Earthwalker Level 1 of the Dungeon [Shop] Gato's Distillery 2 potions of might (96 gold) 2 potions of haste (240 gold) a potion of degeneration (12 gold) a potion of attraction (36 gold) a potion of curing (36 gold) a potion of lignification (36 gold) a potion of brilliance (48 gold) a potion of curing (36 gold) (0, 6, D:1) a +0 dagger (10, 11, D:1) a +0 cloak (13, -1, D:1) a +0 club (17, -7, D:1) a +0 club (23, 2, D:1) a staff of air (23, 13, D:1) a +0 dagger (35, 31, D:1) a +0 ring mail (39, 14, D:1) a +0 short sword (40, -5, D:1) a +0 dagger (43, 2, D:1) a +0 club (54, 26, D:1) a +2 spear of venom (60, 16, D:1) a +0 club (62, 17, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 33, D:2) a +0 short sword (13, -2, D:2) a +0 sling (31, 16, D:2) 6 large rocks (32, -2, D:2) a +0 club (35, 12, D:2) a +0 rapier Level 3 of the Dungeon [Shop] Rihoot's Antique Weapon Emporium a +0 club (29 gold) a +0 whip (72 gold) a +5 spear of venom (887 gold) a +0 quarterstaff (116 gold) a +1 scimitar of holy wrath (411 gold) a +1 demon blade of draining (986 gold) a +0 falchion (87 gold) a +0 spear (87 gold) the +3 sling "Xeav" {vorpal, rPois rCorr} (986 gold) Any ammunition fired from it inflicts extra damage upon your enemies. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 war axe (101 gold) a +6 shortbow of flaming (1084 gold) (0, 0, D:3) a +0 club (2, -32, D:3) a +0 leather armour (5, -19, D:3) a +0 flail a +0 leather armour (7, -6, D:3) a +0 dagger (7, -5, D:3) a +0 whip (7, -2, D:3) a +0 dagger (10, -4, D:3) a +0 sling (10, -1, D:3) a +0 spear a +0 leather armour (13, -18, D:3) a +0 club (14, -6, D:3) a +0 whip a +0 robe (20, -24, D:3) 7 stones (23, -20, D:3) 5 stones (23, -19, D:3) a +0 spear (24, -19, D:3) 7 stones (26, -34, D:3) a +0 short sword (34, -20, D:3) a +0 helmet (34, -19, D:3) a +0 halberd (36, -20, D:3) a +0 spear (39, -39, D:3) a +0 mace (42, -28, D:3) a +0 club (46, -22, D:3) a scroll of identify (48, -22, D:3) a potion of flight (53, -13, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 6 stones a +0 trident (1, -4, D:4) a +0 leather armour (20, -22, D:4) a +1 short sword of freezing (21, -19, D:4) a +0 spear (23, 0, D:4) a +0 halberd (24, 1, D:4) a +0 club a +0 flail a +0 whip (31, -27, D:4) a +0 club (37, -34, D:4) a +0 whip (39, -24, D:4) a +0 pair of boots (41, -47, D:4) a +0 club (41, -39, D:4) 5 stones (43, 4, D:4) 7 stones (45, -28, D:4) a +0 whip (45, -17, D:4) a +0 halberd (46, -27, D:4) a +3 whip of freezing a +0 club a +0 club 2 stones (51, -32, D:4) a +0 club (52, -34, D:4) a +0 robe (57, -5, D:4) a +0 short sword a stone a +0 flail a +0 flail a +0 whip a +0 spear (58, -5, D:4) a +0 flail Level 5 of the Dungeon (13, -29, D:5) a +0 club a +0 chain mail (16, 14, D:5) a +0 spear (16, 15, D:5) a +0 scale mail a +0 hand axe (17, 14, D:5) a +0 spear (17, 15, D:5) a +0 club (18, -9, D:5) a +0 club (18, -8, D:5) a +0 dagger a +0 dagger a +0 robe (18, -7, D:5) a +0 dagger a +0 robe a +0 hand axe 3 boomerangs a +0 chain mail (28, -21, D:5) a +0 robe (29, -14, D:5) a +0 spear (30, -14, D:5) a +0 leather armour a +0 club (30, -13, D:5) a +0 club (31, -13, D:5) a +0 club (34, -10, D:5) a +0 mace (49, -21, D:5) the +6 quarterstaff of Evisceration {spect, rN++} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rN: It greatly protects you from negative energy. Level 6 of the Dungeon (0, 0, D:6) a scroll of identify (2, 8, D:6) 3 stones