Dwachs the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 scale mail a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 flail the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 12, D) a +0 great mace a +0 chain mail (59, 22, D) a +3 great sword a +0 robe (59, 36, D) the ring "Peule" {rElec rPois} [ring of poison resistance] It insulates you from electricity. It protects you from poison. (59, 37, D) a disc of storms (60, 13, D) a +0 dagger (unseen) (60, 33, D) a steam dragon corpse (still there?) a wyvern corpse (still there?) (60, 36, D) a phantom mirror (60, 37, D) a +4 arbalest of flaming (61, 0, D) a +3 hand axe of chopping (61, 1, D) an uncursed ring of fire (61, 16, D) an uncursed staff of fire (61, 36, D) a +1 robe of magic resistance (61, 37, D) a +2 hunting sling of flaming (62, 0, D) an uncursed staff of death (62, 1, D) a disc of storms (62, 9, D) a +3 scale mail of cold resistance (62, 17, D) a lamp of fire (62, 26, D) a +2 battleaxe of electrocution (62, 27, D) a phial of floods (62, 36, D) an uncursed ring of protection from cold (62, 37, D) a +3 vampiric long sword (63, 8, D) a +3 scale mail of fire resistance (63, 16, D) an uncursed staff of wizardry (63, 26, D) an uncursed staff of air (63, 27, D) a +7 quick blade (63, 36, D) a +1 robe (63, 37, D) a +3 leather armour of poison resistance (64, 16, D) a +1 rapier of holy wrath (64, 17, D) a +5 battleaxe of freezing (64, 29, D) the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (67, 0, D) a +0 scale mail of cold resistance (68, 4, D) a +0 dire flail (69, 0, D) a fan of gales (69, 22, D) the +9 war axe of Suibror {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). a +0 robe (69, 32, D) a spiny frog corpse (skeletalised by now) (69, 36, D) an uncursed staff of power (70, 8, D) the +7 shortbow "Amoruvem" {flame, Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (70, 9, D) a +1 dagger of venom (70, 33, D) a spiny frog corpse (skeletalised by now) (still there?) a river rat corpse (skeletalised by now) (still there?) (70, 36, D) a +4 morningstar of venom (71, 8, D) an uncursed staff of death (71, 16, D) the +7 great sword of Hospitality {venom, rC- rN+ MP+9 Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from negative energy. It affects your magic capacity (+9). (71, 17, D) a phial of floods (71, 26, D) a +3 glaive of chopping (71, 36, D) a +7 rod of clouds (9/9) (72, 9, D) a +7 broad axe of freezing (72, 16, D) a +3 battleaxe (72, 17, D) an uncursed staff of poison (72, 27, D) a +1 leather armour of positive energy (73, 1, D) a +1 ring mail of cold resistance (73, 16, D) a +3 hand crossbow of freezing (73, 26, D) a fan of gales (73, 27, D) a +4 morningstar of crushing (73, 36, D) a phial of floods (74, 41, D) a +2 trident of protection (74, 42, D) a +1 dagger of electrocution (75, 1, D) a +3 rapier of electrocution