Duskembrace Level 1 of the Dungeon (15, -6, D:1) 15 arrows (17, 0, D:1) 15 stones (19, -7, D:1) a +0 spear (20, 11, D:1) a +0 dagger (21, -20, D:1) a +0 dagger (22, -19, D:1) a meat ration (23, 7, D:1) a +0 whip (29, 5, D:1) a beef jerky (31, 2, D:1) 22 stones (35, -6, D:1) a +0 scale mail (39, -22, D:1) a +0 club (43, 16, D:1) 9 stones (47, 10, D:1) 12 arrows of frost (48, 24, D:1) a +0 dagger a stone (53, 24, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 16, D:2) a +0 large shield (5, 15, D:2) 16 stones (6, -10, D:2) a cursed -3 dagger (6, 18, D:2) a cursed +0 leather armour (11, -6, D:2) 15 stones (21, 16, D:2) 5 stones (24, 12, D:2) a +0 ring mail (24, 20, D:2) a +0 dagger (25, -13, D:2) a +0 ring mail (26, -15, D:2) a +0 whip (29, 15, D:2) a +0 club a +0 robe Level 3 of the Dungeon (0, 0, D:3) 20 stones (7, -16, D:3) a stone (11, 16, D:3) a +0 hand axe (13, -22, D:3) a +2 spear of venom (13, -18, D:3) a +0 club a +0 short sword 3 stones (17, -16, D:3) a +0 trident (18, -2, D:3) a +0 club (19, -6, D:3) a +0 hand axe (23, -10, D:3) a +0 spear (27, -29, D:3) a +0 short sword (29, -21, D:3) a +0 ring mail (29, 9, D:3) a +0 club (30, 5, D:3) a +0 whip (41, 9, D:3) a +0 war axe (43, -16, D:3) an uncursed staff of death Level 4 of the Dungeon [Shop] Fampuh's Jewellery Boutique an uncursed ring of resist corrosion (280 gold) the ring "Zegead" {MR+ Str+7} (653 gold) [ring of protection from magic] It affects your strength (+7). It affects your resistance to hostile enchantments. a cursed -3 ring of intelligence (28 gold) a cursed ring of teleportation (63 gold) an uncursed ring of flight (245 gold) a cursed -3 ring of dexterity (28 gold) an uncursed ring of see invisible (210 gold) an uncursed amulet of guardian spirit (420 gold) an uncursed amulet of the gourmand (420 gold) the amulet "Xeriqi" {Faith rElec rF+ MP+9 Int-5} (707 gold) [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (-5). It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). [Shop] Tiecel's Distillery a potion of lignification (33 gold) a potion of resistance (110 gold) a potion of invisibility (88 gold) a potion of cancellation (88 gold) a potion of brilliance (44 gold) a potion of might (44 gold) a potion of heal wounds (55 gold) a potion of cancellation (88 gold) a potion of haste (110 gold) a potion of curing (33 gold) 2 potions of curing (66 gold) 2 potions of curing (66 gold) a potion of might (44 gold) [Shop] Sacetta's Assorted Antiques a +2 war axe of electrocution (414 gold) a scroll of amnesia (70 gold) a +0 trident (70 gold) a +0 ring mail (80 gold) 3 scrolls of immolation (210 gold) a potion of curing (60 gold) a +4 great mace of crushing (634 gold) the +12 plate armour of Vusanus {*Drain rPois rC- Int+8} (1968 gold) It affects your intelligence (+8). It makes you vulnerable to cold. It protects you from poison. It causes draining when unequipped. an uncursed staff of wizardry (500 gold) a +1 mace of protection (212 gold) (0, 0, D:4) a +0 chain mail (3, -1, D:4) a +0 dagger (6, -28, D:4) a +0 hunting sling (8, -6, D:4) a +0 robe (10, -7, D:4) a +0 club (15, -11, D:4) a +1 spear of venom (21, -7, D:4) a +0 flail (26, -17, D:4) a +0 mace a +0 scale mail (29, -30, D:4) a meat ration (34, -11, D:4) a +0 ring mail (36, -34, D:4) 20 stones (43, -29, D:4) 17 stones (45, -31, D:4) a +0 helmet Level 5 of the Dungeon [Shop] Zin's Purification Station a potion of cure mutation (750 gold) (0, 0, D:5) a +0 whip (8, 19, D:5) a +0 robe (13, 29, D:5) 21 stones (20, 15, D:5) a +0 scale mail (20, 19, D:5) 16 bolts (22, 20, D:5) a cursed +0 leather armour (23, 20, D:5) a +0 whip a +0 flail a +0 chain mail (23, 26, D:5) a +0 short sword a +0 leather armour (24, 19, D:5) a +4 flail a +0 leather armour a +0 mace (28, 20, D:5) a +0 robe (29, 20, D:5) a cursed -1 dagger (40, 26, D:5) a +0 leather armour a +0 dagger (40, 27, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Hoigoinom's Armour Boutique a +0 leather armour (26 gold) a cursed +0 cloak (19 gold) a +0 chain mail (58 gold) a +0 scale mail (52 gold) the +7 plate armour of Plog {rF- MR++ rCorr Str+4} (1045 gold) It affects your strength (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. a +0 chain mail (58 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) a +3 ring mail of fire resistance (338 gold) a +0 ring mail (52 gold) (0, 0, D:6) a cursed -3 giant club (14, 26, D:6) a +0 giant spiked club (19, 17, D:6) 3 javelins (36, 23, D:6) 15 arrows (46, 27, D:6) 8 javelins (50, 24, D:6) 9 sling bullets Level 7 of the Dungeon [Shop] Faarey's Distillery a potion of curing (33 gold) a potion of ambrosia (88 gold) a potion of agility (44 gold) a potion of degeneration (11 gold) a potion of berserk rage (55 gold) 2 potions of heal wounds (110 gold) a potion of might (44 gold) a potion of degeneration (11 gold) 2 potions of curing (66 gold) a potion of flight (33 gold) (0, 0, D:7) 13 stones (13, -6, D:7) a +0 rapier (24, 27, D:7) a +0 plate armour (31, -6, D:7) a +0 long sword (39, 39, D:7) a +0 helmet (41, -4, D:7) a +0 hand axe (41, 2, D:7) 19 arrows (42, 27, D:7) a +0 robe a +0 dagger a +0 dagger a +0 leather armour (42, 28, D:7) a +0 ring mail a +0 flail (47, 11, D:7) a +0 quarterstaff (49, 13, D:7) an arrow (50, 11, D:7) a +0 hand axe (51, -2, D:7) a +0 ring mail (51, 9, D:7) 18 arrows a +0 shortbow (51, 11, D:7) an arrow (52, 20, D:7) a +0 chain mail a +0 war axe Level 8 of the Dungeon (0, 0, D:8) a cursed +0 hunting sling (4, -22, D:8) a +0 ring mail (10, -14, D:8) a +4 dagger a +0 ring mail (12, 0, D:8) 12 stones (14, -13, D:8) a +0 pair of gloves (23, 14, D:8) 15 stones (26, 3, D:8) 17 stones (28, 5, D:8) a beef jerky (32, 7, D:8) a +0 robe (33, 7, D:8) a +0 scimitar (34, -14, D:8) 20 stones (34, 7, D:8) a +2 flail (35, -3, D:8) a +0 giant spiked club a +0 robe (35, 5, D:8) a cursed +1 spear a +0 robe (35, 6, D:8) a +0 robe (38, -17, D:8) a +0 whip a +0 cloak (38, 2, D:8) a +0 leather armour (44, 6, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (3, -13, D:9) a cursed +3 scimitar a +0 robe (3, -11, D:9) a +1 morningstar a +0 club a +0 ring mail (3, -9, D:9) a +0 dire flail a +0 flail a +0 leather armour (3, 2, D:9) a +0 dagger a +0 robe (4, -10, D:9) a +0 robe a +0 dagger (4, -8, D:9) a +0 plate armour (4, -7, D:9) a +0 flail (4, 2, D:9) a +0 scimitar (5, -4, D:9) a -1 spear (6, -7, D:9) a +0 leather armour (6, -4, D:9) a +0 animal skin (6, -3, D:9) a +0 robe a +0 giant club (7, -1, D:9) a +0 whip (8, -13, D:9) a +0 giant club (8, -5, D:9) a +0 halberd a +0 plate armour (14, -11, D:9) a +0 great sword a +0 robe (17, -20, D:9) a +0 trident a +0 flail (22, -26, D:9) a +0 animal skin (22, 8, D:9) a +0 ring mail a cursed -2 whip (26, -6, D:9) a +0 animal skin (28, -6, D:9) a +0 hand axe (29, -7, D:9) a +0 ring mail (29, -6, D:9) a +0 flail (32, 2, D:9) a +2 whip of freezing (33, 4, D:9) a +0 robe (41, 1, D:9) 18 arrows (43, -1, D:9) the +5 ring mail of Responsibility {rC+ MR+++ Dex-2 Slay+5} It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It affects your resistance to hostile enchantments. (52, -4, D:9) a +0 giant spiked club Level 10 of the Dungeon (0, 0, D:10) a +0 mace a +0 leather armour (0, 1, D:10) a +0 club (0, 3, D:10) a +0 dagger a +0 robe (0, 24, D:10) 16 arrows (3, -6, D:10) a +0 leather armour (11, 15, D:10) 5 stones a +0 whip (11, 16, D:10) 3 stones (12, 16, D:10) a +0 whip (13, 16, D:10) a stone a +0 club (20, -20, D:10) a +0 great sword (22, -4, D:10) 8 javelins (40, 16, D:10) a +0 dagger a +0 robe a cursed -3 battleaxe a +0 chain mail a +0 dagger a +0 leather armour (41, 16, D:10) a +0 club (43, -12, D:10) a wand of flame (17/48) a wand of flame (1/48) 2 potions of degeneration (43, -1, D:10) 18 stones (45, -3, D:10) a +0 leather armour (48, -15, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a +0 robe (6, 29, D:11) a +0 leather armour (8, 10, D:11) 25 stones (16, 14, D:11) a +1 dagger (16, 15, D:11) a +1 cloak a +1 robe (18, 24, D:11) a +0 robe (20, -12, D:11) a +0 scale mail (21, -12, D:11) a +0 robe a +0 dagger (23, -12, D:11) a +2 mace of holy wrath (38, 7, D:11) 13 stones (40, 26, D:11) a +0 mace the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 17 stones (9, 5, Lair:1) a +0 morningstar (17, -29, Lair:1) a +0 pair of gloves (25, -1, Lair:1) a +0 trident (30, 3, Lair:1) a +0 dagger (32, 4, Lair:1) a +0 falchion (32, 26, Lair:1) 2 potions of degeneration (32, 31, Lair:1) a +0 ring mail (33, -10, Lair:1) 21 arrows (34, 6, Lair:1) a +0 robe (45, -16, Lair:1) a +0 trident (49, -16, Lair:1) 15 sling bullets (50, -5, Lair:1) a beef jerky (63, 3, Lair:1) a +2 dagger of venom (64, 3, Lair:1) 4 needles of frenzy 19 poisoned needles (65, 3, Lair:1) an uncursed ring of ice an uncursed ring of resist corrosion an uncursed ring of wizardry (66, 1, Lair:1) a +0 great sword (66, 3, Lair:1) a wand of lightning (8/15) a wand of lightning (11/15) a wand of paralysis (9/24) a wand of iceblast (8/15) (67, 3, Lair:1) 2 scrolls of immolation 4 scrolls of amnesia Level 2 of the Lair of Beasts (0, 0, Lair:2) 26 stones (0, 30, Lair:2) 27 bolts (16, 26, Lair:2) a +0 war axe (28, 48, Lair:2) a phial of floods (30, 46, Lair:2) 21 stones (37, 4, Lair:2) 18 stones (39, 0, Lair:2) 22 stones (44, 26, Lair:2) a +0 hand axe Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 blowgun (6, 1, Lair:3) a +2 chain mail of fire resistance (15, 6, Lair:3) 10 arrows (28, -12, Lair:3) a beef jerky (28, -3, Lair:3) the +4 whip "Belelov" {distort, +Fly MP+9 Int+6} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+6). It affects your magic capacity (+9). It lets you fly. (29, 0, Lair:3) a +0 helmet (30, -31, Lair:3) a +0 leather armour (35, 9, Lair:3) a +0 robe (39, -34, Lair:3) 22 bolts (47, -37, Lair:3) an ornate deck of changes (50, -10, Lair:3) an ornate deck of changes (59, -47, Lair:3) a plain deck of wonders (60, -48, Lair:3) an uncursed staff of energy (60, -46, Lair:3) the +10 hand axe "Ysche" {flame, *Rage rElec rPois Int+10} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+10). It insulates you from electricity. It protects you from poison. It may make you go berserk in combat. (63, -46, Lair:3) a +0 shortbow Level 4 of the Lair of Beasts (0, 0, Lair:4) 24 arrows (2, -3, Lair:4) a wand of lightning (6/15) (6, -28, Lair:4) a +0 shortbow (7, -8, Lair:4) a scroll of random uselessness (13, 13, Lair:4) a +0 lajatang (27, 15, Lair:4) a beef jerky (31, -1, Lair:4) a meat ration (38, -8, Lair:4) 9 arrows (41, -15, Lair:4) a +0 leather armour (44, -12, Lair:4) a potion of degeneration Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 dagger (1, 22, Lair:5) an uncursed ring of teleportation (18, 39, Lair:5) a +0 pair of gloves (25, -9, Lair:5) a +0 shortbow (25, 26, Lair:5) a +0 chain mail (30, -4, Lair:5) a wand of lightning (5/15) (30, 14, Lair:5) a +0 quarterstaff (30, 16, Lair:5) a +0 scimitar (38, 18, Lair:5) a +0 robe Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 scale mail (3, -38, Lair:6) a +0 morningstar (7, -40, Lair:6) 9 stones (17, -22, Lair:6) a +0 leather armour (18, -1, Lair:6) a +0 hand crossbow (21, -15, Lair:6) a +0 plate armour (22, 7, Lair:6) 16 stones (27, -29, Lair:6) a +0 robe (33, -12, Lair:6) 27 stones (38, -35, Lair:6) a cursed -1 long sword (39, -33, Lair:6) a +0 long sword (40, -37, Lair:6) a +0 robe (40, -36, Lair:6) a +0 dire flail (40, -34, Lair:6) a +0 long sword (41, -16, Lair:6) 18 bolts of flame (49, -28, Lair:6) a +0 whip (54, 6, Lair:6) a +0 dagger (56, -9, Lair:6) a +0 scale mail (56, 7, Lair:6) 17 stones (64, 5, Lair:6) a +0 ring mail Level 7 of the Lair of Beasts (0, 0, Lair:7) a +0 scale mail (0, 3, Lair:7) a +0 ring mail (18, 10, Lair:7) a scroll of random uselessness (25, -25, Lair:7) a +0 dire flail (25, -19, Lair:7) a +0 plate armour (25, -13, Lair:7) a +0 chain mail Level 8 of the Lair of Beasts (0, 0, Lair:8) a crystal ball of energy (1, -25, Lair:8) a potion of flight (2, -26, Lair:8) the +7 scimitar "Duskembrace's Regret" {antimagic, +Blink rElec rC+++ Dex-2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (-2). It renders you almost immune to cold. It insulates you from electricity. It lets you blink. (2, -25, Lair:8) 19 stones (3, -26, Lair:8) a book of Annihilations (3, -25, Lair:8) a wand of acid (8/15) (4, -25, Lair:8) a potion of curing (7, -6, Lair:8) a meat ration (8, -18, Lair:8) Sif Muna's Volume of Poisoning Spells Type Level a - Cure Poison Poison 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 (11, -16, Lair:8) a sling bullet (14, -31, Lair:8) a +0 spear (14, 5, Lair:8) 17 gold pieces (27, -4, Lair:8) 20 stones (32, -5, Lair:8) 20 stones (36, -5, Lair:8) 20 gold pieces (40, -43, Lair:8) a meat ration (51, -22, Lair:8) a +0 long sword (53, -38, Lair:8) a +0 morningstar (60, 2, Lair:8) 25 gold pieces (62, -38, Lair:8) a cursed -3 hunting sling (64, -29, Lair:8) 19 stones (65, -24, Lair:8) an uncursed ring of wizardry