Dwachs the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 6, D) a +0 scale mail a +0 shield a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +1 dagger of flaming (19, 1, D) a +1 spear of piercing (20, 0, D) the +5 demon whip "Spellbinder" {antimagic, MR+} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 scale mail of magic resistance (still there?) (20, 1, D) a +1 pair of gloves of archery (21, 0, D) the cursed +0 quarterstaff "Goblinslayer" {freeze, +Blink Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It lets you blink. It has a curse placed upon it. (21, 1, D) a fan of gales (22, 0, D) a book of Debilitation (22, 1, D) a +3 great sword of draining (23, 0, D) a lamp of fire (23, 1, D) a box of beasts (24, 0, D) a book of Minor Magic (24, 1, D) a +0 trident (25, 0, D) a book of Flames (25, 1, D) an uncursed staff of energy (26, 0, D) a +0 mace of draining (26, 1, D) a +0 dagger (27, 0, D) the ring "Umnidd" {rF+ rC+ rN+ MR+} [ring of protection from cold] It protects you from fire. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (27, 1, D) an uncursed staff of fire (28, 0, D) a +0 dagger (28, 1, D) a phial of floods (29, 0, D) a +0 pair of gloves of strength (29, 1, D) the ring of Untruth {rN+ MR+ Int+3 Dex+2 Stlth+} [ring of stealth] It affects your intelligence (+3). It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (34, 28, D) Nonuriarch's Compendium of Evil Magic and Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Corpse Rot Necromancy 2 c - Control Undead Necromancy 4 d - Dispel Undead Necromancy 5 e - Orb of Destruction Conjuration 7 (35, 13, D) a javelin (35, 15, D) a +0 flail of crushing (35, 20, D) a silver javelin (35, 21, D) 2 arrows (35, 23, D) an arrow (35, 24, D) a javelin (35, 28, D) the cursed +1 robe of Itwofiow {+Inv Int+4} It affects your intelligence (+4). It lets you turn invisible. It has a curse placed upon it. (35, 29, D) a +4 blowgun (36, 0, D) a phial of floods (36, 14, D) the +3 halberd "Jellyslayer" {freeze, rElec rC+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It insulates you from electricity. (36, 15, D) a fan of gales (36, 17, D) a javelin a +2 rapier of venom a +0 robe (36, 18, D) a +0 rapier (unseen) (36, 19, D) a silver javelin a javelin (36, 23, D) a silver javelin (36, 28, D) a +1 hunting sling of freezing (36, 29, D) a +2 great mace of draining (37, 0, D) a +2 centaur barding of flying (37, 1, D) a +1 great sword of flaming (37, 14, D) a phial of floods (37, 15, D) a +3 leather armour of poison resistance (37, 18, D) a silver javelin an arrow a throwing net (37, 28, D) an uncursed ring of poison resistance (37, 29, D) a book of the Tempests (38, 0, D) a +4 dagger of draining (38, 14, D) a lightning rod (4/4) (38, 23, D) a javelin (38, 28, D) an uncursed staff of fire (38, 29, D) the amulet "Rounion" {+Rage Str+4} [amulet of rage] It affects your strength (+4). It lets you go berserk. (39, 0, D) an uncursed staff of summoning (39, 1, D) Jythri Anlu's Incunabulum of Vitriolic Earth Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Iron Shot Conjuration/Earth 6 (39, 14, D) a +5 long sword of venom (39, 16, D) a +0 shortbow of velocity a silver javelin 2 javelins 18 arrows (39, 28, D) a +4 glaive of protection (39, 29, D) an uncursed ring of wizardry (40, 1, D) the cursed +3 morningstar "Gasoh" {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your magic capacity (+9). It has a curse placed upon it. the ring "Cone" {rElec EV+3 Int-2 Dex+2} [ring of evasion] It affects your evasion (+3). It affects your intelligence (-2). It affects your dexterity (+2). It insulates you from electricity. (40, 16, D) an arrow 3 silver javelins 5 javelins (40, 19, D) a javelin (40, 28, D) the +3 broad axe of the Big Bang {chop, Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). (40, 29, D) an uncursed staff of wizardry (41, 0, D) the Guide on Good Luck Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Deflect Missiles Charms/Air 6 e - Ring of Flames Charms/Fire 7 (41, 1, D) an uncursed staff of poison (41, 15, D) a +5 demon trident of venom (unseen) (41, 16, D) a +0 spear of venom 8 silver javelins a +0 leather armour a javelin a merfolk corpse (41, 17, D) a +4 scythe of venom a +0 leather armour a +1 spear of piercing a +0 shortbow 17 arrows a merfolk corpse a centaur corpse (41, 18, D) 2 javelins (41, 19, D) 4 javelins a cursed +0 trident (41, 20, D) a javelin (41, 24, D) a javelin (41, 28, D) the cursed +1 leather armour of Truth {Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). It has a curse placed upon it. (41, 29, D) a +5 quarterstaff of crushing (42, 0, D) an uncursed staff of wizardry (42, 1, D) an uncursed staff of energy (42, 6, D) a +2 battleaxe of freezing (42, 14, D) a lightning rod (4/4) (42, 15, D) a tomahawk a +3 scale mail of magic resistance (42, 19, D) a +4 trident of protection (unseen) (42, 20, D) a +2 spear of venom 8 javelins a +0 leather armour (42, 28, D) an uncursed ring of protection from fire (42, 29, D) a book of Minor Magic (43, 6, D) a hell hound corpse (skeletalised by now) (still there?) a fire dragon corpse (skeletalised by now) (still there?) (43, 14, D) the amulet of the Thistle {Inacc SInv Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It lets you see invisible. It makes you more stealthy. an uncursed staff of cold (43, 16, D) a +0 trident a cursed +0 robe (43, 18, D) a javelin an alligator snapping turtle corpse (43, 28, D) an uncursed staff of summoning (43, 29, D) a +2 leather armour of fire resistance (44, 5, D) a hell hog corpse (skeletalised by now) (44, 6, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (44, 16, D) a +0 longbow a +0 club 17 arrows a satyr corpse (44, 17, D) a +0 trident (unseen) (44, 18, D) a javelin (44, 19, D) a javelin (44, 28, D) a cursed -2 ring of strength (45, 17, D) 2 javelins (still there?) a javelin (still there?) an arrow (still there?) (45, 18, D) a javelin (still there?) a tomahawk (still there?) (47, 7, D) a cursed +4 scimitar the +2 leather armour of Proximity {Str+3} It affects your strength (+3). (48, 6, D) a +0 scimitar (48, 33, D) a +3 battleaxe of chopping (unseen) (49, 0, D) a +3 spear (49, 9, D) a cursed +5 halberd a +2 shortbow of flaming a +0 robe (49, 12, D) the +12 chain mail of Curiosity {rN+} It protects you from negative energy. (49, 24, D) a fan of gales (49, 36, D) a phantom mirror (49, 37, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (50, 0, D) a +2 hand axe of chopping (50, 1, D) a cursed staff of cold (50, 13, D) a +2 blowgun (50, 24, D) a +0 plate armour (50, 36, D) a book of the Tempests (50, 37, D) a +2 whip of electrocution (51, 0, D) a +0 robe (51, 8, D) a ghoul corpse (skeletalised by now) (51, 13, D) a +2 flail of protection (51, 24, D) a box of beasts (51, 25, D) a +1 war axe of freezing (51, 33, D) a bolt (51, 36, D) a +1 spear of freezing (51, 37, D) an uncursed ring of stealth (52, -1, D) the ring "Acaosafi" {+Blink MR+ Int+4} [ring of protection from magic] It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you blink. an uncursed ring of fire (52, 1, D) a book of Conjurations (52, 12, D) the cursed +1 broad axe "Irizes" {freeze, rC+ rN+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (52, 13, D) a book of Power (52, 25, D) a crystal ball of energy (52, 36, D) an uncursed amulet of rage (52, 37, D) a book of Alchemy (53, 9, D) a necrophage corpse (skeletalised by now) (53, 12, D) the Compendium of the Entourage Spells Type Level a - Call Imp Summoning 2 b - Recall Summoning/Translocation 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Mana Viper Hexes/Summoning 5 e - Shadow Creatures Summoning 6 (53, 13, D) a +1 dagger of holy wrath (53, 24, D) a phantom mirror (53, 25, D) a sack of spiders (53, 36, D) an uncursed staff of power (53, 37, D) an uncursed staff of conjuration (54, 1, D) a +1 short sword of speed (54, 8, D) a +1 antimagic quarterstaff a +0 robe the +10 long sword "Suif" {slice, rN+ Int-4 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+3). It protects you from negative energy. a +3 fustibalus a +0 plate armour (54, 9, D) a +0 war axe a +0 robe (54, 12, D) the +0 helmet "Yniss" {*Slow Str+5} It affects your strength (+5). It may slow you when you take damage. (54, 13, D) an uncursed staff of summoning (54, 24, D) a +0 spear of venom (54, 25, D) the Disquisition on Blistering Translocation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shroud of Golubria Charms/Translocation 2 c - Throw Flame Conjuration/Fire 2 d - Gell's Gravitas Translocation 3 e - Dispersal Translocation 6 (54, 36, D) a box of beasts (55, 0, D) a +2 quarterstaff of protection (55, 12, D) a book of Minor Magic (55, 13, D) a +2 short sword of venom (55, 24, D) a book of Clouds (55, 33, D) a +0 arbalest (unseen) (56, 33, D) a +0 arbalest (unseen) (59, 36, D) a cursed staff of energy (59, 37, D) a +1 hand axe of chopping (60, 36, D) a crystal ball of energy (60, 37, D) the cursed +0 quarterstaff of Foolhardiness {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It has a curse placed upon it. (61, 0, D) a +0 dagger (61, 8, D) a +4 ring of intelligence an uncursed ring of protection from magic a phial of floods (61, 16, D) a +0 vampiric dagger (61, 26, D) a +1 dagger of speed (61, 35, D) an uncursed ring of stealth the ring "Buummopp" {Fire Str+3 Dex+2} [ring of fire] It enhances your fire magic. It affects your strength (+3). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. (62, 0, D) a cursed ring of wizardry (62, 1, D) the +0 ring mail of Cowardice {rElec} It insulates you from electricity. (62, 8, D) the +8 longbow of Zireric {freeze, SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you see invisible. (62, 16, D) an uncursed staff of fire (62, 27, D) a +1 robe of positive energy (62, 36, D) a +4 blowgun (62, 37, D) a +2 mace of protection (63, 0, D) a +0 long sword (63, 4, D) the cursed +1 quarterstaff "Egg" {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It has a curse placed upon it. a +0 shortbow 20 arrows a +0 leather armour (63, 5, D) the +4 broad axe "Xuoth" {speed, rPois MR++ Dex-5} Attacks with this weapon are significantly faster. It affects your dexterity (-5). It protects you from poison. It affects your resistance to hostile enchantments. (63, 16, D) a book of Flames (63, 17, D) an uncursed staff of poison (63, 26, D) a book of the Dragon (63, 27, D) a book of the Warp (63, 37, D) a +3 war axe of electrocution (64, 4, D) a +0 long sword (64, 16, D) a +1 scale mail of magic resistance (64, 26, D) a book of Debilitation (64, 27, D) a +3 battleaxe of electrocution (65, 26, D) the +5 dagger "Jevu" {drain, rElec rN+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. (67, 0, D) a +3 short sword of draining (68, 0, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (69, 0, D) the +6 hand axe of Twilight {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). (69, 13, D) an uncursed ring of fire a +6 quick blade (69, 21, D) a +0 trident (unseen) (69, 23, D) 2 arrows (69, 32, D) a +0 great sword a +0 plate armour (69, 33, D) an arrow (70, 9, D) a +2 dagger of flaming (70, 21, D) a +0 trident 5 tomahawks (70, 23, D) a tomahawk (70, 33, D) a +0 long sword a +0 plate armour a +0 shield a +2 long sword a +0 plate armour a +0 flail a +0 ring mail an arrow (70, 36, D) a lightning rod (4/4) (70, 37, D) a +2 hunting sling of freezing (71, 16, D) a +4 ring of dexterity the amulet "Myuhot" {Inacc Str+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). (71, 21, D) a +0 trident (unseen) (71, 22, D) a +0 shortbow (unseen) (71, 23, D) a +1 shortbow of freezing (still there?) an arrow (still there?) (71, 32, D) a +0 flail of crushing a +0 shortbow 16 arrows (71, 36, D) an uncursed staff of summoning (71, 37, D) a +0 dire flail of protection (72, 17, D) a book of Transfigurations (72, 25, D) the ring "Taog" {Dex+2 Stlth-} [ring of loudness] It affects your dexterity (+2). It makes you less stealthy. (72, 27, D) an uncursed amulet of guardian spirit (72, 36, D) an uncursed staff of cold (72, 37, D) a book of Party Tricks (73, 17, D) the +1 ring mail of Qead Katasi {rPois Regen+ SInv} It protects you from poison. It lets you see invisible. It increases your rate of regeneration. (73, 26, D) a book of Air (73, 36, D) a +0 shortbow of velocity (73, 37, D) an uncursed staff of energy (74, 3, D) a +0 short sword a +0 robe