Dungeon Crawl Stone Soup version 0.15.1-3-g1b33baa (webtiles) character file. 14 Dustman the Magician (level 2, 19/19 HPs) Began as a Demonspawn Wizard on Oct 4, 2014. Got out of the dungeon alive. The game lasted 00:07:17 (655 turns). Dustman the Magician (Demonspawn Wizard) Turns: 655, Time: 00:07:17 HP 19/19 AC 5 Str 7 XL: 2 Next: 27% MP 6/6 EV 9 Int 19 God: Gold 85 SH 0 Dex 11 Spells: 1 memorised, 6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . h - +0 ring mail {rPois} rNeg . . . rCorr . (no shield) rPois + rRot . b - +0 hat rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: nightstalker 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Armour a - a +0 robe b - a +0 hat (worn) h - a +0 ring mail of poison resistance (worn) Comestibles d - a bread ration g - a slice of pizza Scrolls f - a scroll of remove curse {unknown} Potions e - 3 potions of heal wounds {unknown} Books c - a book of Minor Magic Spells Type Level *Magic Dart Conjuration 1 Blink Translocation 2 Call Imp Summoning 2 Repel Missiles Charms/Air 2 Slow Hexes 2 Conjure Flame Conjuration/Fire 3 Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting + Level 1.7 Conjurations Level 1.0 Summonings Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 21% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are slightly more attuned to the shadows. Message History The magic dart hits the giant gecko. You kill the giant gecko! Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. You climb upwards. There is a stone staircase leading down here. Magic restored. There is a staircase leading out of the dungeon here. Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 robe. You continue taking off your +0 robe. x3 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your glowing ring mail. x5 You finish putting on your +0 ring mail of poison resistance. You feel resistant to poison. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###### #....# #).. #....# #... #....# #... #....# #### ###### #.. #.. #.. ############ #.. #.........@# #.. #...§......##############.. #§§...§....##.............. #≈≈≈.......##.############# #≈≈§§≈§§§.§#..# #≈≈≈≈≈§§≈≈§...# #≈≈§§≈§≈§§§...# #≈§≈≈§§≈≈≈≈...# #≈§§≈≈§§§≈≈...# There were no monsters in sight! Vanquished Creatures 3 giant geckos 2 hobgoblins (D:1) 2 bats (D:1) 2 giant newts (D:1) A kobold (D:1) 3 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Dustman, the Demonspawn Wizard, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 256 | D:1 | Gained mutation: You are slightly more attuned to the shadows. [demonic ancestry] 256 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 655 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 19