EarthwalkerPL the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 12, D) a ball python corpse (skeletalised by now) (59, 32, D) a +0 dagger a +0 robe a +0 scale mail a human corpse (60, 11, D) a +0 flail a naga corpse (skeletalised by now) (61, 8, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (61, 12, D) a ball python corpse (skeletalised by now) (61, 16, D) a +5 heavy trident (61, 26, D) a +0 mace of holy wrath (unseen) (62, 0, D) the +6 scimitar "Avusiaq" {heavy, Fragile rF++ Will+} rF: It greatly protects you from fire. Fragile: It will be destroyed if unequipped. Will: It increases your willpower. (62, 1, D) a phial of floods (62, 9, D) a +4 heavy scimitar (unseen) (62, 16, D) a staff of conjuration (62, 19, D) a +0 dire flail a +0 animal skin an ogre corpse (62, 26, D) a book of the Dragon (62, 27, D) the staff of death "Roaca" {Contam rF- rN+ rCorr Dex+8} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+8). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 8, D) a +3 battleaxe of pain (63, 16, D) a +1 hand axe of flaming (63, 26, D) a +5 giant spiked club (63, 27, D) a ring of fire (64, 26, D) the staff of cold "Wuodd" {rC+ rN+ Will+ SInv} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. rN: It protects you from negative energy. SInv: It lets you see invisible. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 27, D) a staff of air (unseen) (65, 22, D) a +0 great mace a +0 ring mail a +0 dire flail a +0 chain mail a +0 long sword a +0 chain mail a human skeleton a human skeleton a human skeleton (65, 23, D) a +0 great mace a +0 plate armour (65, 26, D) a +0 scale mail of poison resistance (unseen) (67, 0, D) a staff of cold (67, 20, D) a +0 arbalest a yaktaur skeleton (67, 22, D) a +0 arbalest (69, 0, D) a +2 ring mail of fire resistance (70, 9, D) a +2 ring mail of poison resistance (unseen) (71, 8, D) the +3 plate armour of Anarchy {rCorr} rCorr: It protects you from acid and corrosion. (71, 12, D) a +0 short sword a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (71, 16, D) a +1 spectral quarterstaff (71, 26, D) the +5 rapier of Hidec {drain, rF+ rN+ Will++ MP-9} rF: It protects you from fire. rN: It protects you from negative energy. MP: It affects your magic capacity (-9). Will: It greatly increases your willpower. (71, 27, D) the +3 morningstar of Lust {venom, rN+} rN: It protects you from negative energy. (71, 30, D) a bullfrog corpse (skeletalised by now) (72, 8, D) a +0 hand axe of flaming (72, 9, D) the +0 scimitar "Uwyjimuv" {elec, Dex+4 SInv} Dex: It affects your dexterity (+4). SInv: It lets you see invisible. (72, 13, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (72, 26, D) a +1 arbalest of flaming (72, 27, D) a +1 heavy great sword (73, 1, D) a staff of air (unseen) (73, 11, D) a +2 long sword of draining (still there?) an elf corpse (skeletalised by now) (still there?) (73, 17, D) a staff of air (unseen) (73, 19, D) a +0 spear (73, 20, D) a +0 spear a +0 buckler (73, 26, D) the staff of earth "Xihiq" {Drain rF- Will+++ Str+7} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+7). rF: It makes you vulnerable to fire. Drain: It drains your maximum health when unequipped. Will: It greatly increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (73, 31, D) a jackal corpse (skeletalised by now) (74, 3, D) a water moccasin corpse (skeletalised by now) (74, 13, D) a +0 dagger a +0 ring mail (75, 20, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now)