EarthwalkerPL Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, 8, D:1) 6 stones (12, 23, D:1) a +0 robe (21, 32, D:1) 4 stones (28, 4, D:1) a +0 leather armour (31, 4, D:1) a +0 short sword (34, 3, D:1) a +0 dagger (34, 25, D:1) a +0 leather armour (38, 13, D:1) a +0 quick blade (40, -5, D:1) a +0 dagger (57, 24, D:1) a +0 leather armour (62, 13, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 spear a +0 halberd (1, 2, D:2) a +0 whip (5, -8, D:2) a +0 club (6, -8, D:2) a +0 spear (33, -12, D:2) a +0 flail (43, -14, D:2) a +0 leather armour (46, -12, D:2) a +0 whip 5 stones (52, 7, D:2) a +0 scale mail (54, -1, D:2) a +0 club Level 3 of the Dungeon (7, 7, D:3) a +0 halberd (9, 12, D:3) a +0 leather armour (14, 2, D:3) 4 stones (21, 2, D:3) a +0 dagger (32, 13, D:3) a +0 trident a +0 ring mail (32, 14, D:3) a +0 falchion a +0 leather armour (33, 14, D:3) a +0 short sword (34, -16, D:3) a +0 robe (35, -19, D:3) a +2 mace of venom (41, 10, D:3) a +0 ring mail (43, -15, D:3) a +0 club (43, -14, D:3) a +0 whip 2 stones (52, 24, D:3) 2 stones Level 4 of the Dungeon (0, 1, D:4) a +0 whip (10, -6, D:4) 9 stones (11, -3, D:4) a +0 sling (15, -2, D:4) a +0 hand axe (31, -3, D:4) a +0 sling (33, -4, D:4) a +0 robe (37, 33, D:4) a +0 long sword (39, 10, D:4) a +4 short sword of electrocution 3 stones (48, 8, D:4) a +0 dagger 4 stones (52, 19, D:4) 4 stones (53, -4, D:4) a +0 dagger (55, 15, D:4) a +0 dagger a +0 robe (55, 16, D:4) a +0 club a +0 ring mail (56, 12, D:4) a +0 robe (56, 16, D:4) a +0 mace a +0 leather armour (57, 15, D:4) a +0 hand axe (58, 3, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) the +1 robe of Inference {Str+5} Str: It affects your strength (+5). (5, 19, D:5) a +0 sling (7, -20, D:5) a staff of fire (9, -11, D:5) a +0 flail (10, 22, D:5) a +0 giant club (10, 23, D:5) a +0 dagger (16, 25, D:5) a stone (17, -6, D:5) a +0 whip (23, -8, D:5) a +0 whip (32, -18, D:5) a +0 robe (37, 7, D:5) a +0 robe (37, 24, D:5) a +0 flail (40, 33, D:5) a +0 robe (41, -19, D:5) a +0 dagger a +0 robe (41, 12, D:5) a +0 hand axe (50, -14, D:5) a +0 halberd (56, -22, D:5) a +0 spear Level 6 of the Dungeon (7, -5, D:6) a +0 quarterstaff (8, 0, D:6) a +0 arbalest (8, 1, D:6) a +0 mace (9, 0, D:6) a +0 spear (13, -3, D:6) a +0 pair of boots (28, -25, D:6) a +0 robe a +0 spear (31, -12, D:6) a +0 robe a +3 morningstar (31, -11, D:6) a +0 robe a +0 scimitar a +0 robe (36, -3, D:6) 2 stones (39, 7, D:6) a +0 giant spiked club (40, -23, D:6) a +0 club (43, -37, D:6) a +0 short sword (49, -9, D:6) a +0 dagger (50, -40, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) 3 stones (2, -12, D:7) a +0 club (7, 8, D:7) a +0 chain mail a +0 club (7, 9, D:7) a +0 scale mail a +0 spear (7, 10, D:7) a +0 spear (14, -12, D:7) a +0 ring mail a +0 halberd (14, -11, D:7) an amulet of magic regeneration a +0 robe a +0 short sword (15, 16, D:7) the +1 robe of the Kangaroo {*Slow Regen+ Dex+4} Dex: It affects your dexterity (+4). Regen: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. (16, -12, D:7) a +0 robe a +4 mace (16, 42, D:7) 3 stones (17, -10, D:7) a +0 robe a +3 halberd (30, -8, D:7) a +0 ring mail a +0 hand axe (30, -2, D:7) a +0 club (32, 4, D:7) 3 stones (32, 45, D:7) a +0 hand axe (36, 26, D:7) a +0 falchion of electrocution (37, 24, D:7) a +0 whip a +0 robe (37, 26, D:7) a +0 scimitar a +0 chain mail (38, 26, D:7) a +0 spear (39, 0, D:7) a +0 dagger a +0 chain mail a +0 hand axe (39, 1, D:7) a +0 chain mail a +0 club a +0 morningstar (41, 17, D:7) a +0 robe (41, 24, D:7) a +0 club (58, -9, D:7) a +0 robe (61, -3, D:7) a +0 giant club Level 8 of the Dungeon (6, 24, D:8) a +0 shortbow (8, 35, D:8) a +0 halberd a +0 falchion (9, 35, D:8) a +0 robe a +0 dagger (10, 36, D:8) a +2 spear of flaming (10, 37, D:8) a +0 club (27, 10, D:8) 6 stones Level 9 of the Dungeon [Shop] Meoxum's Distillery 2 potions of heal wounds (160 gold) a potion of might (64 gold) a potion of lignification (48 gold) a potion of brilliance (64 gold) a potion of curing (48 gold) a potion of flight (48 gold) a potion of cancellation (128 gold) [Shop] Hionetau's Assorted Antiques a +0 pair of boots (135 gold) a lightning rod (4/4) (900 gold) a +0 hand axe (90 gold) a potion of ambrosia (240 gold) the +4 hand axe of Nazxoeg {antimagic, rElec rPois Dex+3} (1605 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. a scroll of teleportation (90 gold) a potion of curing (90 gold) [Shop] Wiplokhl Lobe's Distillery 2 potions of brilliance (104 gold) a potion of attraction (39 gold) a potion of berserk rage (65 gold) 2 potions of cancellation (208 gold) a potion of might (52 gold) a potion of resistance (130 gold) a potion of berserk rage (65 gold) a potion of might (52 gold) a potion of curing (39 gold) [Shop] Cerin's Distillery a potion of magic (80 gold) a potion of curing (30 gold) a potion of curing (30 gold) a potion of curing (30 gold) a potion of magic (80 gold) a potion of degeneration (10 gold) a potion of heal wounds (50 gold) a potion of brilliance (40 gold) (0, 0, D:9) a +1 robe of positive energy (18, 9, D:9) a +2 hand axe a +0 ring mail (19, 9, D:9) a +3 scimitar of freezing a +0 robe (19, 10, D:9) a +0 great sword a +0 sling a +0 robe (20, -7, D:9) a +0 robe (28, -8, D:9) a +0 robe a +4 dire flail (28, -6, D:9) a +0 robe a +2 short sword a +0 robe a +3 dagger (30, 15, D:9) a +0 robe (33, -1, D:9) a +0 chain mail a +0 scimitar a +0 arbalest (33, 16, D:9) a +0 great mace (37, -2, D:9) a +0 giant spiked club a +0 giant club (40, 1, D:9) 8 stones (56, 6, D:9) a +0 hand axe (59, 16, D:9) a +0 giant club a +0 giant spiked club Level 10 of the Dungeon (0, 0, D:10) 5 stones (12, 11, D:10) a +0 chain mail (52, -12, D:10) the +1 whip of Intimidation {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+3). the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Umitzauq's Antique Weapon Shop (Shop contents are unknown) (0, 0, Orc:1) 27 gold pieces (8, -3, Orc:1) 16 gold pieces (8, -1, Orc:1) 11 gold pieces (13, -2, Orc:1) 19 gold pieces (14, -2, Orc:1) 22 gold pieces (15, 0, Orc:1) 11 gold pieces Level 2 of the Orcish Mines [Shop] Gojypn's General Store the +3 hand axe "Senwyddatas" {flame, +Blink rElec rF- Stlth+} (632 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. +Blink: It lets you blink. Stlth: It makes you more stealthy. a scroll of vulnerability (68 gold) 2 stones (3 gold) a +0 pair of boots (76 gold) a +0 chain mail (76 gold) a +5 quick blade (714 gold) a potion of lignification (51 gold) a +0 plate armour (391 gold) a +4 morningstar of pain (544 gold) (0, 0, Orc:2) 25 gold pieces (11, 10, Orc:2) a +0 halberd a +0 plate armour (11, 11, Orc:2) a +1 mace of protection a +0 plate armour a +2 trident of protection a +0 troll leather armour a +0 halberd a +0 plate armour an orc corpse an orc corpse (skeletalised by now) a troll skeleton (12, 12, Orc:2) a +0 dagger a +0 robe a +2 short sword of venom a +0 long sword a +0 plate armour (13, -2, Orc:2) 21 gold pieces (14, 12, Orc:2) a +0 great mace (still there?) a +2 plate armour of willpower (still there?) (15, 13, Orc:2) a +0 dagger a +0 robe (16, 11, Orc:2) a +0 glaive a +0 chain mail (16, 12, Orc:2) a +0 hand axe (17, 10, Orc:2) a +0 scimitar a +0 chain mail (21, 10, Orc:2) a +0 flail a +0 plate armour (26, 14, Orc:2) a +0 hand axe a +0 glaive a +0 leather armour (33, 7, Orc:2) a +0 dagger 70 gold pieces an orc corpse (33, 8, Orc:2) a +0 war axe a +0 chain mail an orc corpse (37, 14, Orc:2) 25 gold pieces