Dyme Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -4, D:1) a +0 whip (12, 28, D:1) a +0 dagger a stone (14, 6, D:1) 20 stones (15, 6, D:1) 4 stones (16, 5, D:1) a +0 dagger (16, 33, D:1) a stone (18, -4, D:1) a +0 robe (34, -6, D:1) a +0 chain mail (40, 3, D:1) a +0 short sword (40, 6, D:1) a +0 dagger (45, -2, D:1) a +0 club (55, -4, D:1) 17 stones (58, 12, D:1) a +0 club (61, 5, D:1) a +0 dagger a stone Level 2 of the Dungeon (0, 0, D:2) 3 bolts (1, 3, D:2) a bolt (unseen) (1, 4, D:2) a bolt (2, 6, D:2) a bolt (9, 2, D:2) 12 stones Level 3 of the Dungeon (0, 0, D:3) a rat corpse (2, -4, D:3) a river rat corpse (2, -3, D:3) 2 bolts (2, 1, D:3) a bolt (2, 2, D:3) 4 bolts (3, -3, D:3) a scarf of cloud immunity (4, -11, D:3) an uncursed ring of protection from fire (7, -10, D:3) a potion of curing (7, -9, D:3) 2 bolts (10, -22, D:3) a +0 naga barding (11, -5, D:3) a hobgoblin corpse (12, -37, D:3) a +0 club a hobgoblin corpse (skeletalised by now) (12, -35, D:3) a +0 trident an orc corpse (skeletalised by now) (12, -9, D:3) a bolt (13, -2, D:3) a quokka skeleton (17, -14, D:3) a bolt (unseen) (18, -15, D:3) 5 bolts (19, -17, D:3) 18 sling bullets (22, -20, D:3) a leopard gecko corpse (22, -18, D:3) a +0 centaur barding (22, -10, D:3) a potion of mutation (23, -24, D:3) 2 bolts (23, -6, D:3) a bolt (unseen) (25, -17, D:3) 4 gold pieces (25, -3, D:3) a bolt (25, 2, D:3) a bat corpse (26, -12, D:3) 13 gold pieces (27, -45, D:3) a +0 robe (32, 3, D:3) a cursed -3 whip (40, -5, D:3) 25 stones (43, -11, D:3) a +0 dagger (47, -10, D:3) 10 gold pieces (56, -36, D:3) 14 poisoned needles (57, -47, D:3) a jackal corpse (skeletalised by now) (57, -45, D:3) 18 arrows