Dwachs Level 1 of the Dungeon (0, 0, D:1) a quill talisman (2, -11, D:1) 2 poisoned darts (5, 20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, -5, D:1) 3 poisoned darts (12, -3, D:1) a frilled lizard skeleton (14, 1, D:1) a ball python skeleton (15, -17, D:1) a +0 club (18, 4, D:1) a +0 dagger (20, 4, D:1) a hobgoblin skeleton (21, -10, D:1) a rat skeleton (21, -9, D:1) 5 boomerangs (21, 5, D:1) a rat skeleton (22, -13, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (24, -15, D:1) a rat skeleton (25, -12, D:1) a rat skeleton (28, -10, D:1) 2 flux baubles (31, 13, D:1) a +0 dagger (35, 25, D:1) a +0 scale mail (38, 26, D:1) a +0 chain mail (40, 4, D:1) a rimehorn talisman (42, -4, D:1) a +0 dagger a +0 dagger a kobold skeleton a rat skeleton (48, 19, D:1) a +0 club (49, 21, D:1) a jackal skeleton (50, 12, D:1) a ball python skeleton Level 2 of the Dungeon (9, 0, D:2) a jackal corpse (10, -7, D:2) a potion of ambrosia (13, -5, D:2) a +0 spear (26, 0, D:2) a +0 dagger (26, 9, D:2) a jackal corpse a jackal corpse (27, -1, D:2) a potion of curing (29, 5, D:2) a +0 dagger of venom (unseen) (31, 24, D:2) 7 gold pieces (33, 3, D:2) the ring "Loomah" {Will++ rCorr MP+12 Dex-2 Slay+4} [ring of slaying] Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. MP+12: It affects your magic capacity (+12). Dex-2: It affects your dexterity (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (35, 30, D:2) a +0 dagger (39, 30, D:2) a +0 dagger a goblin corpse (skeletalised by now) (40, 6, D:2) a +0 club (41, 7, D:2) a +0 club a +0 animal skin a +0 helmet