Dwachs the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +0 scale mail a +0 shield a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 4 scrolls of amnesia the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +0 leather armour (59, 37, D) a fan of gales (60, 36, D) a +0 dagger (60, 37, D) a scroll of brand weapon (61, 0, D) a crystal ball of energy (61, 8, D) a book of Misfortune (61, 36, D) a crystal ball of energy (61, 37, D) a lightning rod (4/4) (62, 1, D) a lamp of fire (62, 8, D) an uncursed ring of magical power (62, 9, D) a book of Geomancy (62, 16, D) a +1 dagger of venom (62, 17, D) a +3 fustibalus of flaming (62, 21, D) a +2 dire flail of protection (62, 23, D) a +0 short sword (62, 26, D) a +4 ring of protection (62, 27, D) a book of Transfigurations (62, 36, D) a phantom mirror (62, 37, D) a +0 long sword (63, 0, D) an uncursed staff of wizardry (63, 8, D) a +1 ring mail of fire resistance (63, 17, D) a lamp of fire (63, 21, D) a +0 long sword a +0 leather armour (63, 36, D) a sack of spiders (63, 37, D) a +1 robe of cold resistance (63, 44, D) 2 arrows (64, 16, D) the +4 fustibalus of Maceuk {freeze, Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). (64, 17, D) an uncursed staff of earth (64, 26, D) the +5 scale mail of Card Tricks {Dex+3} It affects your dexterity (+3). (64, 27, D) an uncursed amulet of the gourmand (64, 44, D) an arrow (65, 32, D) a +0 club a +0 robe a +0 dagger a +0 robe the elf corpse of Dowan (65, 33, D) a +0 scythe a +0 robe the human corpse of Sigmund (66, 33, D) a +1 flail of pain a +0 scale mail a +0 short sword a +0 leather armour the human corpse of Edmund (67, 32, D) a wand of lightning (9/15) a wand of random effects (16/48) a +0 flail of crushing a +0 robe a +4 scimitar of flaming a cursed +0 robe a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (68, 0, D) a +3 scythe of freezing (69, 0, D) the +11 glaive of Kobruuly {chop, *Slow Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It may slow you when you take damage. (69, 36, D) a cursed staff of power (70, 8, D) a +3 dagger (70, 10, D) a cursed +4 falchion of freezing (unseen) (71, 9, D) a +0 scythe of protection a +0 robe (71, 10, D) a +4 short sword a +0 robe (71, 16, D) an uncursed ring of flight (71, 36, D) the +6 arbalest "Diomali" {freeze, Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). (71, 37, D) a +0 trident (72, 8, D) a +4 vampiric dagger (72, 9, D) a +0 morningstar (72, 10, D) a +2 lajatang of speed (unseen) (72, 15, D) the ring "Axka Dog" {Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It lets you see invisible. (72, 16, D) an uncursed staff of death (72, 17, D) an uncursed ring of see invisible (72, 21, D) a +4 scimitar a +0 robe (72, 25, D) an uncursed ring of wizardry the ring "Jeocw" {Fire MP+9} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). (72, 26, D) a +4 blowgun (72, 31, D) a +0 shortbow 21 arrows (72, 32, D) a +0 longbow 14 arrows (72, 33, D) a bolt (72, 36, D) a +0 trident (72, 37, D) a book of Conjurations (72, 43, D) a large rock (73, 1, D) an uncursed staff of fire (73, 17, D) a lightning rod (4/4) (73, 27, D) a +2 lajatang of pain (73, 31, D) a +0 shortbow 22 arrows (73, 36, D) an uncursed staff of air (73, 37, D) a +4 shortbow (73, 42, D) a hippogriff corpse (73, 43, D) a +0 trident (74, 31, D) 6 large rocks a +2 arbalest of flaming 23 bolts (74, 41, D) the +5 glaive of Prudence {drain, Str+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It makes you more stealthy. a merfolk corpse (74, 43, D) a +2 long sword of slicing 4 arrows a merfolk corpse (75, 1, D) a +0 ring mail of magic resistance (75, 41, D) a +2 long sword of slicing a +0 shortbow 2 large rocks a +2 rapier of freezing a +0 shortbow 55 arrows a centaur corpse (75, 42, D) an arrow (75, 43, D) 3 arrows