Dwachs the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +0 scale mail a +0 shield a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 4 scrolls of amnesia the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +3 scythe "Senif" {drain, Str+4 SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a book of Air (59, 37, D) a +2 war axe of venom (60, 36, D) an uncursed staff of earth (60, 37, D) a sack of spiders (61, 0, D) a book of Battle (61, 2, D) a +0 trident (unseen) (61, 8, D) an uncursed staff of fire (61, 16, D) a lightning rod (4/4) (61, 26, D) a +6 blowgun (61, 36, D) a +9 plate armour of ponderousness (61, 37, D) The Lost Almanac of the Deep Elf Lorekeeper Spells Type Level a - Shatter Earth 9 (62, 1, D) a +3 plate armour of magic resistance (62, 3, D) a +0 dagger a +0 robe a +0 whip an orc corpse (skeletalised by now) (62, 8, D) a book of Conjurations (62, 9, D) the Grimoire of Scorching Changing Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Petrify Transmutation/Earth 4 c - Irradiate Conjuration/Transmutation 5 d - Hydra Form Transmutation 6 (62, 16, D) a +4 plate armour of cold resistance (62, 37, D) an uncursed staff of wizardry (63, 3, D) a +0 dagger (63, 16, D) a +2 ring mail of poison resistance (63, 26, D) an uncursed staff of fire (63, 27, D) a book of Changes (63, 36, D) a book of Necromancy (63, 37, D) an uncursed staff of death (64, 16, D) a +3 rapier of holy wrath (64, 26, D) a +0 large shield of poison resistance (64, 27, D) a +0 buckler of protection (65, 33, D) a +0 scythe a +0 robe the human corpse of Sigmund (66, 33, D) a +3 scimitar of flaming a +2 robe of positive energy a +0 short sword a +0 leather armour (67, 0, D) a +2 hand crossbow of velocity (67, 31, D) a wand of polymorph (1/24) a wand of flame (19/48) a +0 glaive a cursed +0 robe the orc corpse of Blork the orc (skeletalised by now) (67, 32, D) a +0 dire flail of draining a +0 ring mail a +2 quarterstaff of chaos a cursed +0 cloak a +0 dagger a +0 robe a +0 club a +0 robe the gnoll corpse of Crazy Yiuf (skeletalised by now) the elf corpse of Dowan (skeletalised by now) the human corpse of Jessica (skeletalised by now) (68, 0, D) an uncursed staff of power (69, 0, D) a Fen Folio (69, 36, D) a +2 ring mail of positive energy (70, 8, D) a +3 leather armour of cold resistance (70, 12, D) a ball python corpse (skeletalised by now) (70, 13, D) a ball python corpse (skeletalised by now) (70, 36, D) an uncursed staff of power (70, 37, D) a +1 troll leather armour (71, 8, D) a +3 great sword of holy wrath (71, 11, D) a +0 halberd a naga corpse (skeletalised by now) (71, 16, D) an uncursed staff of death (71, 17, D) a +3 ring mail of magic resistance (71, 21, D) a necrophage corpse (skeletalised by now) (71, 26, D) a +3 quarterstaff of protection (71, 27, D) a +1 plate armour of fire resistance (71, 35, D) the amulet of Moira {Gourm +Fly} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It lets you fly. (71, 36, D) the +0 robe "Muishupa" {Int+8} It affects your intelligence (+8). (71, 37, D) a +0 trident (71, 43, D) a large rock a tomahawk (72, 8, D) the +7 scimitar of Teippatha {slice, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (72, 15, D) the ring "Uxuhiet" {+Fly rPois Dex+3} [ring of poison resistance] It affects your dexterity (+3). It protects you from poison. It lets you fly. (72, 16, D) a +1 hand axe of electrocution (72, 17, D) a +2 dagger of venom (72, 26, D) a +1 hunting sling of flaming (72, 27, D) a book of Fire (72, 36, D) a +1 short sword of speed (72, 37, D) an uncursed staff of conjuration (72, 43, D) an arrow (73, 1, D) a +3 hand crossbow of freezing (73, 16, D) a +3 morningstar of protection (73, 26, D) a +2 longbow of freezing (73, 27, D) a cursed staff of conjuration (73, 41, D) a +0 trident (73, 42, D) a +0 trident 3 tomahawks a merfolk corpse (73, 43, D) a tomahawk (74, 32, D) a rime drake corpse (skeletalised by now) (74, 42, D) a large rock a +3 quarterstaff of protection a +0 shortbow 21 arrows a hippogriff corpse (74, 43, D) a +0 shortbow 13 arrows a centaur corpse (75, 1, D) an uncursed staff of conjuration (75, 32, D) a rime drake corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (75, 42, D) a +1 executioner's axe of electrocution (75, 43, D) 4 arrows