EarthwalkerPL Level 1 of the Dungeon (0, 0, D:1) a +0 sling (6, -11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (6, 4, D:2) 8 stones (14, -31, D:2) a +0 dagger (18, -16, D:2) a +0 dagger (39, -40, D:2) a +0 short sword (44, -19, D:2) a +0 short sword (60, -19, D:2) a +0 club (61, -33, D:2) the +3 robe "Hint" {rF++} rF: It greatly protects you from fire. Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 robe (5, 3, D:3) 8 stones (16, 6, D:3) a +0 club (17, 6, D:3) a +0 whip a +0 spear (17, 7, D:3) a +0 whip a +0 flail (17, 10, D:3) 7 stones (18, 17, D:3) a +0 dagger (19, -14, D:3) 4 stones (34, -10, D:3) 3 stones (36, 10, D:3) a +0 whip (39, 31, D:3) a +0 mace (42, 6, D:3) a +0 dagger (43, -4, D:3) a +0 leather armour (43, 6, D:3) a +0 club (43, 26, D:3) the +4 mace of Jeorhoen {drain, *Rage Fly rC+} rC: It protects you from cold. Fly: It grants you flight. *Rage: It berserks you when you make melee attacks (+20% chance). (44, 6, D:3) a +0 club a +0 ring mail (44, 7, D:3) a +0 club a +0 ring mail 8 stones (50, 6, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Huladd's Neck Hole a +0 cloak (58 gold) a +0 cloak (58 gold) a scarf of harm (117 gold) a scarf of shadows (156 gold) an amulet of guardian spirit (390 gold) an amulet of reflection (390 gold) an amulet of faith (520 gold) (0, 0, D:4) a +0 dagger (1, 11, D:4) a +0 dagger (13, 25, D:4) a +0 leather armour (14, 16, D:4) a +0 dagger (14, 18, D:4) a +0 dagger (14, 19, D:4) a +0 club (14, 21, D:4) a +0 dagger (14, 28, D:4) a +0 whip a +0 whip (14, 29, D:4) a +0 halberd (15, 21, D:4) a +0 club a +0 dagger a +0 dagger a +0 dagger a +0 club a +0 sling a +0 helmet a +0 animal skin a +0 whip (22, -15, D:4) a +0 hand axe (28, 39, D:4) a +0 leather armour a +0 rapier of speed (30, 2, D:4) a +0 whip (34, 2, D:4) a +0 club (34, 5, D:4) a +0 hand axe a +0 scale mail (35, 34, D:4) a +0 flail (39, 4, D:4) a +0 dagger (40, 12, D:4) a +0 whip (40, 34, D:4) a +0 robe a +0 dagger (41, 35, D:4) a +0 robe a +0 dagger a +0 chain mail a +0 mace (43, 34, D:4) a +0 mace (44, 33, D:4) a +0 scale mail a +0 dagger (44, 34, D:4) a +0 ring mail a +0 mace (44, 35, D:4) a +0 flail (54, 23, D:4) a +0 spear (60, 1, D:4) a +0 sling Level 5 of the Dungeon [Shop] Wopnaotif's Antique Weapon Boutique the +12 morningstar of the Winnowing Stork {freeze, Str+3} (2173 gold) Str: It affects your strength (+3). a +0 mace (81 gold) a +0 flail (94 gold) the +2 trident of Onguts {antimagic, Dex+6} (1082 gold) Dex: It affects your dexterity (+6). a +0 club (27 gold) a +0 dagger (54 gold) a +2 short sword of draining (469 gold) the +9 rapier "Qanuqymyl" {speed, rElec Int-3 Dex+8 Stlth-} (2162 gold) Int: It affects your intelligence (-3). Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. Stlth: It makes you less stealthy. (0, 0, D:5) a +0 mace (11, 19, D:5) a +0 trident (18, 27, D:5) a +0 trident (40, -4, D:5) 7 stones (42, 31, D:5) a +0 whip (43, 31, D:5) 7 stones (47, 13, D:5) 8 stones (49, -6, D:5) a +0 dagger (53, 26, D:5) a +0 dagger (53, 27, D:5) a +0 whip a +0 dagger a +0 whip a +0 dagger a +0 robe a +0 dagger (54, 27, D:5) a +0 dagger a +0 robe (54, 28, D:5) a +0 spear (56, 17, D:5) a +0 long sword (62, 6, D:5) a +0 mace (62, 7, D:5) a +0 war axe a +0 club a +0 ring mail a +0 whip a +0 robe a +0 trident (62, 8, D:5) a +0 whip of venom a +0 spear (63, 8, D:5) a +0 flail (64, 8, D:5) a +2 antimagic flail a +0 halberd Level 6 of the Dungeon (31, -4, D:6) a +0 rapier the Ecumenical Temple