Dwachs the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 plate armour (7, 4, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 22, D) an ugly thing corpse (59, 37, D) a book of the Earth (60, 13, D) a +0 robe (60, 23, D) a shapeshifter corpse a shapeshifter corpse (60, 37, D) a cursed staff of conjuration (61, 0, D) a phial of floods (61, 8, D) a +4 glaive of venom (61, 12, D) a +0 scythe a +0 robe a +2 quarterstaff of chaos (61, 13, D) a +0 trident a +0 robe (61, 16, D) a crystal ball of energy (61, 26, D) the +1 trident "Gajoga" {holy, Fragile rF+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from fire. It will be destroyed if unequipped. (61, 37, D) a +0 hand axe (62, 1, D) a disc of storms (62, 8, D) a wand of random effects (8/48) a +3 lightning rod (10/10) (62, 16, D) a +1 leather armour of cold resistance (62, 17, D) an uncursed staff of conjuration (62, 26, D) a +5 blowgun (62, 27, D) a +2 morningstar of venom (62, 37, D) a +0 war axe (63, 0, D) a crystal ball of energy (63, 8, D) the cursed +0 hand crossbow of the Hand {velocity, *Drain rF++ Dex+5} Any bolt fired from it inflicts extra damage. It affects your dexterity (+5). It greatly protects you from fire. It causes draining when unequipped. It has a curse placed upon it. (63, 16, D) an uncursed staff of cold (63, 26, D) a fan of gales (63, 27, D) a +1 chain mail of cold resistance (63, 37, D) a +0 club (64, 17, D) the +6 battleaxe "Voorr" {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (64, 26, D) an uncursed ring of wizardry (64, 27, D) a lamp of fire (65, 26, D) a +4 glaive of freezing (68, 0, D) an uncursed amulet of harm (69, 0, D) the +7 scimitar "Puyn" {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. (69, 36, D) an uncursed ring of ice (70, 8, D) a lamp of fire (70, 36, D) the +4 hand axe of Xom's Scorn {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (70, 37, D) the Guide on Dusty Feathers Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Airstrike Air 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (71, 8, D) a +2 arbalest of freezing (71, 26, D) an uncursed staff of fire (71, 27, D) a +4 great mace of protection (71, 36, D) the +6 scimitar "Earthworm" {slice, MR+ Str+2 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (71, 37, D) an uncursed amulet of harm (72, 8, D) a +2 chain mail of magic resistance (72, 16, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (72, 23, D) an inedible chunk of flesh a hell hound skeleton (72, 26, D) a cursed +4 ring of dexterity (72, 27, D) the cursed +1 plate armour of Hedge Wizardry {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 37, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} [ring of see invisible] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It lets you see invisible. (73, 16, D) the ring "Zidghygil" {*Slow Dex+7 Stlth+} [ring of stealth] It affects your dexterity (+7). It may slow you when you take damage. It makes you more stealthy. (73, 26, D) a +5 hand crossbow of freezing (73, 27, D) the +1 robe of Trog {rC+ Str+4 Stlth+} It affects your strength (+4). It protects you from cold. It makes you more stealthy. (73, 37, D) a +4 long sword of draining