Dwachs Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 2, D:1) a +0 whip (3, 2, D:1) a stone (9, 0, D:1) a cursed -3 short sword (15, -5, D:1) a +1 dagger (still there?) a +1 dagger (still there?) (18, -1, D:1) a +0 dagger (19, -10, D:1) 29 arrows (26, -6, D:1) a +0 ring mail (35, 2, D:1) a +0 club (37, 6, D:1) a cursed +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling 27 stones (1, 0, D:2) a +0 spear (2, -17, D:2) 3 stones (2, -15, D:2) a +0 ring mail (7, 6, D:2) 9 poisoned needles (18, -30, D:2) a +0 spear (20, 6, D:2) a +0 dagger (28, -2, D:2) a +0 club (28, 10, D:2) a +0 short sword (41, 11, D:2) a +0 club (42, -7, D:2) a +0 club (48, 0, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (6, -22, D:3) a stone (6, -12, D:3) a +0 club (9, -1, D:3) 8 javelins (13, -22, D:3) a +0 club 9 stones (14, 3, D:3) a +0 blowgun (15, -19, D:3) a +0 short sword a +0 leather armour (18, -27, D:3) a +1 robe (23, -21, D:3) a throwing net (24, -12, D:3) 15 stones (24, 3, D:3) a +3 scale mail (29, -18, D:3) a +0 robe (31, -13, D:3) a +0 chain mail (34, -21, D:3) a +0 club (34, -10, D:3) a +0 dagger (43, 2, D:3) a +0 war axe (47, -27, D:3) a +0 club a cursed -3 dagger (48, -29, D:3) a +0 spear (48, -27, D:3) a +0 club Level 4 of the Dungeon [Shop] Keojeirgh's Gadget Shop a lamp of fire (560 gold) a crystal ball of energy (280 gold) a +5 lightning rod (13/13) (1545 gold) a wand of random effects (15/48) (119 gold) a wand of lightning (8/15) (168 gold) a plain deck of wonders (196 gold) a lamp of fire (560 gold) a +1 rod of ignition (9/9) (1050 gold) a plain deck of escape (196 gold) (6, 4, D:4) a potion of berserk rage (21, -23, D:4) a +0 scimitar (24, -16, D:4) a +0 short sword (24, -15, D:4) a +0 dagger (29, -29, D:4) 16 stones (33, -7, D:4) a cursed +0 leather armour (unseen) (33, -3, D:4) a +0 hand axe a +0 robe (37, -17, D:4) a +0 giant club (58, -17, D:4) a +0 war axe of chopping Level 5 of the Dungeon [Shop] Selomne's Book Shop a book of the Sky (845 gold) a book of Conjurations (390 gold) a book of Maledictions (325 gold) a book of Fire (845 gold) a book of Spatial Translocations (845 gold) a book of Party Tricks (650 gold) a book of the Warp (1170 gold) a Grand Grimoire (1435 gold) the Papyrus of Egalitarianism (1170 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Shroud of Golubria Charms/Translocation 2 c - Warp Weapon Charms/Translocation 5 d - Bolt of Cold Conjuration/Ice 6 e - Conjure Ball Lightning Conjuration/Air 6 a book of Transfigurations (715 gold) (0, 0, D:5) a +0 robe (3, 12, D:5) a +0 scale mail (8, -23, D:5) a +0 club (13, 13, D:5) a +0 flail (14, 13, D:5) 2 tomahawks (14, 16, D:5) a +0 leather armour (14, 17, D:5) a +0 hand axe 2 tomahawks (14, 18, D:5) a +0 dagger a +0 robe (14, 19, D:5) 26 stones (18, 5, D:5) a +0 giant spiked club (19, 20, D:5) a +0 war axe (23, -23, D:5) a +0 dagger a +0 robe (24, -23, D:5) a +0 hand axe a +0 leather armour (33, 17, D:5) 17 stones (33, 22, D:5) a plain deck of changes (34, -2, D:5) 6 javelins (42, 2, D:5) 29 sling bullets (43, 1, D:5) a +0 flail a +0 leather armour (43, 4, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) 23 stones (12, -39, D:6) a +0 shortbow 15 arrows (15, -27, D:6) a meat ration (18, 9, D:6) 21 bolts (29, -14, D:6) 12 sling bullets (31, -17, D:6) a +0 shortbow 16 arrows (42, -18, D:6) a +0 flail (43, -19, D:6) a +0 trident a +0 plate armour 3 tomahawks (44, -20, D:6) a cursed -1 glaive (48, -25, D:6) a +2 dagger of speed a +0 leather armour Level 7 of the Dungeon [Shop] Sirekh's Weapon Emporium a +1 long sword of holy wrath (172 gold) a +0 mace (39 gold) the cursed +1 arbalest of the Pill Bug {freeze, Dex+4} (331 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It has a curse placed upon it. a +0 long sword (45 gold) a +0 hand axe (39 gold) a +0 war axe (45 gold) 20 arrows (52 gold) the +7 blowgun "Jaiwkeac" {evade, *Confuse rN+ Str+4 Int+4} (785 gold) It affects your evasion (+5 to EV). It affects your strength (+4). It affects your intelligence (+4). It protects you from negative energy. It may confuse you when you take damage. a +0 spear (39 gold) 11 stones (14 gold) a +0 battleaxe (84 gold) a +4 great mace of holy wrath (438 gold) a +0 spear (39 gold) (7, 51, D:7) a +0 hand axe (8, -3, D:7) a +0 short sword (9, 0, D:7) a +0 short sword 3 stones (9, 1, D:7) 2 stones (still there?) a +0 club (still there?) 2 stones (still there?) (9, 7, D:7) a stone (9, 19, D:7) a +0 giant spiked club (12, 17, D:7) a cursed -2 hand axe (29, 20, D:7) 19 stones (35, 31, D:7) a +0 quarterstaff (37, 8, D:7) a +0 whip (43, 24, D:7) a +0 flail (56, 2, D:7) a +0 mace a +0 scale mail a +0 dagger a +0 robe (57, 2, D:7) a +0 club (59, -3, D:7) a +0 chain mail a +0 short sword (61, 15, D:7) a +0 mace (64, 15, D:7) a +2 robe of magic resistance a +0 dagger a +0 dagger Level 8 of the Dungeon (4, 15, D:8) a +0 quarterstaff a +0 hunting sling 29 sling bullets a +0 leather armour (5, -8, D:8) 27 stones (7, 27, D:8) a +0 giant club a +0 robe (12, 18, D:8) a +0 club a +0 leather armour (14, 27, D:8) a cursed -2 dagger 22 stones a +0 ring mail (22, 27, D:8) a stone (24, 36, D:8) the +7 hand axe of Ambiguity {vamp, +Inv Str+3 Int-5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It affects your intelligence (-5). It lets you turn invisible. (25, 24, D:8) a throwing net a stone (27, 25, D:8) a +0 club a +0 giant spiked club a +0 dagger a +0 robe a +0 giant club a +0 short sword 8 tomahawks a +0 plate armour a +0 falchion 27 stones (28, -7, D:8) a hound corpse (skeletalised by now) (29, 21, D:8) a +0 giant club (29, 24, D:8) a +0 club (31, 1, D:8) 15 stones (33, 17, D:8) a +0 scale mail (33, 38, D:8) 24 stones (34, 27, D:8) a +0 scale mail (36, -3, D:8) 15 stones (46, 10, D:8) a +0 arbalest (51, 22, D:8) a +0 dagger (55, 29, D:8) a meat ration Level 9 of the Dungeon (0, 0, D:9) 12 stones (18, -16, D:9) a +0 trident a +0 chain mail (25, -3, D:9) an iguana corpse (30, -3, D:9) a +0 whip (31, -3, D:9) a +3 spear of pain a gnoll corpse (32, -2, D:9) a +0 spear (33, -23, D:9) 31 stones (33, -20, D:9) a scroll of silence (33, -8, D:9) a +0 mace (34, -41, D:9) a troll corpse (34, -7, D:9) 13 stones (34, -2, D:9) a throwing net (36, -3, D:9) a cursed -3 hand axe a +0 plate armour an orc corpse (36, -2, D:9) a +0 hand axe of chopping (37, -3, D:9) a +0 mace an orc corpse (38, -3, D:9) a +0 trident (39, -28, D:9) a +0 scimitar (39, -2, D:9) a +0 scale mail the Ecumenical Temple