +0 scimitar (unseen) (39, 0, D) a cursed +2 ring of strength (39, 1, D) a +2 halberd of venom (39, 7, D) a +6 mace of protection (39, 8, D) a +4 ring of evasion (39, 15, D) a Necronomicon (40, 0, D) an uncursed staff of air (40, 1, D) a +0 falchion of freezing (40, 6, D) a +2 scythe of venom (40, 15, D) a disc of storms (40, 18, D) a pearl dragon corpse (41, 7, D) a cursed ring of loudness (41, 8, D) a +2 scythe of venom (41, 15, D) a plain deck of escape (41, 18, D) a +3 whip of holy wrath (unseen) (41, 19, D) a +0 longbow (unseen) (42, 0, D) a manual of Short Blades (42, 15, D) a +2 rod of clouds (14/14) (43, 15, D) an uncursed staff of conjuration (43, 16, D) an arrow (47, 19, D) a large rock (48, 18, D) a large rock (49, 1, D) a Young Poisoner's Handbook (49, 12, D) a +4 rod of inaccuracy (9/9) (49, 14, D) 5 large rocks (unseen) (49, 24, D) an uncursed staff of energy (49, 36, D) an arrow of frost a +1 chain mail of fire resistance (49, 37, D) a cursed ring of loudness (50, 1, D) a +2 rapier of venom (50, 13, D) an arrow (50, 21, D) a large rock (50, 24, D) a book of the Tempests (50, 25, D) a +1 shortbow of evasion (50, 36, D) a +2 flail of protection (50, 37, D) a +8 blowgun (51, 0, D) a book of Conjurations (51, 1, D) a +2 long sword of holy wrath (51, 5, D) a hornet corpse (51, 6, D) a wasp corpse (51, 13, D) a +6 ring of intelligence a +6 ring of intelligence (51, 14, D) the +4 rapier of Objectivity {freeze, rElec rC+ MR+++ Str-4} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. an arrow (still there?) (51, 15, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} (still there?) It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. an uncursed staff of air (still there?) (51, 20, D) an arrow (51, 24, D) an uncursed amulet of faith (51, 25, D) a book of Party Tricks (51, 37, D) a book of Party Tricks (52, 0, D) a box of beasts (52, 1, D) an uncursed staff of summoning (52, 5, D) a moth of wrath corpse (still there?) a redback corpse (still there?) (52, 6, D) a wasp corpse (52, 13, D) 2 large rocks a +0 arbalest (52, 14, D) 9 large rocks a stone giant corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (52, 15, D) an uncursed staff of power a +0 shortbow 14 arrows a centaur corpse (skeletalised by now) (52, 16, D) a bolt (52, 17, D) an arrow (52, 18, D) an arrow (52, 25, D) a +4 vampiric scythe (52, 37, D) a +1 hand crossbow of evasion (53, 0, D) a +2 pair of boots of stealth (53, 1, D) a book of the Dragon (53, 5, D) a tarantella corpse (53, 6, D) a redback corpse (53, 12, D) an uncursed staff of wizardry (53, 13, D) a +2 rod of shadows (14/14) (53, 14, D) a +0 longbow (still there?) 2 large rocks (still there?) (53, 15, D) an arrow (unseen) (53, 16, D) an uncursed staff of power (still there?) an arrow (still there?) (53, 24, D) an uncursed staff of poison (53, 36, D) a +2 broad axe of draining a +0 shield a +0 scale mail a +0 war axe (53, 37, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. an uncursed staff of summoning (53, 41, D) a +2 falchion of flaming (unseen) (54, 0, D) an uncursed ring of flight 4 scrolls of amnesia an uncursed ring of sustain attributes (54, 1, D) an uncursed ring of stealth (54, 12, D) a +3 giant club (54, 13, D) a sack of spiders (54, 14, D) a large rock (still there?) 2 arrows (still there?) (54, 25, D) a plain deck of defence (54, 36, D) a +4 war axe of draining (54, 41, D) a +4 long sword of holy wrath a cursed +0 large shield an uncursed amulet of faith (55, 0, D) a stone of tremors (55, 1, D) the +4 scimitar of Joupnir {flame, Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). (55, 13, D) a +0 shortbow (unseen) (55, 21, D) a bolt (55, 24, D) a +5 long sword of holy wrath (55, 41, D) a +2 whip of holy wrath (unseen) (56, 13, D) an arrow (56, 14, D) a +0 shortbow (unseen) (59, 37, D) an uncursed staff of air (60, 36, D) a +2 halberd of venom (60, 43, D) a +0 battleaxe (unseen) (61, 26, D) a book of Spatial Translocations (61, 37, D) a book of Envenomations (61, 41, D) a +0 war axe a +0 ring mail (62, 0, D) a +3 short sword of venom (62, 1, D) a +0 rapier (62, 3, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (unseen) (62, 8, D) a +2 scythe of protection (62, 9, D) an uncursed staff of conjuration (62, 16, D) a +3 dagger of holy wrath (62, 17, D) a book of Beasts (62, 20, D) a +0 rapier (62, 21, D) a +1 mace of holy wrath (62, 27, D) an uncursed staff of wizardry (62, 36, D) a +2 dagger of speed (62, 37, D) a +0 short sword (62, 38, D) a +1 great mace of crushing a +0 chain mail (62, 41, D) a +1 glaive of venom (unseen) (62, 42, D) a +1 battleaxe of chopping (unseen) (63, 8, D) a book of Beasts (63, 16, D) Sif Muna's Guide on Transformation Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Passwall Transmutation/Earth 3 c - Petrify Transmutation/Earth 4 d - Dragon Form Transmutation 7 (63, 17, D) a +4 dagger of flaming (63, 20, D) a +0 long sword a +0 leather armour (63, 21, D) a +3 mace of crushing (63, 26, D) a book of Party Tricks (63, 27, D) a +3 great sword of slicing (63, 29, D) a cursed -1 spear (63, 36, D) an uncursed staff of power (63, 37, D) a piece from Xom's chessboard (63, 38, D) a +0 giant spiked club (64, 17, D) an uncursed staff of fire (64, 20, D) a +0 dagger a +0 ring mail (64, 26, D) an uncursed staff of wizardry (64, 29, D) a +0 glaive (67, 0, D) a book of Flames (68, 0, D) an uncursed staff of energy (69, 0, D) a +6 rapier of venom (69, 36, D) a +0 rapier of venom (70, 8, D) a +0 hand axe of flaming (70, 36, D) a +1 robe of magic resistance (70, 37, D) an uncursed staff of energy (70, 40, D) (unseen) (71, 8, D) an uncursed staff of cold (71, 17, D) the cursed +0 hand axe of the Heavens {chop, Str+3 Dex+7 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+7). It makes you less stealthy. It has a curse placed upon it. (71, 26, D) the Volume of Dusty Snow Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Statue Form Transmutation/Earth 6 (71, 27, D) a +2 robe of cold resistance (71, 36, D) a book of Air (71, 37, D) a +1 great sword of protection (72, 16, D) an uncursed staff of conjuration (72, 17, D) a box of beasts (72, 20, D) (unseen) (72, 27, D) a +2 greatsling of velocity (72, 36, D) an uncursed staff of earth (72, 37, D) an uncursed ring of sustain attributes (73, 1, D) a book of Air (73, 17, D) a +3 lajatang of distortion (73, 26, D) a book of Spatial Translocations (73, 27, D) a plain deck of summoning (73, 37, D) a book of Debilitation (74, 3, D) a +0 short sword a +0 robe a +0 buckler (75, 1, D) a +2 leather armour of cold resistance