EarthwalkerPL the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +2 robe of willpower (unseen) (59, 37, D) a staff of cold (unseen) (60, 36, D) a staff of fire (unseen) (60, 37, D) a +1 battleaxe of venom (unseen) (61, 10, D) a +0 dagger a +0 robe (61, 16, D) a +3 heavy glaive (61, 26, D) a +2 plate armour of willpower (61, 36, D) a staff of cold (unseen) (61, 37, D) a +2 shortbow of draining (unseen) (62, 0, D) a +1 helmet of see invisible (62, 1, D) a +0 helmet of intelligence (62, 9, D) a +4 great sword of holy wrath (62, 10, D) a +0 dagger a +0 robe (62, 17, D) a +0 war axe (62, 19, D) a +0 trident a draconian skeleton (62, 36, D) an amulet of regeneration (62, 37, D) the +9 mace of Disembowelment {flame, Str-2 Int+3 Dex+4} Str: It affects your strength (-2). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). (unseen) (63, 0, D) a +4 quarterstaff of pain (63, 10, D) a +0 dagger a +0 robe (63, 11, D) a +0 club (63, 16, D) a staff of earth (63, 20, D) a +0 mace a +0 scimitar a red draconian skeleton (63, 21, D) a +0 club (63, 26, D) the +1 whip of the Old World {venom, rPois rF+ Str+6} Str: It affects your strength (+6). rF: It protects you from fire. rPois: It protects you from poison. (63, 36, D) a wand of flame (7) (63, 37, D) the staff of air "Eschy" {rElec rPois} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 20, D) a +0 scimitar a yellow draconian skeleton (64, 26, D) a +3 leather armour of positive energy (65, 20, D) a +0 club (65, 21, D) a +0 mace (65, 32, D) a wolf corpse a wolf corpse (65, 33, D) an iguana corpse a river rat corpse a hell rat corpse (67, 0, D) a staff of cold (68, 0, D) a +2 heavy shortbow (69, 0, D) a staff of death (69, 36, D) a staff of poison (70, 36, D) a staff of air (71, 16, D) a +2 flail of pain (71, 17, D) a staff of conjuration (71, 18, D) a +0 dagger a +0 robe (71, 19, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 dagger of draining (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (71, 36, D) a ring of flight (71, 37, D) a +0 scale mail of cold resistance (72, 16, D) the +6 long sword of Janwed {drain, Fly Stlth+} Fly: It grants you flight. Stlth: It makes you more stealthy. The Shining One disapproves of the use of such an item. (72, 19, D) a +0 dagger a +0 robe (72, 29, D) a +0 spear a +0 robe (72, 36, D) the +0 scimitar of the Valley {heavy, rF+ Str-2 Dex+3} Str: It affects your strength (-2). Dex: It affects your dexterity (+3). rF: It protects you from fire. (72, 37, D) a +1 heavy battleaxe (73, 16, D) a +2 short sword of freezing (73, 17, D) the +9 short sword "Cugufunk" {antimagic, rElec Str-5 Int+8 Stlth+} Str: It affects your strength (-5). Int: It affects your intelligence (+8). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (73, 18, D) a +0 glaive a +0 chain mail (73, 19, D) a +0 scimitar a +0 plate armour (73, 26, D) a +1 short sword of electrocution (unseen) (74, 41, D) a death scarab corpse