Dwachs the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a phantom mirror (36, 0, D) a +1 quarterstaff of protection (36, 1, D) the +2 helmet of Distant Shores {rF+} It protects you from fire. (37, 0, D) a +0 cloak of magic resistance (37, 1, D) an uncursed amulet of faith (38, 0, D) the cursed +1 ring mail of Death's Door {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (38, 1, D) an uncursed staff of energy (39, 0, D) an uncursed staff of earth (39, 1, D) a phantom mirror (40, 0, D) an uncursed staff of air (40, 1, D) a +0 helmet of see invisible (41, 0, D) a box of beasts (41, 1, D) an uncursed ring of fire (42, 0, D) a +0 scale mail of fire resistance (42, 1, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (49, 1, D) the Disquisition on Congealing Feathers Spells Type Level a - Swiftness Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Ice Form Ice/Transmutation 4 d - Summon Lightning Spire Summoning/Air 4 e - Ozocubu's Refrigeration Ice 6 a book of Beasts the ring "Gaziz" {+Fly rF- rC+ Str+9} [ring of flight] It affects your strength (+9). It makes you vulnerable to fire. It protects you from cold. It lets you fly. the ring of Suspicion {rC- rN+ Str+4} [ring of positive energy] It affects your strength (+4). It makes you vulnerable to cold. It protects you from negative energy. (49, 4, D) a +0 lajatang of speed (49, 12, D) the Disquisition on the Shifting Birds Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Irradiate Conjuration/Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Statue Form Transmutation/Earth 6 (49, 37, D) a +3 amulet of reflection an uncursed ring of protection from magic a +6 ring of strength a +6 ring of dexterity (50, 0, D) a +2 robe of resistance (50, 1, D) a book of the Sky (50, 13, D) a +0 leather armour of fire resistance (50, 14, D) a +4 scythe (50, 24, D) an uncursed staff of energy (50, 36, D) an uncursed staff of fire (50, 37, D) the cursed +1 scale mail of Fallacy {rPois rC+++ Str+2 Int-5} It affects your strength (+2). It affects your intelligence (-5). It renders you almost immune to cold. It protects you from poison. It has a curse placed upon it. (51, 1, D) an uncursed staff of energy (51, 13, D) a +0 great mace of venom (51, 24, D) a +0 long sword (51, 25, D) a cursed staff of conjuration (51, 36, D) +0 steam dragon scales (51, 37, D) a phantom mirror (52, 0, D) an uncursed staff of summoning (52, 7, D) a glowing shapeshifter corpse (52, 13, D) an uncursed staff of poison (52, 24, D) the cursed ring of Grontol {MR+ EV-2 SInv} [ring of evasion] It affects your evasion (-2). It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (52, 25, D) the ring "Moruquch" {rPois EV+2} [ring of evasion] It affects your evasion (+2). It protects you from poison. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (52, 36, D) the +6 quarterstaff "Sesunt" {protect, MR++ Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (53, 0, D) a +4 great mace of draining (53, 1, D) a +0 falchion of slicing (53, 12, D) an uncursed ring of see invisible (53, 13, D) a +2 ring mail of cold resistance (53, 25, D) the +9 quick blade of Unpleasantness {protect, rElec Dex+6} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+6). It insulates you from electricity. (53, 32, D) a poisoned tomahawk (53, 36, D) a +2 robe of magic resistance (53, 37, D) an uncursed staff of air (54, 0, D) a +0 scythe of distortion (54, 12, D) a box of beasts (54, 13, D) a manual of Unarmed Combat the ring "Fokkaodu" {rPois Dex+4 Stlth+} [ring of poison resistance] It affects your dexterity (+4). It protects you from poison. It makes you more stealthy. the ring "Wicvemp" {rElec rPois Int+4 Dex-4} [ring of poison resistance] It affects your intelligence (+4). It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. 3 potions of berserk rage a Grand Grimoire (54, 20, D) a +0 mace (54, 24, D) a +0 chain mail (54, 25, D) an uncursed staff of fire (54, 29, D) a cyclops corpse (skeletalised by now) (54, 32, D) a +0 chain mail an orc corpse (skeletalised by now) (54, 36, D) a +2 leather armour of fire resistance (54, 42, D) a +0 flail a naga corpse (skeletalised by now) (54, 44, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (55, 0, D) a +0 leather armour of magic resistance (55, 9, D) a shapeshifter corpse an ugly thing corpse (55, 12, D) a phial of floods (55, 13, D) the ring "Fuif" {+Fly rElec Dex+4 Stlth+} [ring of flight] It affects your dexterity (+4). It insulates you from electricity. It lets you fly. It makes you more stealthy. (55, 29, D) a +0 battleaxe a +1 short sword of protection a +1 scale mail of magic resistance (55, 33, D) a +0 great sword a +6 shortbow a +0 plate armour a +0 great sword a +0 plate armour a +0 giant club (55, 43, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (56, 30, D) 2 large rocks (56, 33, D) a +0 mace a +0 chain mail a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (57, 19, D) a cursed +3 scimitar a +0 robe a +0 hand axe (57, 24, D) a large rock (57, 31, D) a +0 short sword 3 poisoned tomahawks a cursed +0 chain mail a +0 hand axe a +2 chain mail of fire resistance (57, 32, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (59, 36, D) a +0 rapier of venom (59, 37, D) an uncursed staff of summoning (60, 36, D) a +2 quarterstaff of protection (60, 37, D) a lamp of fire (61, 16, D) the +3 war axe of Excruciating Pain {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). (61, 37, D) a +2 scale mail of fire resistance (62, 0, D) an uncursed staff of cold (62, 1, D) a cursed ring of loudness (62, 8, D) an uncursed staff of energy (62, 16, D) a +4 dagger of venom (62, 17, D) a +1 scimitar of electrocution (62, 26, D) a +1 plate armour of magic resistance (62, 37, D) a cursed staff of death (63, 0, D) a box of beasts (63, 8, D) a +2 long sword of holy wrath (63, 16, D) a book of Maledictions (63, 17, D) an uncursed amulet of rage (63, 27, D) a book of Death (63, 36, D) a +2 ring mail of magic resistance (64, 16, D) a +3 plate armour of magic resistance (64, 17, D) a book of Burglary (64, 26, D) a fan of gales (65, 26, D) a +2 hunting sling of flaming (66, 23, D) a cursed +5 short sword a +0 robe (67, 0, D) a +3 vampiric dagger (68, 0, D) a +3 hunting sling (69, 0, D) a +4 flail of draining (69, 21, D) a +0 trident (unseen) (69, 32, D) a +4 rapier of draining a +0 robe (69, 36, D) a +0 glaive of flaming (70, 8, D) a +0 short sword (70, 33, D) a +0 short sword a +0 robe (70, 37, D) a +5 giant club (71, 8, D) a +1 vampiric dagger (71, 16, D) an uncursed ring of stealth (71, 21, D) a +0 trident (71, 22, D) a +0 trident (71, 23, D) a +0 trident (unseen) (71, 27, D) a +0 short sword (71, 36, D) an uncursed staff of fire (71, 37, D) a +0 robe of magic resistance (72, 9, D) a +0 buckler a +0 dagger (72, 26, D) a lamp of fire (72, 27, D) a +1 short sword of holy wrath (72, 36, D) a +4 dagger of venom (72, 37, D) a +3 plate armour of cold resistance (73, 1, D) a sack of spiders (73, 11, D) a +2 spear of venom a cursed +0 robe (73, 16, D) a +1 plate armour of fire resistance (73, 17, D) a disc of storms (73, 27, D) a +0 plate armour of fire resistance (73, 36, D) a crystal ball of energy (73, 37, D) a +0 flail of protection (74, 2, D) a +0 scimitar a +0 robe (74, 13, D) an uncursed staff of wizardry a +0 robe (75, 1, D) an uncursed staff of cold