Dwachs the Dungeon (0, 50, D) an uncursed staff of fire (0, 51, D) a +2 halberd of flaming (0, 52, D) a +1 ring of evasion (1, 32, D) a crystal ball of energy (1, 33, D) a book of Battle (1, 34, D) a Fen Folio (1, 50, D) the ring of Jishag {*Slow rN+ Str+3 Int+3 Dex+4} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+4). It protects you from negative energy. It may slow you when you take damage. the ring of Asipogg {*Corrode rF+ Int+2 Stlth-} [ring of loudness] It affects your intelligence (+2). It protects you from fire. It may corrode you when you take damage. It makes you less stealthy. the ring "Karuej" {AC+1 Slay+3} [ring of protection] It affects your AC (+1). It affects your accuracy and damage with ranged weapons and melee attacks (+3). the +10 halberd "Nefumitta" {chaos, Int+3} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+3). The Shining One disapproves of the use of such an item. (1, 60, D) a +0 hand axe (unseen) (2, 14, D) a book of the Dragon (2, 15, D) a book of Death (2, 33, D) a +0 ring mail (2, 34, D) a +0 rapier (2, 51, D) a sack of spiders (2, 52, D) a +0 hand crossbow of velocity (2, 61, D) a +2 scythe of distortion (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +8 mace "Spider's Bane" {antimagic, rF- MR+ SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. (3, 15, D) a +6 blowgun (3, 16, D) an uncursed staff of poison (3, 32, D) the Catalogue of Dusty Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iron Shot Conjuration/Earth 6 (3, 33, D) a +0 scimitar (3, 34, D) an uncursed staff of wizardry (3, 50, D) a phial of floods (3, 51, D) an uncursed staff of fire (3, 58, D) a ghoul corpse (skeletalised by now) (3, 59, D) a ghoul corpse (skeletalised by now) (3, 60, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +6 blowgun (4, 16, D) +0 storm dragon scales (4, 32, D) a +0 long sword (4, 33, D) a cursed staff of fire (4, 34, D) a +0 rapier (4, 50, D) a +3 hand crossbow of freezing (4, 51, D) a +3 great sword of holy wrath (4, 52, D) a book of Burglary (4, 57, D) a +2 vampiric scythe (4, 58, D) a doom hound corpse (skeletalised by now) (4, 59, D) +0 shadow dragon scales (unseen) (5, 14, D) a book of Dreams (5, 16, D) a +1 buckler of protection (5, 17, D) an uncursed ring of magical power an uncursed ring of protection from cold (5, 32, D) an uncursed staff of conjuration (5, 33, D) an uncursed staff of earth (5, 34, D) a crystal ball of energy (5, 50, D) a +0 battleaxe of chopping (6, 1, D) a +6 ring of intelligence a +6 ring of dexterity 4 scrolls of amnesia a +0 shield a +0 scale mail (6, 15, D) an uncursed staff of death (6, 32, D) a +8 giant spiked club (6, 33, D) a +0 short sword (6, 34, D) a book of Enchantments (6, 51, D) a +1 fustibalus of flaming (7, 5, D) a +0 trident (7, 14, D) a lamp of fire (7, 19, D) a manual of Staves (7, 32, D) a book of the Sky (7, 33, D) an uncursed staff of summoning (7, 45, D) a +0 long sword a +3 ring of dexterity a +0 shortbow a +1 scimitar of holy wrath (7, 47, D) a +0 long sword (7, 50, D) the +6 broad axe "Goblinbane" {antimagic, rF++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from fire. (7, 51, D) a fan of gales (7, 52, D) a book of Dreams (8, 14, D) an uncursed staff of summoning (8, 15, D) a book of Flames (8, 16, D) the cursed +1 dire flail "Dyoco" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. (8, 32, D) a +0 leather armour (8, 34, D) an uncursed staff of death (8, 43, D) a +1 rapier of venom quicksilver dragon scales (8, 50, D) the Papyrus of Orientation Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Malign Gateway Summoning/Translocation 7 c - Controlled Blink Translocation 8 (8, 51, D) an uncursed staff of earth (8, 52, D) a book of Transfigurations (9, 14, D) the Disquisition on Clay and Translocation Spells Type Level a - Sandblast Earth 1 b - Lesser Beckoning Translocation 3 c - Portal Projectile Translocation 3 d - Dispersal Translocation 6 e - Malign Gateway Summoning/Translocation 7 (9, 15, D) a +1 helmet of see invisible (9, 16, D) an uncursed staff of air (9, 32, D) the Tome of the Destructive Traveller Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Lesser Beckoning Translocation 3 c - Bolt of Cold Conjuration/Ice 6 d - Spellforged Servitor Conjuration/Summoning 7 (9, 33, D) a +3 fustibalus of flaming (9, 34, D) Cifay's Handbook of Shape Shifting and Clay Spells Type Level a - Sticks to Snakes Transmutation 2 b - Stone Arrow Conjuration/Earth 3 c - Shatter Earth 9 (9, 50, D) a +5 shield (9, 51, D) a +2 battleaxe of chopping (9, 52, D) a +1 ring mail of cold resistance (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the +2 ring mail of the Scribe {*Drain Str+10 Dex+6} It affects your strength (+10). It affects your dexterity (+6). It causes draining when unequipped. (10, 15, D) a cursed -5 ring of dexterity (10, 32, D) a +2 shortbow of flaming (10, 33, D) an uncursed staff of fire (10, 34, D) a +2 pair of boots of stealth (10, 44, D) a +0 short sword an uncursed ring of protection from fire (10, 45, D) a +2 dagger of protection a +0 rapier a +0 ring mail an uncursed ring of protection from fire a +3 flail of protection a +0 longbow a +0 short sword a +0 leather armour (10, 46, D) the +9 scythe of Jafeh {freeze, rElec rF+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It protects you from negative energy. (10, 50, D) an uncursed staff of wizardry (10, 51, D) a +1 buckler of reflection (10, 52, D) a +4 antimagic war axe (10, 66, D) a ghoul corpse (skeletalised by now) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed amulet of the gourmand (11, 15, D) an uncursed ring of protection from fire (11, 16, D) a large rock a +2 war axe of chopping (11, 28, D) a large rock (11, 34, D) a crystal ball of energy (11, 45, D) a cursed -2 dagger a +0 scale mail the +6 spear of Nikhaf {vamp, *Drain rF+ MP+9 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It affects your magic capacity (+9). It lets you see invisible. It causes draining when unequipped. The Shining One disapproves of the use of such an item. a +0 shortbow a +1 dagger of protection a +1 scimitar of holy wrath a +0 rapier a +0 rapier a cursed +0 leather armour a cursed +0 rapier a cursed +0 rapier a +0 leather armour an uncursed staff of power a +0 shortbow a +0 leather armour a +0 scimitar a +0 leather armour an uncursed ring of protection from magic a cursed -2 long sword a +0 rapier a +0 rapier a +2 leather armour of cold resistance (11, 46, D) a +0 rapier a +0 long sword a +6 morningstar of holy wrath a +1 scimitar of flaming (11, 47, D) the +7 lajatang of Truncation {venom, rPois Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from poison. The Shining One disapproves of the use of such an item. (11, 50, D) a +3 mace of crushing (11, 51, D) the +5 short sword of Mayhem {protect, *Contam rElec Str+2 Int+5} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It affects your intelligence (+5). It insulates you from electricity. It causes magical contamination when unequipped. (11, 52, D) a +2 short sword of draining (12, 14, D) a fan of gales (12, 15, D) a manual of Unarmed Combat (12, 16, D) the +8 falchion of Qios {flame, *Noise rElec rN+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It insulates you from electricity. It protects you from negative energy. It may make noises in combat. (12, 28, D) a +0 dire flail (12, 44, D) a +0 long sword a +0 scale mail a +5 mace of holy wrath (12, 45, D) a +0 long sword a +0 leather armour an uncursed ring of resist corrosion a +0 rapier a +0 rapier a +0 leather armour (12, 50, D) a book of Unlife (12, 51, D) a lamp of fire (12, 52, D) a +6 ring of intelligence (13, 28, D) 2 large rocks (13, 32, D) an uncursed ring of protection from cold (13, 33, D) a +0 dagger (13, 34, D) an uncursed staff of energy (13, 41, D) a cursed -3 longbow a +0 scale mail of fire resistance a +0 longbow a cursed +0 leather armour (13, 42, D) a +0 short sword a +0 shortbow a +0 leather armour a +2 dire flail of protection (13, 43, D) a +0 scimitar a +2 flail of venom (13, 50, D) an uncursed ring of ice (13, 51, D) a +0 battleaxe of flaming (13, 52, D) the +3 battleaxe of Precise Incision {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. The Shining One disapproves of the use of such an item. (14, 24, D) 4 large rocks (14, 25, D) a large rock (14, 26, D) 6 large rocks quicksilver dragon scales a +0 mace (14, 27, D) quicksilver dragon scales a large rock (14, 28, D) a +0 flail of holy wrath (14, 42, D) a +0 short sword a +0 shortbow (14, 50, D) a +2 robe of cold resistance (14, 51, D) an uncursed amulet of guardian spirit (14, 52, D) a +3 quarterstaff of speed (15, 37, D) an uncursed ring of protection from magic a +0 demon trident of piercing (18, 48, D) a +1 robe of the Archmagi (18, 50, D) a +6 plate armour of ponderousness (19, 0, D) an uncursed amulet of the gourmand (19, 1, D) a Necronomicon (19, 16, D) a book of Callings (19, 17, D) a crystal ball of energy (19, 32, D) a book of Minor Magic (19, 33, D) a book of Changes (19, 48, D) a +3 trident of piercing (19, 49, D) a Young Poisoner's Handbook (19, 50, D) a +2 scale mail of positive energy (20, 0, D) a +2 plate armour of fire resistance (20, 1, D) an uncursed staff of earth (20, 16, D) a +4 antimagic short sword (20, 17, D) an uncursed ring of wizardry (20, 32, D) a +3 morningstar of holy wrath (20, 48, D) a fan of gales (20, 49, D) a +2 ring of slaying (20, 50, D) Ziefurie's Handbook of Doomed Orientation Spells Type Level a - Pain Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Agony Necromancy 5 d - Simulacrum Ice/Necromancy 6 e - Dispersal Translocation 6 (21, 0, D) a +4 great sword of holy wrath (21, 16, D) a +2 robe of cold resistance (21, 17, D) a disc of storms (21, 32, D) a +0 ring mail of cold resistance (21, 33, D) Cipawnic's Further Steps in Spellcraft Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Force Lance Conjuration/Translocation 4 c - Animate Dead Necromancy 4 d - Olgreb's Toxic Radiance Poison 4 e - Summon Lightning Spire Summoning/Air 4 f - Passage of Golubria Translocation 4 (21, 34, D) a +4 fustibalus of flaming (21, 37, D) an uncursed ring of protection from fire (21, 48, D) a phial of floods (21, 49, D) a book of Misfortune (21, 50, D) a +2 dagger of draining (22, 0, D) +1 swamp dragon scales (22, 1, D) a +3 flail of crushing (22, 16, D) a +2 ring of evasion (22, 17, D) a book of Flames (22, 33, D) a book of the Earth (22, 34, D) an uncursed staff of death (22, 48, D) the Collected Works on the Ensnaring Escort Spells Type Level a - Corona Hexes 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Cause Fear Hexes 4 e - Summon Ice Beast Ice/Summoning 4 f - Silence Hexes/Air 5 (22, 49, D) a +3 ring of strength (22, 50, D) a +0 hand axe of chopping (23, 0, D) a +4 ring mail of fire resistance (23, 1, D) a +0 mace of holy wrath (23, 16, D) a book of Power (23, 17, D) a +2 short sword of draining (23, 18, D) a book of the Dragon (23, 32, D) the Guide on Fire and Weightlessness Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Static Discharge Conjuration/Air 3 c - Sticky Flame Conjuration/Fire 4 d - Deflect Missiles Charms/Air 6 e - Bolt of Fire Conjuration/Fire 6 (23, 33, D) an uncursed ring of flight (23, 34, D) Sif Muna's Incunabulum of the Beginning Spells Type Level a - Passwall Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Shatter Earth 9 (23, 37, D) a +0 robe (23, 48, D) a +2 quarterstaff of crushing (23, 50, D) a cursed -3 ring of protection (24, 0, D) an uncursed staff of fire (24, 1, D) a lamp of fire (24, 16, D) a cursed amulet of faith (24, 17, D) a +0 vampiric short sword (24, 18, D) a +6 ring of strength a +6 ring of dexterity the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (24, 34, D) an uncursed staff of wizardry (24, 49, D) a phial of floods (24, 50, D) a +4 ring mail of poison resistance (25, 0, D) a cursed ring of loudness (25, 1, D) a +6 ring of protection (25, 16, D) the Disquisition on Battle Magic and the Entourage Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Summon Ice Beast Ice/Summoning 4 (25, 17, D) a +4 blowgun (25, 18, D) the Almanac of the Nexus Spells Type Level a - Song of Slaying Charms 2 b - Excruciating Wounds Charms/Necromancy 5 c - Irradiate Conjuration/Transmutation 5 d - Ring of Flames Charms/Fire 7 (25, 20, D) a manual of Staves (25, 32, D) an uncursed staff of power (25, 37, D) a cursed -2 long sword a +0 robe an uncursed amulet of rage (25, 49, D) a book of the Tempests (25, 50, D) a +2 war axe of electrocution (25, 57, D) a rime drake corpse (26, 0, D) a lamp of fire (26, 1, D) a lamp of fire (26, 32, D) a book of Ice (26, 33, D) an uncursed staff of energy (26, 34, D) an uncursed staff of wizardry (26, 48, D) an uncursed staff of earth (26, 49, D) a +3 hand axe of holy wrath (26, 51, D) the ring of Caicux {rPois rC+ MP+9 Str-2 Dex+4} [ring of magical power] It affects your strength (-2). It affects your dexterity (+4). It protects you from cold. It protects you from poison. It affects your magic capacity (+9). the ring "Rerchem" {-Tele rPois AC+4 Dex+4 Stlth+} [ring of protection] It affects your AC (+4). It affects your dexterity (+4). It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. the amulet "Wump" {RegenMP rF+ Int+5 Dex-4} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+5). It affects your dexterity (-4). It protects you from fire. (27, 0, D) a +3 ring of intelligence (27, 1, D) the +6 triple crossbow of Oraocogi {velocity, *Drain rPois MR++} Any bolt fired from it inflicts extra damage. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. (27, 13, D) +0 shadow dragon scales (27, 16, D) an uncursed ring of stealth (27, 17, D) a +3 falchion of holy wrath (27, 25, D) +0 gold dragon scales (27, 27, D) (unseen) (27, 32, D) a +1 pair of gloves of strength (27, 33, D) the Compendium of Frigorific Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Ice Beast Ice/Summoning 4 c - Alistair's Intoxication Transmutation/Poison 5 (27, 48, D) a +4 eveningstar of protection (27, 49, D) an uncursed staff of conjuration (27, 50, D) a phial of floods (28, 1, D) the cursed +2 quarterstaff "Edet" {crush, rPois Str+6 Int-3} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (-3). It protects you from poison. It has a curse placed upon it. (28, 17, D) a +0 helmet of see invisible (28, 26, D) +0 gold dragon scales (28, 33, D) a +0 short sword of draining (28, 44, D) a +0 war axe a +0 robe of fire resistance a +0 war axe the +6 arbalest of Outrage {speed, +Blink rC+} Attacks with this weapon are significantly faster. It protects you from cold. It lets you blink. a +0 robe a +0 flail a cursed -1 robe a +2 robe of resistance (28, 48, D) a +4 scale mail of poison resistance (28, 49, D) a +2 vampiric trident (28, 50, D) an uncursed amulet of regeneration (29, 0, D) a +1 scimitar of freezing (29, 1, D) a +2 scale mail of cold resistance (29, 16, D) the Grimoire of Mutagenic Unholy Magic Spells Type Level a - Passwall Transmutation/Earth 2 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 d - Cigotuvi's Embrace Necromancy 5 (29, 17, D) a potion of ambrosia 5 potions of berserk rage a fan of gales (29, 25, D) +0 shadow dragon scales (29, 27, D) quicksilver dragon scales (29, 32, D) a +3 broad axe of chopping (29, 44, D) a cursed -2 halberd a +0 robe an uncursed amulet of harm (29, 49, D) the +5 falchion "Goinauqo" {venom, rElec Dex+6 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+6). It insulates you from electricity. It makes you more stealthy. The Shining One disapproves of the use of such an item. (29, 62, D) a rime drake corpse (30, 41, D) an uncursed staff of air a cursed +0 robe a +0 glaive a +0 spear a +0 robe (30, 42, D) the +1 morningstar of Valiance {antimagic, rPois rF++ Int-4 Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-4). It affects your dexterity (+2). It greatly protects you from fire. It protects you from poison. a +0 robe a cursed -2 ring of evasion (30, 48, D) a +0 buckler of cold resistance (30, 50, D) a cursed staff of death (31, 48, D) a fan of gales (31, 49, D) a fan of gales (31, 50, D) a +6 dagger of venom (31, 65, D) a swamp drake corpse (still there?) a death drake corpse (skeletalised by now) (still there?) (31, 66, D) a quicksilver dragon corpse (32, 48, D) a +1 leather armour of fire resistance (32, 49, D) an uncursed ring of stealth (32, 50, D) a +1 plate armour of positive energy (32, 64, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (32, 65, D) +0 ice dragon scales an ice dragon corpse (33, 48, D) a +2 plate armour of poison resistance (33, 49, D) a fan of gales (33, 50, D) a Fen Folio (33, 62, D) a wyvern corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (33, 63, D) +0 fire dragon scales (unseen) (33, 64, D) +0 swamp dragon scales (unseen) (34, 48, D) a +0 long sword of holy wrath (34, 49, D) a +2 chain mail of positive energy (34, 50, D) the Papyrus of the Entourage and Dark Rituals Spells Type Level a - Sublimation of Blood Necromancy 2 b - Call Imp Summoning 2 c - Animate Dead Necromancy 4 d - Agony Necromancy 5 e - Malign Gateway Summoning/Translocation 7 The Shining One disapproves of the use of such an item. (34, 62, D) a fire dragon corpse (skeletalised by now) (34, 65, D) an iron dragon corpse (34, 66, D) +0 gold dragon scales +0 fire dragon scales a golden dragon corpse a fire dragon corpse a death drake corpse an ice dragon corpse (35, 0, D) a +3 plate armour of positive energy (35, 14, D) a +4 ring mail of positive energy (35, 15, D) an uncursed staff of wizardry (35, 28, D) a +0 short sword (35, 29, D) an uncursed staff of earth (35, 65, D) a steam dragon corpse (36, 1, D) a book of the Earth (36, 15, D) an uncursed staff of air (36, 29, D) a book of Callings (37, 0, D) a fan of gales (37, 2, D) the ring "Kyri" {Fire rN+ MR+ Int+2 Dex-2} [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It affects your dexterity (-2). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (37, 14, D) an uncursed staff of fire (37, 15, D) an uncursed staff of earth (37, 28, D) a +0 flail (37, 29, D) a lamp of fire (38, 0, D) a book of Cantrips (38, 1, D) a phial of floods (38, 14, D) a +0 robe (38, 15, D) a cursed -2 ring of dexterity (38, 28, D) a phial of floods (38, 29, D) a +0 fustibalus of velocity (39, 0, D) a book of Clouds (39, 1, D) an uncursed ring of see invisible (39, 14, D) the Compendium of Necromancy and Summoning Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Recall Summoning/Translocation 3 c - Animate Dead Necromancy 4 d - Summon Lightning Spire Summoning/Air 4 e - Summon Demon Summoning 5 (39, 15, D) the cursed +3 hand axe "Oxidoah" {antimagic, rPois Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It protects you from poison. It has a curse placed upon it. (39, 28, D) a +0 short sword (39, 29, D) a +1 robe of positive energy (40, 1, D) the cursed +1 hand crossbow of Disembowelment {speed, *Drain rElec MP+9 Int-4} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It insulates you from electricity. It affects your magic capacity (+9). It causes draining when unequipped. It has a curse placed upon it. (40, 14, D) a +0 flail (40, 28, D) a crystal ball of energy (40, 29, D) a cursed staff of fire (41, 0, D) a book of Beasts (41, 1, D) a +2 dagger of speed (41, 14, D) a +2 leather armour of poison resistance (41, 15, D) a +1 mace of protection (41, 28, D) a crystal ball of energy (41, 38, D) a +0 halberd (42, 0, D) the Reference Book on Creative Arcane Weapons Spells Type Level a - Call Imp Summoning 2 b - Iskenderun's Mystic Blast Conjuration 4 c - Venom Bolt Conjuration/Poison 5 d - Bolt of Cold Conjuration/Ice 6 (42, 1, D) an uncursed ring of resist corrosion (42, 15, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (42, 24, D) a +8 rod of shadows (14/14) a +0 trident a +0 demon whip an uncursed ring of resist corrosion a cursed +5 flail of freezing a +0 robe (42, 25, D) a +0 trident (42, 28, D) a book of Cantrips (42, 29, D) the +2 buckler "Fostel" {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. (42, 38, D) a +0 short sword a +2 mace of crushing a +0 hand axe a +0 halberd an uncursed ring of see invisible a +0 trident a +0 cloak a +0 flail of protection a +0 trident (42, 39, D) a +0 flail a +2 rapier of electrocution a +0 glaive a +0 battleaxe (43, 14, D) a book of the Sky (43, 15, D) a +2 naga barding of cold resistance (43, 29, D) a +2 fustibalus of velocity (43, 38, D) a +0 mace of holy wrath the +4 dire flail "Wupto" {crush, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. a +0 battleaxe (44, 28, D) a +1 chain mail of fire resistance (44, 51, D) a fan of gales (45, 21, D) a +4 broad axe (unseen) (45, 22, D) a +5 quick blade (unseen) (45, 51, D) an uncursed staff of fire (46, 51, D) a +0 great sword of slicing (46, 58, D) an arrow (47, 19, D) a +0 mace a cursed ring of loudness a +0 scimitar an uncursed amulet of guardian spirit a +1 dagger of venom a +0 cloak (47, 29, D) a +0 dagger a +0 robe (47, 31, D) a +0 dagger a cursed +0 robe (47, 51, D) a +0 rapier (48, 20, D) a +2 great sword of freezing a +0 cloak (48, 44, D) a +6 quarterstaff of speed (48, 51, D) a +0 hand axe (49, 1, D) an uncursed ring of positive energy (49, 19, D) a +0 halberd a +0 hand axe a +0 mace a +0 war axe a +0 short sword a +0 cloak a +0 scimitar (49, 21, D) a +2 scimitar of electrocution a +0 glaive (49, 36, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (50, 0, D) a cursed +0 giant club (50, 1, D) a fan of gales (50, 12, D) a potion of flight (50, 21, D) a +0 halberd (50, 24, D) a +1 rapier of draining (50, 36, D) a +0 mace (50, 43, D) a +0 flail (50, 44, D) a cursed -3 flail a +0 trident (50, 65, D) a +4 scimitar of protection (unseen) (50, 66, D) a +3 spear of piercing (unseen) (51, 1, D) a +0 cloak of invisibility (51, 9, D) a +0 quarterstaff a +0 robe (51, 24, D) a +0 robe (51, 31, D) a +2 long sword a +1 scale mail of cold resistance a +2 battleaxe a +4 arbalest of freezing a +0 chain mail a +0 long sword a +3 ring mail of poison resistance (51, 36, D) a +3 leather armour of cold resistance (51, 64, D) an arrow (51, 65, D) a +0 war axe (still there?) a +0 longbow (still there?) (52, 0, D) the cursed +2 hand crossbow "Pahoss" {elec, rN+ Str+3 Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. (52, 1, D) the cursed ring "Jeirchota" {rPois rF+ rC- Str-2} [ring of strength] It affects your strength (-2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (52, 7, D) a +0 spear (52, 8, D) a cursed -2 spear (52, 9, D) a +0 hand axe a +0 animal skin a +0 spear (52, 12, D) a book of Frost (52, 13, D) a +1 pair of gloves of archery (52, 25, D) a +0 robe (52, 36, D) a +3 leather armour of cold resistance (52, 66, D) a +0 robe (unseen) (53, 0, D) a +1 battleaxe of venom (53, 8, D) a +2 antimagic rapier a cursed +0 animal skin (53, 9, D) a +2 antimagic flail a +0 animal skin (53, 12, D) a Fen Folio (53, 13, D) a book of Annihilations (53, 36, D) a +0 falchion of slicing (53, 37, D) a +4 ring of intelligence (54, 0, D) a +0 quarterstaff (54, 1, D) the Almanac of Arcane Weapons Spells Type Level a - Iskenderun's Mystic Blast Conjuration 4 b - Bolt of Draining Conjuration/Necromancy 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (54, 7, D) a +1 war axe of flaming a +0 animal skin (54, 8, D) a cursed -1 hand axe a cursed +0 animal skin a +0 war axe a +0 animal skin (54, 12, D) the cursed +0 morningstar "Ezemeura" {speed, Dex+6} Attacks with this weapon are significantly faster. It affects your dexterity (+6). It has a curse placed upon it. (54, 24, D) a +2 mace of crushing (54, 36, D) an uncursed staff of air (54, 64, D) a +0 club (unseen) (54, 66, D) a +0 demon whip of venom (still there?) a +4 morningstar of flaming (still there?) (55, 0, D) the amulet of Dithmenos's Esteem {+Rage rF+} [amulet of rage] It protects you from fire. It lets you go berserk. (55, 1, D) a +2 ring of slaying (55, 12, D) a book of the Sky (55, 13, D) a +1 ring mail of fire resistance (55, 65, D) the +3 lajatang of Excruciating Pain {speed, Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). (unseen) (56, 7, D) a +0 robe (unseen) (56, 24, D) a +1 ring of evasion the ring of Qaligog {+Inv MP+9} [ring of magical power] It affects your magic capacity (+9). It lets you turn invisible. (57, 41, D) the +3 spear "Cenliut" {pierce, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (57, 42, D) a +2 trident of piercing a +2 fustibalus of flaming a +0 leather armour a +1 trident of flaming a +0 leather armour (57, 44, D) 4 tomahawks (58, 42, D) a +0 spear of flaming the +6 hand crossbow of Winter {freeze, +Inv rF- MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you turn invisible. 14 steel javelins a +0 leather armour (58, 44, D) a +0 trident a +0 rapier a +0 robe (59, 32, D) a +0 dagger a +0 battleaxe (59, 36, D) an uncursed staff of wizardry (59, 37, D) a +0 trident (60, 33, D) a +0 flail a +0 scimitar a +0 mace a cursed -3 morningstar a +0 vampiric hand axe (60, 36, D) an uncursed staff of power (61, 0, D) an uncursed staff of energy (61, 8, D) a cursed -2 ring of protection (61, 17, D) a +0 robe (61, 26, D) an uncursed amulet of harm (61, 36, D) the cursed +2 short sword "Iwuc Sei" {pain, rPois rC+ MR-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (61, 37, D) a cursed staff of conjuration (61, 44, D) a steel javelin a tomahawk (62, 0, D) the Collected Works on Damaging Heat Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 (62, 1, D) a book of Maledictions (62, 8, D) a +0 hand axe of flaming (62, 16, D) an uncursed staff of fire (62, 17, D) a +4 chain mail of cold resistance (62, 21, D) a +0 scythe a +2 robe of magic resistance (62, 22, D) a +0 short sword (62, 26, D) a +1 hand axe of chopping (62, 27, D) a fan of gales (62, 37, D) an uncursed staff of power (63, 0, D) a disc of storms (63, 4, D) a +0 battleaxe (63, 8, D) a book of Dreams (63, 16, D) an uncursed ring of positive energy (63, 17, D) a Young Poisoner's Handbook (63, 22, D) a +3 dire flail of holy wrath a +0 leather armour a +2 quarterstaff of chaos (63, 26, D) an uncursed ring of flight (64, 16, D) a fan of gales (64, 21, D) a +0 dagger a +0 robe (64, 22, D) a +0 hand axe a +0 robe (64, 26, D) the +4 chain mail of the Sun {Dex+2} It affects your dexterity (+2). (64, 27, D) a lamp of fire (65, 26, D) a +10 plate armour of ponderousness (67, 42, D) a +0 club the cursed +1 lajatang "Goiddys" {freeze, rF+ MR- Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (68, 0, D) a disc of storms (68, 12, D) a +0 whip (68, 41, D) a +0 halberd (68, 43, D) a +0 dagger a +0 flail a +0 flail an uncursed staff of earth (69, 0, D) an uncursed ring of poison resistance (69, 11, D) a +5 mace of holy wrath a +0 leather armour (69, 31, D) a +0 quarterstaff a +0 robe (69, 36, D) a book of Maledictions (69, 42, D) a +4 halberd of venom (69, 43, D) a +6 glaive of freezing (70, 9, D) a +1 troll leather armour (70, 12, D) a +0 whip a cursed -1 flail a cursed -3 club a +0 leather armour (70, 33, D) a +1 scimitar of protection a +0 robe (70, 36, D) a +0 dagger (70, 37, D) a +0 battleaxe (71, 8, D) a +0 hand axe (71, 16, D) a +2 robe of positive energy (71, 17, D) an uncursed staff of earth (71, 26, D) a +2 crystal plate armour (71, 27, D) a crystal ball of energy (71, 36, D) a +0 trident (72, 8, D) an uncursed staff of fire (72, 16, D) an uncursed staff of wizardry (72, 17, D) a +2 long sword of flaming (72, 26, D) a +0 dagger (72, 27, D) a cursed staff of energy (72, 36, D) a book of Burglary (73, 1, D) a +3 battleaxe of distortion (73, 16, D) the amulet of Decheuqi {Faith +Blink +Fly rF+ Int-5} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (-5). It protects you from fire. It lets you fly. It lets you blink. (73, 17, D) a phial of floods (73, 26, D) an uncursed staff of summoning (73, 27, D) a +4 plate armour of cold resistance (73, 36, D) a book of Death (73, 37, D) a +0 hand axe (75, 1, D) the Collected Works on the Vitriolic Rocks Spells Type Level a - Passwall Transmutation/Earth 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5