Dungeon Crawl Stone Soup version 0.33-a0-1439-ga73bde240a (webtiles) character file. Game seed: 17323925735780149160 16 Dwachs the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Apr 18, 2025. Slain by Terence ... wielding a +0 mace (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:05 (1097 turns). Dwachs the Conjurer (Deep Elf Conjurer) Turns: 1097, Time: 00:01:06 Health: -1/15 AC: 3 Str: 4 XL: 2 Next: 41% Magic: 1/8 EV: 11 Int: 22 God: Gold: 39 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 pair of gloves (worn) Scrolls c - a scroll of enchant weapon {unknown} d - 2 scrolls of immolation {unknown} e - 2 scrolls of blinking {unknown} Potions b - a potion of magic f - a potion of curing {unknown} g - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish putting on your +0 pair of gloves. Terence shouts! An endoplasm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The endoplasm quivers. The searing ray hits Terence. Terence is lightly wounded. The endoplasm jiggles. The searing ray hits Terence! Terence is heavily wounded. Terence hits you with a +0 mace! Ouch! That really hurt! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 mace. You die... Terence says, "And stay out!" ###....####.... ..+.[........... .. ###........#..... #.#### ...........+ ...##.....# ....###....###.........# ....###....+...>...?...# ...........##...J......# .................@.....# ................@# .................# ....#####........# .... #........# ... #.....#### ### ####### You could see Terence and an endoplasm. Vanquished Creatures 2 endoplasms 2 hobgoblins 3 ball pythons 3 bats (D:1) A frilled lizard (D:1) A goblin (D:2) 5 kobolds (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dwachs the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 448 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1029 | D:2 | Learned a level 2 spell: Searing Ray 1073 | D:2 | Noticed Terence 1097 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_basic D:2: layout_basic, minmay_pentomino_r2, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1090 | 1042 | 48 | 0 | 950 | 2 | 545.0 | Dungeon | 1090 | 1042 | 48 | 0 | 950 | 2 | 545.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1013 daAuts D:2: 77 daAuts