Dungeon Crawl Stone Soup version 0.34-a0-524-g117922889b (webtiles) character file. Game seed: 18171667878344135601 71 Dwachs the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Aug 4, 2025. Slain by Terence ... wielding a +3 hand axe of electrocution (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:54 (1012 turns). Dwachs the Conjurer (Deep Elf Conjurer) Turns: 1012, Time: 00:01:54 Health: 0/24 AC: 2 Str: 8 XL: 4 Next: 5% Magic: 11/11 EV: 12 Int: 25 God: Gold: 33 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) b - +1 broad axe of True Grit {protect, rPois Str+4} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons b - the +1 broad axe of True Grit (weapon) {protect, rPois Str+4} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. Str+4: It affects your strength (+4). Armour a - a +0 robe (worn) Scrolls x - a scroll of amnesia g - a scroll of fog i - 2 scrolls of identify r - a scroll of revelation Skills: + Level 3.3 Dodging + Level 3.5 Stealth + Level 3.8 Spellcasting + Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 14% 2 Vampiric Draining Necr 4% 2d6 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder bites you but does no damage. The searing ray hits the adder. You kill the adder! You have reached level 4! You feel clever. The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 hand axe of electrocution and wearing a +2 chain mail of fire resistance (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence says, "I've sent legions of armataurs to their deaths. With their elephants." The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +3 hand axe of electrocution. Magic courses through your body. Terence hits you with a +3 hand axe of electrocution. You are electrocuted! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. As you read the scroll labelled PIAMUS AXAX, it crumbles to dust. It is a scroll of identify. h -> r - a scroll of revelation; e -> i - 2 scrolls of identify Terence closely misses you. It was a potion of curing. You feel better. Terence hits you with a +3 hand axe of electrocution! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #### ######## #... #...)..# #####.## #......# #...#.# #......# #...#.## #......# #....... #[.....# ##....##. #######..0...############........ .............†.@@.........>..###. .################.......#....'##. .# #.......#....#... ## #.......#........ #########....#.## #....#.## #....#.[. #....###. #....#... You could see Terence. Vanquished Creatures An orc wizard (D:2) 2 adders (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 4 endoplasms A giant cockroach (D:1) 2 hobgoblins 3 ball pythons 5 bats 2 frilled lizards A goblin (D:1) 3 kobolds 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dwachs the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 121 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 172 | D:1 | Learned a level 2 spell: Searing Ray 828 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 853 | D:2 | Identified the +1 broad axe of True Grit {protect, rPois | Str+4} 982 | D:2 | Noticed Terence 1005 | D:2 | Reached XP level 4. HP: 21/24 MP: 4/11 1010 | D:2 | HP: 1/24 [Terence/+3 hand axe of electrocution (10)] 1012 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_ring D:2: layout_basic, minmay_small_reverse_x, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.3 Spellcasting | | 3.8 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 55 | || 55 Searing Ray | 2 | 1 || 3 Use: Scroll | 2 | 1 || 3 Potion | | 2 || 2 Armour: Robe | 3 | 3 || 6 Dodge: Dodged | 8 | 2 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1011 | 986 | 25 | 0 | 851 | 2 | 505.5 | Dungeon | 1011 | 986 | 25 | 0 | 851 | 2 | 505.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 780 daAuts D:2: 231 daAuts