Dwachs the Dungeon (2, 16, D) an uncursed ring of ice (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 16, D) a +3 leather armour of positive energy (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a +3 great sword of flaming (5, 16, D) a +2 spear of distortion (6, 16, D) the ring of Ymexesi {rF+ Dex+4} [ring of dexterity] It affects your dexterity (+4). It protects you from fire. (7, 3, D) a +0 shield a +0 scale mail a +0 flail (7, 16, D) a +2 chain mail of cold resistance (8, 16, D) an uncursed staff of fire (9, 16, D) a fan of gales (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) the +5 rapier of the Postmodern Orbs {protect, *Noise +Blink rN+} It protects the one who uses it against injury (+AC on strike). It protects you from negative energy. It lets you blink. It may make noises in combat. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 16, D) a fan of gales (12, 16, D) an uncursed staff of air (19, 0, D) an uncursed staff of earth (19, 17, D) an uncursed amulet of harm (19, 33, D) a manual of Bows a +5 ring of protection the ring "Moryer" {*Drain rElec MR+ Int+2 Dex+5} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. the +9 great mace "Newt's Funeral" {drain, +Inv Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It lets you turn invisible. (20, 0, D) a book of Annihilations (20, 1, D) a cursed ring of loudness (20, 16, D) the cursed +3 broad axe of the Abyss {flame, +Blink rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you blink. It has a curse placed upon it. (20, 33, D) a Fen Folio (21, 1, D) an uncursed staff of air (21, 16, D) an uncursed staff of poison (21, 17, D) an uncursed staff of conjuration (21, 32, D) a lightning rod (3/4) (21, 33, D) a +0 halberd (22, 1, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (22, 16, D) a +3 hand crossbow of flaming (22, 17, D) a +1 scimitar of freezing (22, 33, D) a book of Debilitation (22, 34, D) a +2 plate armour of fire resistance (22, 36, D) a +1 antimagic battleaxe (22, 37, D) a +0 great sword (unseen) (23, 0, D) an uncursed staff of poison (23, 1, D) a +2 trident of flaming (23, 16, D) a lightning rod (3/4) (23, 17, D) the +2 glaive of Wizoeniz {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (23, 18, D) an uncursed staff of power (23, 32, D) an uncursed staff of power (23, 33, D) a book of Geomancy (23, 34, D) a +2 battleaxe of chopping (24, 0, D) a book of the Warp (24, 1, D) an uncursed amulet of regeneration (24, 17, D) a book of Transfigurations (24, 18, D) a +1 mace of crushing (24, 32, D) a +1 hand axe of venom (24, 33, D) a +2 plate armour of fire resistance (24, 34, D) an uncursed ring of positive energy (25, 0, D) an uncursed staff of earth (25, 1, D) an uncursed staff of power (25, 17, D) the Tome of Cloudy Aid Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ring of Flames Charms/Fire 7 d - Tornado Air 9 (25, 18, D) a +0 rapier of electrocution (25, 29, D) a shadow dragon corpse (skeletalised by now) (25, 32, D) the Papyrus of Supportive Moulding Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Spider Form Transmutation/Poison 3 e - Summon Demon Summoning 5 (25, 33, D) a +2 falchion of holy wrath (26, 0, D) an uncursed staff of energy (26, 1, D) the -4 shield of Melancholy {Dex+4} It affects your dexterity (+4). (26, 9, D) a +2 scimitar of flaming (26, 11, D) a +3 war axe of electrocution (26, 16, D) an uncursed staff of summoning (26, 27, D) an uncursed staff of wizardry a +0 robe (26, 32, D) a book of Transfigurations (26, 33, D) a Young Poisoner's Handbook (26, 34, D) a +1 halberd of venom (27, 1, D) a +0 war axe of flaming (27, 9, D) a +0 scimitar of flaming a +8 blowgun a cursed ring of loudness (27, 16, D) a +6 vampiric spear (27, 32, D) the scarf of Syndicalism {rPois Regen+ MP+9} It protects you from poison. It affects your magic capacity (+9). It increases your rate of regeneration. (27, 33, D) the +1 rapier of Traps {venom, rElec SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you see invisible. (27, 34, D) a +1 war axe of flaming (28, 1, D) the +1 hand axe of the Vulture {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (28, 17, D) an uncursed staff of conjuration (28, 32, D) the +9 halberd of Kindness {drain, rElec rC+ Dex-4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-4). It protects you from cold. It insulates you from electricity. It makes you more stealthy. (29, 1, D) a +4 mace of protection (29, 16, D) the ring "Okkealez" {Fire Stlth+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. an uncursed ring of protection from magic a +6 ring of dexterity a fan of gales (29, 32, D) an uncursed staff of earth (30, 26, D) the +8 shortbow of Forgiveness {flame, +Fly rElec rPois MR-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. a raiju corpse (skeletalised by now) (34, 28, D) the +2 hand crossbow "Asoemudi" {elec, MR- Dex+5 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you see invisible. (35, 0, D) a +3 quick blade (35, 15, D) an uncursed staff of air (35, 28, D) a lightning rod (3/4) (35, 29, D) a +2 trident of piercing (36, 0, D) a sack of spiders (36, 1, D) a +0 mace of holy wrath (36, 14, D) a +0 mace of protection (36, 15, D) a +6 ring of strength an uncursed ring of fire an uncursed ring of wizardry (36, 28, D) a +4 trident of freezing (36, 29, D) a book of Geomancy (37, 14, D) a book of Necromancy (37, 28, D) a +3 scale mail of poison resistance (38, 29, D) a +3 halberd of venom (39, 0, D) the +4 hand crossbow of Analysis {penet, rElec rC- Str+8 Int+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+8). It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. (39, 1, D) the ring "Coil" {rN+ EV+3 Str+4 Int-5 SInv} [ring of evasion] It affects your evasion (+3). It affects your strength (+4). It affects your intelligence (-5). It protects you from negative energy. It lets you see invisible. (39, 14, D) a lamp of fire (39, 15, D) a lightning rod (3/4) (39, 28, D) a +1 falchion of pain (40, 0, D) a fan of gales (40, 1, D) a +2 hand axe of flaming (40, 15, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (40, 28, D) an uncursed staff of air (40, 29, D) an uncursed staff of power (41, 0, D) a +0 great sword of draining (41, 1, D) a book of Death (41, 15, D) a cursed ring of loudness (41, 22, D) an uncursed staff of summoning a +0 hunting sling of freezing an uncursed ring of protection from cold (41, 28, D) a +0 battleaxe of chopping (42, 0, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (42, 1, D) the Compendium of Changing and Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Sticky Flame Conjuration/Fire 4 e - Irradiate Conjuration/Transmutation 5 f - Blade Hands Transmutation 5 (42, 14, D) a +1 fustibalus of flaming (42, 28, D) an uncursed staff of wizardry (42, 29, D) the +1 leather armour of the Gloaming {rElec Str-4 Int-5 SInv} It affects your strength (-4). It affects your intelligence (-5). It insulates you from electricity. It lets you see invisible. (43, 24, D) a +0 dagger a +0 robe a cursed +2 scimitar a +0 robe (43, 25, D) a +5 dagger of venom (43, 28, D) Pogoileura's Guide on Attacks and the Mountains Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Fulminant Prism Conjuration/Hexes 4 f - Orb of Destruction Conjuration 7 (43, 29, D) a book of Necromancy (44, 7, D) an uncursed staff of fire (44, 24, D) a +0 dagger a +0 robe (44, 38, D) +0 storm dragon scales +0 storm dragon scales a +2 hand axe of flaming a +0 robe (45, 5, D) a +2 trident of flaming (45, 22, D) a +4 dagger a +0 robe (45, 38, D) an uncursed staff of wizardry a +0 robe a +0 robe (47, 43, D) a cursed -3 battleaxe (48, 17, D) a +0 vampiric trident a +2 leather armour of cold resistance (48, 44, D) a +0 flail a +3 triple crossbow of freezing a +0 robe (49, 0, D) a +0 cloak a +4 ring mail of fire resistance (49, 36, D) an uncursed amulet of regeneration (49, 43, D) a +0 short sword a +0 robe (49, 44, D) a +0 dire flail a cursed -2 glaive a +0 robe (50, 0, D) an uncursed staff of poison (50, 1, D) an uncursed staff of conjuration (50, 12, D) the +0 cloak "Nied" {rElec} It insulates you from electricity. a +1 ring of protection a phial of floods (50, 13, D) an uncursed staff of conjuration (50, 18, D) a +3 dire flail a +0 robe (50, 24, D) an uncursed amulet of faith (50, 25, D) a book of Dreams (50, 37, D) a +3 chain mail of poison resistance (51, 0, D) a +1 scale mail of positive energy (51, 1, D) a +0 whip of freezing (51, 12, D) a lightning rod (3/4) (51, 13, D) an uncursed staff of conjuration (51, 24, D) a sack of spiders (51, 25, D) a book of Debilitation (51, 36, D) an uncursed staff of poison (51, 37, D) an uncursed ring of poison resistance (52, 0, D) a +3 hunting sling of freezing (52, 12, D) a +7 blowgun (52, 13, D) an uncursed staff of power (52, 24, D) a fan of gales (52, 25, D) a +1 long sword of draining (53, 0, D) a +0 spear (53, 1, D) a crystal ball of energy (53, 13, D) a +4 blowgun (53, 24, D) +0 fire dragon scales (53, 25, D) a +2 morningstar of pain (54, 0, D) a lightning rod (3/4) (54, 1, D) a book of Dreams (54, 7, D) a +1 long sword of electrocution (54, 8, D) a +0 spear (54, 12, D) an uncursed amulet of magic regeneration (54, 13, D) a +0 morningstar of holy wrath (54, 25, D) the +5 trident "Zyesodig" {protect, *Noise +Rage Dex+5} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+5). It lets you go berserk. It may make noises in combat. (54, 36, D) a cursed amulet of inaccuracy (55, 0, D) a +0 flail of protection (55, 1, D) a +2 dagger of holy wrath (55, 9, D) a +0 scimitar a +4 vampiric spear (55, 13, D) an uncursed staff of power (55, 24, D) a +4 dagger of draining (56, 8, D) a +0 battleaxe (56, 9, D) a +0 halberd (59, 36, D) an uncursed staff of fire (59, 37, D) a crystal ball of energy (60, 36, D) a fan of gales (60, 37, D) the +6 chain mail "Tydoxy" {Int+2} It affects your intelligence (+2). (61, 0, D) the Disquisition on the Excruciating Compass Spells Type Level a - Apportation Translocation 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Teleport Other Translocation 3 d - Bolt of Fire Conjuration/Fire 6 e - Orb of Destruction Conjuration 7 (61, 8, D) a cursed ring of loudness (61, 16, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (61, 26, D) a phial of floods (61, 35, D) the amulet "Kafapeu" {RegenMP rF++} [amulet of magic regeneration] It increases your magic regeneration. It greatly protects you from fire. an uncursed ring of stealth the ring of Oxus {MP+9 Int+4 Dex+4} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+4). It affects your magic capacity (+9). the amulet of Xom's Best Wishes {Inacc *Drain rF+++ rC+ Int+5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+5). It renders you almost immune to fire. It protects you from cold. It causes draining when unequipped. (61, 36, D) a +1 scale mail of cold resistance (62, -1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (62, 1, D) a book of Burglary (62, 8, D) the cursed +0 mace of Integrity {flame, rF+ rN+ Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (62, 9, D) the +3 shortbow "Lurch" {freeze, -Tele MR+++ Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (62, 16, D) a +1 falchion of holy wrath (62, 17, D) an uncursed staff of power (62, 26, D) the +1 scale mail of Too Many Cooks {rF+ rN+ Dex+3} It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. (62, 27, D) an uncursed staff of wizardry (62, 36, D) a book of the Tempests (63, 0, D) an uncursed staff of energy (63, 4, D) a +0 short sword (63, 8, D) an uncursed staff of energy (63, 16, D) an uncursed staff of air (63, 17, D) a book of Air (63, 26, D) an uncursed staff of death (63, 27, D) the Collected Works on Envenoming and Unholy Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Spider Form Transmutation/Poison 3 f - Olgreb's Toxic Radiance Poison 4 g - Simulacrum Ice/Necromancy 6 (63, 37, D) a +1 scale mail of fire resistance (64, 4, D) a +0 dagger (64, 16, D) a crystal ball of energy (64, 26, D) a +3 leather armour of positive energy (64, 27, D) the +4 quarterstaff "Amevu" {freeze, *Noise MR+ Int+7 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It affects your resistance to hostile enchantments. It may make noises in combat. It makes you more stealthy. (64, 44, D) a +2 scimitar of flaming a +1 great sword of flaming (65, 21, D) a +0 halberd a +0 robe (65, 22, D) a +0 battleaxe a +0 robe (65, 26, D) a +2 leather armour of cold resistance (65, 43, D) +0 fire dragon scales (still there?) +0 fire dragon scales (still there?) (66, 23, D) a +0 falchion (unseen) (67, 0, D) the +2 lajatang "Exkug" {elec, Str-2 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It affects your dexterity (+3). (68, 0, D) a book of Fire (68, 11, D) a +0 scythe a +0 robe (69, 0, D) a +0 crystal plate armour (69, 13, D) a +3 quarterstaff of chaos (69, 36, D) a box of beasts (70, 8, D) a +2 whip of freezing (70, 10, D) a +5 scythe of protection a +0 robe (70, 11, D) a +0 dagger a +0 robe (70, 12, D) a +0 dagger a +0 robe (70, 36, D) an uncursed staff of poison (70, 37, D) an uncursed staff of wizardry (71, 16, D) a +4 ring of strength (71, 17, D) an uncursed staff of earth (71, 26, D) a +0 trident (71, 27, D) the +2 plate armour of the Nine of Pentacles {Str+2 Slay+2} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). an uncursed staff of cold (71, 35, D) a wand of polymorph (12/24) (71, 36, D) a +2 arbalest of freezing (71, 37, D) a +0 flail of venom (72, 8, D) a +3 flail of crushing (72, 9, D) a +3 longbow of freezing (72, 16, D) a +3 mace of venom (72, 17, D) a +0 trident (72, 26, D) a book of Callings (72, 33, D) a tomahawk (72, 37, D) a +0 arbalest of velocity (73, 21, D) a cursed -3 trident (73, 22, D) a +0 shortbow 12 arrows the +9 staff of Wucad Mu {channel} (73, 23, D) a +0 trident a throwing net 2 arrows (73, 26, D) a lightning rod (3/4) (73, 30, D) a +0 trident 5 exploding tomahawks (73, 32, D) a +0 trident (unseen) (73, 37, D) a +5 blowgun (74, 2, D) a +3 vampiric glaive (74, 23, D) 7 arrows (74, 31, D) a +0 shortbow (unseen) (74, 33, D) a +0 mace of crushing (still there?) a tomahawk (still there?) an arrow (still there?) (75, 2, D) a +0 short sword a +0 shortbow 23 arrows a +0 leather armour (75, 21, D) an uncursed staff of fire a +0 shortbow an arrow (75, 22, D) a +0 trident 2 arrows (75, 31, D) a +0 trident (unseen) (75, 32, D) a tomahawk (75, 33, D) a cursed -3 trident (75, 41, D) a +0 trident (75, 42, D) an uncursed staff of earth a +0 club