Dungeon Crawl Stone Soup version 0.28-a0-479-g5baa6b73be (webtiles) character file. Game seed: 12621336535735358430 641 Dwachs the Conjurer (level 7, -3/41 HPs) Began as an Octopode Conjurer on Sept 19, 2021. Slain by Edmund (5 damage) ... on level 5 of the Dungeon. The game lasted 00:08:14 (4184 turns). Dwachs the Conjurer (Octopode Conjurer) Turns: 4184, Time: 00:08:14 Health: -3/41 AC: 1 Str: 7 XL: 7 Next: 51% Magic: 5/13 EV: 17 Int: 22 God: Gold: 239 SH: 0 Dex: 10 Spells: 12/15 levels left rFire . . . SeeInvis . a - +3 dagger (vamp) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . d - +4 ring of evasion rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 239 gold pieces. Inventory: Hand Weapons a - a +3 vampiric dagger (weapon) Jewellery d - a +4 ring of evasion (left tentacle) g - a ring of ice Wands c - a wand of digging (4) l - a wand of iceblast (3) Scrolls b - a scroll of enchant weapon j - a scroll of blinking {unknown} m - a scroll of teleportation {unknown} n - a scroll of enchant armour o - a scroll of noise {unknown} Potions e - a potion of resistance f - a potion of degeneration {unknown} h - 2 potions of attraction i - a potion of mutation {unknown} k - a potion of curing {unknown} Skills: + Level 2.5 Dodging + Level 4.7 Stealth + Level 4.6 Spellcasting + Level 6.8 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Scorch Fire 10% 2d5 16% 2 Flame Wave Conj/Fire 20% 3d6 26% 4 Fulminant Prism Conj/Hex 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Passage of Golubria Tloc N/A N/A 71% 4 Silence Hex/Air 2% N/A 96% 5 Summon Cactus Giant Summ 2% N/A 100% 6 Lehudib's Crystal Spear Conj/Erth 10% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:5 Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The centaur hits you. The centaur barely misses you. The searing ray misses the centaur. The centaur barely misses you. The centaur closely misses you. The searing ray hits the centaur. The centaur is severely wounded. You finish channelling your searing ray. The centaur barely misses you. x2; The centaur closely misses you. The centaur kicks you. You hit the centaur but do no damage. The centaur is severely wounded. The centaur closely misses you. The centaur misses you. You closely miss the centaur. The centaur is severely wounded. The centaur barely misses you. x2; The centaur closely misses you. The centaur barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, quivering arrows (severely wounded, 88% to hit) The searing ray hits the centaur! You kill the centaur! (Press . to maintain the ray.) Things that are here: a +0 shortbow; 28 arrows Edmund clears his throat. Edmund closely misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +2 vorpal flail and wearing a +0 ring mail (lightly wounded, 83% to hit) The searing ray hits Edmund. Edmund is lightly wounded. (Press . to maintain the ray.) Edmund hits you with a +2 vorpal flail! Edmund hits you with a +2 vorpal flail! * * * LOW HITPOINT WARNING * * * You die... ##...........# #............# #............## #.............# #............## #............# #....#.......# #............# #.....@......# #....@.#.....# #.....##.##### #.....##.# #.....##.# #.....##.######## #..)#.##........# #...#.##........# ###...##........# You could see Edmund. Vanquished Creatures Sigmund (D:3) A yak (D:4) A water moccasin (D:5) A centaur (D:5) 2 hounds (D:4) 3 adders An ufetubus (D:4) A dart slug (D:1) An orc (D:3) 5 bats 6 endoplasms 4 giant cockroaches 7 goblins 8 hobgoblins 6 kobolds 2 quokkas 10 ball pythons 3 frilled lizards 5 rats 68 creatures vanquished. Vanquished Creatures (others) 9 fungi (D:5) 9 creatures vanquished. Grand Total: 77 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dwachs the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 161 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 164 | D:1 | Learned a level 2 spell: Searing Ray 803 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 1337 | D:2 | Reached skill level 5 in Conjurations 1531 | D:2 | Found a faded altar of an unknown god. 1866 | D:3 | Reached XP level 4. HP: 27/27 MP: 5/7 1894 | D:3 | Noticed Sigmund 1908 | D:3 | Killed Sigmund 1909 | D:3 | Reached XP level 5. HP: 20/31 MP: 0/9 2935 | D:4 | Reached skill level 6 in Conjurations 2935 | D:4 | Reached XP level 6. HP: 36/36 MP: 6/11 3143 | D:4 | Noticed a yak 3157 | D:4 | Killed a yak 3299 | D:4 | Reached XP level 7. HP: 41/41 MP: 7/13 3633 | D:4 | Identified the +8 ring mail of Fortification {Will+ Slay+4} 3732 | D:5 | Entered Level 5 of the Dungeon 4162 | D:5 | Noticed Edmund 4184 | D:5 | HP: 2/41 [Edmund (15)] 4184 | D:5 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring, due_unseen_surprise D:2: layout_rooms, ebering_ecumenical_altar_mist D:3: layout_basic, uniq_sigmund D:4: layout_gridville, minmay_quadrilaterals D:5: layout_rooms, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_corridor_2, aquarium_window_2, aquarium_window_2, aquarium_view_2b, aquarium_view_2b, aquarium_pool_1, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.8 Stealth | 3 4 | 4.7 Spellcasting | 3 4 | 4.6 Dodging | | 2.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | | 1 | 2 || 3 Cast: Magic Dart | 81 | 26 | 14 || 121 Searing Ray | 1 | 5 | 5 || 11 Evoke: Wand | | 4 | || 4 Use: Scroll | | 2 | 1 || 3 Potion | | 1 | || 1 Stab: Sleeping | | 1 | || 1 Armor: Skin | 1 | | || 1 Dodge: Dodged | 8 | 6 | 21 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4188 | 4002 | 186 | 586 | 3003 | 5 | 837.6 | Dungeon | 4188 | 4002 | 186 | 586 | 3003 | 5 | 837.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1107 daAuts D:1: 1093 daAuts D:4: 1015 daAuts D:2: 815 daAuts D:5: 156 daAuts