Earthwalker Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 5, D:1) a +0 dagger (0, 13, D:1) a +0 cloak (9, -14, D:1) a +0 dagger (22, 24, D:1) a +0 dagger (28, 2, D:1) a +0 club (28, 17, D:1) a +0 dagger (29, 3, D:1) a +0 dagger (29, 27, D:1) a +0 club (41, 33, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Gingyah's Assorted Antiques a scroll of identify (40 gold) a +2 great sword of electrocution (564 gold) a phantom mirror (800 gold) a potion of mutation (160 gold) a potion of resistance (200 gold) a +0 mace (60 gold) a scroll of teleportation (60 gold) (0, 0, D:2) a +0 spear (6, -20, D:2) a +0 chain mail (31, -24, D:2) a +0 club (32, 17, D:2) a +0 club (33, 9, D:2) a +0 club Level 3 of the Dungeon (1, -9, D:3) a +0 ring mail (2, 0, D:3) a +0 club (2, 3, D:3) a +0 ring mail (5, -6, D:3) a +0 hand axe a +0 leather armour (5, -5, D:3) a +0 dagger a stone a +0 club (14, 16, D:3) a +0 club (22, 24, D:3) a +0 short sword 4 stones (22, 31, D:3) a +0 scale mail (27, 27, D:3) a +0 hand axe a +0 sling a +0 dagger (29, 28, D:3) a +3 dagger a +0 robe (30, 28, D:3) a +0 mace a +0 club 6 stones (31, 23, D:3) a +0 flail (42, 16, D:3) 6 stones (45, -1, D:3) 3 stones (45, 6, D:3) a +0 mace (46, 1, D:3) a +0 flail a boomerang a +0 ring mail a +0 hand axe a +0 leather armour (46, 2, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (6, 4, D:4) a +0 dagger (10, 19, D:4) the +6 quarterstaff of Ewousma {spect, *Noise rCorr Dex+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+3). *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (16, -1, D:4) a +0 dagger (16, 15, D:4) a +0 leather armour (23, 25, D:4) a +0 long sword (28, 16, D:4) a +0 sling (28, 19, D:4) a +0 rapier (29, -3, D:4) a +0 robe (30, 10, D:4) a +0 quarterstaff (31, -4, D:4) a +0 short sword (32, 6, D:4) a +0 chain mail a +0 club (32, 7, D:4) a +0 club (36, -3, D:4) a +0 chain mail (40, -6, D:4) a +0 short sword (41, -7, D:4) 4 stones Level 5 of the Dungeon (2, -12, D:5) a +0 leather armour (19, -27, D:5) a +0 robe (19, -6, D:5) a +0 short sword (29, -37, D:5) a +0 trident (35, -18, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (4, 3, D:6) a +0 quarterstaff (9, 21, D:6) a +0 club a +0 robe (10, 18, D:6) a +0 leather armour (10, 21, D:6) a +0 club (16, 17, D:6) a +0 dagger a +0 robe (16, 28, D:6) a +2 whip of electrocution (17, 12, D:6) a +0 hand axe a +0 ring mail (17, 14, D:6) a +0 leather armour a +0 dagger a +0 robe a +0 dagger (17, 15, D:6) a +0 dagger a +0 robe (17, 27, D:6) a +0 leather armour a +0 flail (17, 34, D:6) a +0 trident (18, 11, D:6) a +0 halberd (23, 12, D:6) a +0 whip (27, 10, D:6) a +0 spear (41, -9, D:6) a +0 battleaxe a +0 plate armour (41, -8, D:6) a +0 trident a +0 scale mail (42, -11, D:6) a +0 hand axe a +0 leather armour (50, 15, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a +0 mace a +0 leather armour an orc corpse (1, -1, D:7) a +1 trident of protection (still there?) a +0 scale mail (still there?) an orc corpse (still there?) (6, 13, D:7) a +0 flail a bullfrog corpse (skeletalised by now) (6, 14, D:7) a +0 battleaxe a +0 chain mail a +0 club an orc corpse (skeletalised by now) (8, 19, D:7) a +0 leather armour (19, 0, D:7) a +0 robe a +3 dagger (20, -1, D:7) a +0 whip a +0 short sword (20, 0, D:7) a +0 flail (26, 36, D:7) a +0 scale mail (33, 30, D:7) a +0 whip (34, 18, D:7) a +0 spear a +0 ring mail the Ecumenical Temple