EarthwalkerPL the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 2, D) a +0 scale mail a +0 buckler a +0 long sword (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} (49, 37, D) a +1 spectral quarterstaff (50, 25, D) the staff of cold "Umydd" {rC+ rN+ Int+2} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). rC: It protects you from cold. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (50, 37, D) a staff of death (51, 25, D) a +1 war axe of holy wrath (unseen) (51, 36, D) a +3 leather armour of cold resistance (51, 37, D) a +0 scale mail of willpower (52, 25, D) a +0 great sword of protection (unseen) (53, 25, D) a +1 ring mail of fire resistance (unseen) (53, 37, D) a +4 dagger of pain (unseen) (54, 25, D) the amulet of Zin's Righteous Fury {Acrobat -Tele SInv Stlth+} [amulet of the acrobat] It increases your evasion while moving and waiting. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. Stlth: It makes you more stealthy. (unseen) (54, 36, D) a staff of poison (59, 36, D) a +0 heavy hand axe (59, 37, D) the +3 great sword of Godwum {protect, Fragile rF++ rC+ Int+2} Int: It affects your intelligence (+2). rF: It greatly protects you from fire. rC: It protects you from cold. Fragile: It will be destroyed if unequipped. (60, 36, D) a staff of poison (61, 8, D) a +2 helmet of see invisible (61, 43, D) a +0 whip a +0 battleaxe a naga corpse a naga corpse (61, 44, D) a +0 club a +0 robe an amulet of faith the staff of conjuration "Feler" {rF- Dex+3 SInv} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. It falls into the 'Staves' category. It is a one-handed weapon. a naga corpse a naga corpse (62, 9, D) a +1 long sword of electrocution (62, 16, D) the +7 dagger of the Queen {heavy, Fragile rElec Dex+3 SInv} Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. (62, 26, D) the staff of cold "Maigecac" {rPois rC+ rN+} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (62, 36, D) a +0 morningstar of protection (62, 38, D) a +0 flail (62, 41, D) a +0 halberd (62, 43, D) a +0 trident a +0 robe (63, 0, D) a +3 heavy spear (63, 8, D) a staff of death (63, 26, D) a +6 ring of dexterity a ring of fire a ring of fire a ring of fire a ring of protection from fire a ring of wizardry a +6 ring of intelligence a +6 ring of intelligence a ring of flight (63, 27, D) a +1 chain mail of poison resistance (63, 36, D) a +0 short sword (63, 43, D) a +0 trident a +0 robe (63, 44, D) an anaconda corpse (64, 16, D) the staff of earth "Xiotyrgh" {Fragile rPois Int+6 Stlth+} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+6). rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (64, 22, D) a +0 arbalest a +0 falchion a +0 scale mail (64, 26, D) the +0 great sword of Giegruwa {protect, rElec rC++ rCorr Stlth-} rC: It greatly protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (65, 21, D) a +0 arbalest (65, 22, D) a +0 morningstar a +0 scale mail a +0 dagger a +0 robe a human corpse (skeletalised by now) (65, 23, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (67, 0, D) a +4 great sword of holy wrath (67, 22, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (67, 40, D) a +2 hand axe of distortion (67, 41, D) a +0 short sword (67, 42, D) a +0 dagger a +0 dagger a +0 club a draconian corpse a draconian corpse (68, 0, D) the +5 dagger of Kavve {speed, Fly Int+3} Int: It affects your intelligence (+3). Fly: It grants you flight. (68, 40, D) a +0 trident a draconian corpse (68, 41, D) a +0 halberd (68, 43, D) a +0 falchion a +0 mace a white draconian corpse (69, 0, D) a lightning rod (4/4) (69, 10, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (69, 36, D) a +1 long sword of freezing (70, 9, D) the +4 mace of Conjuring Sudden Death {holy, Fly rC++ Int-3 Dex+2} Int: It affects your intelligence (-3). Dex: It affects your dexterity (+2). rC: It greatly protects you from cold. Fly: It grants you flight. (70, 10, D) a +0 trident (70, 12, D) a +0 trident (70, 37, D) a +0 whip of freezing (71, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 11, D) a +0 trident (71, 17, D) a +5 short sword of speed (71, 26, D) a ring of positive energy (71, 30, D) a +0 trident (71, 31, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 36, D) a +2 short sword of speed (71, 37, D) a +2 battleaxe of electrocution (72, 8, D) a +6 ring of strength a +6 ring of strength a +6 ring of strength (72, 36, D) a +1 plate armour of positive energy (72, 37, D) a +3 whip of venom (73, 1, D) a +1 antimagic spear (73, 16, D) a +5 mace of protection (73, 17, D) a +2 chain mail of fire resistance (73, 26, D) the +6 quarterstaff of Spite {flame, Str+2 Dex+4} Str: It affects your strength (+2). Dex: It affects your dexterity (+4). (73, 27, D) a staff of fire (73, 31, D) 4 large rocks a cyclops corpse (skeletalised by now) (73, 32, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 36, D) the +8 morningstar "Deurocol" {drain, rF+ Will+ Str-5 Int+4} Str: It affects your strength (-5). Int: It affects your intelligence (+4). rF: It protects you from fire. Will: It increases your willpower. The Shining One disapproves of the use of such an item.