Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 5270995179109270693 882 EarthwalkerPL the Magician (level 8, -6/50 HPs) Began as a Djinni Conjurer on Oct 1, 2024. Was an Initiate of Makhleb. Mangled by a centaur (8 damage) ... on level 5 of the Dungeon. The game lasted 00:10:23 (4036 turns). EarthwalkerPL the Magician (Djinni Conjurer) Turns: 4036, Time: 00:10:25 Health: -6/50 AC: 2 Str: 6 XL: 8 Next: 25% Gold: 250 EV: 13 Int: 31 God: Makhleb [......] SH: 0 Dex: 16 rFire + + . y - +2 war axe (vamp) rCold x . . B - orb "Koilliar" {mayhem, rPois Int+3 Dex+4 Necro} rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ m - +6 ring of intelligence HPRegen 0.28/turn (no ring) %: mayhem, infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 250 gold pieces. Inventory: Hand Weapons y - a +2 vampiric war axe (weapon) Armour a - a +0 robe (worn) x - a +3 ring mail of fire resistance B - the orb "Koilliar" (worn) {mayhem, rPois Int+3 Dex+4 Necro} (You found it on level 5 of the Dungeon) Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Jewellery m - a +6 ring of intelligence (left hand) Wands c - a wand of mindburst (12) z - a wand of flame (18) Scrolls e - a scroll of poison {unknown} g - 3 scrolls of vulnerability {unknown} h - 3 scrolls of identify {unknown} k - 2 scrolls of enchant armour {unknown} l - 3 scrolls of fog {unknown} n - 2 scrolls of teleportation {unknown} p - 2 scrolls of fear {unknown} r - a scroll of revelation {unknown} s - a scroll of enchant weapon {unknown} t - a scroll of immolation {unknown} u - 2 scrolls of amnesia {unknown} w - a scroll of noise {unknown} A - a scroll of butterflies {unknown} Potions b - 2 potions of curing {unknown} d - a potion of mutation {unknown} f - 2 potions of brilliance {unknown} i - a potion of degeneration {unknown} j - 2 potions of attraction {unknown} o - 2 potions of magic {unknown} q - a potion of heal wounds {unknown} v - a potion of ambrosia {unknown} Skills: + Level 5.3 Dodging + Level 4.3 Stealth * Level 6.0 Spellcasting * Level 6.0 Conjurations * Level 6.0 Hexes * Level 6.0 Summonings * Level 6.0 Necromancy * Level 6.0 Translocations * Level 6.0 Fire Magic * Level 6.0 Ice Magic * Level 6.0 Air Magic * Level 6.0 Earth Magic * Level 6.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Fulminant Prism Conj/Alch 23% 3d12 4% 4 d - Iskenderun's Mystic Conj/Tloc 46% 2d10 (+2d54% 4 e - Apportation Tloc 92% N/A 1% 1 f - Static Discharge Conj/Air 92% 3-7/arc 1% 2 g - Blink Tloc 92% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Makhleb Nemelex Xobeh Qazlal Ru Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:3 1 runed translucent door, BloodyScout's ghost, amateur DgNe Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 6! Your Hexes skill increases to level 6! Your Summonings skill increases to level 6! Your Necromancy skill increases to level 6! Your Translocations skill increases to level 6! Your Fire Magic skill increases to level 6! Your Ice Magic skill increases to level 6! Your Air Magic skill increases to level 6! Your Earth Magic skill increases to level 6! Your Alchemy skill increases to level 6! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur (fast, strong, frenzied and wild, 89% to hit) The searing ray misses the centaur. (Press . to maintain the ray.) The centaur hits you! * * * LOW HITPOINT WARNING * * * The centaur barely misses you. The centaur hits you but does no damage. The centaur kicks you. * * * LOW HITPOINT WARNING * * * The centaur closely misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is moderately wounded. * * * LOW HITPOINT WARNING * * * The centaur misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * The centaur closely misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur! The centaur is severely wounded. * * * LOW HITPOINT WARNING * * * The centaur misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * The centaur hits you! You die... #......#..#.?... #####..#..#..### #......#..#..g.. #..†...#..#g.... #..#####..#####. #......#..# #......#..# #####..#..# #.@#..# #$c#..# #+# #?c!...#..# .. ########..# . #...# # #.### # #.# ##### #.# ....< #.# #.# You could see a neutral centaur (fast, strong, frenzied). Vanquished Creatures A vampire mosquito (D:5) An ogre (D:4) A phantom (D:5) 2 scorpions A wight (D:5) 2 jellies 2 hounds A sleepcap (D:4) 5 iguanas 2 orc wizards 4 adders A white imp (D:4) A dart slug (D:2) 8 orcs 4 ball pythons 9 endoplasms 2 giant cockroaches (D:1) 7 goblins 6 hobgoblins 4 jackals (D:1) 4 kobolds 2 quokkas 4 bats 2 rats A fulminant prism (D:5) 77 creatures vanquished. Vanquished Creatures (others) 8 fulminant prisms 8 creatures vanquished. Grand Total: 85 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EarthwalkerPL the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | EarthwalkerPL set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 100 | D:1 | Found a faded altar of an unknown god. 142 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 375 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 375 | D:1 | Learned a level 1 spell: Apportation 1468 | D:3 | Reached XP level 4. HP: 28/31 MP: 0/0 1720 | D:3 | Noticed a scorpion 1817 | D:3 | Found a runed translucent door. 1817 | D:3 | Noticed BloodyScout's ghost (amateur DgNe) 1947 | D:3 | Killed a scorpion 1948 | D:3 | Reached XP level 5. HP: 29/35 MP: 0/0 1948 | D:3 | Learned a level 2 spell: Static Discharge 2512 | D:4 | Reached XP level 6. HP: 37/40 MP: 0/0 2556 | D:4 | Found an ornate altar of the Wu Jian Council. 2559 | D:4 | Noticed an ogre 2562 | D:4 | Killed an ogre 2696 | D:4 | Reached skill level 5 in Spellcasting 2696 | D:4 | Reached skill level 5 in Conjurations 2696 | D:4 | Reached skill level 5 in Hexes 2696 | D:4 | Reached skill level 5 in Summonings 2696 | D:4 | Reached skill level 5 in Necromancy 2696 | D:4 | Reached skill level 5 in Translocations 2696 | D:4 | Reached skill level 5 in Fire Magic 2696 | D:4 | Reached skill level 5 in Ice Magic 2696 | D:4 | Reached skill level 5 in Air Magic 2696 | D:4 | Reached skill level 5 in Earth Magic 2696 | D:4 | Reached skill level 5 in Alchemy 2877 | D:4 | Reached XP level 7. HP: 28/45 MP: 0/0 2877 | D:4 | Learned a level 2 spell: Blink 2965 | D:4 | Identified the +3 scale mail of Henotheism {Dex+5} 3381 | D:4 | Found a staircase to the Ecumenical Temple. 3385 | Temple | Entered the Ecumenical Temple 3390 | Temple | Became a worshipper of Makhleb the Destroyer 3426 | D:5 | Entered Level 5 of the Dungeon 3472 | D:5 | Identified the orb "Koilliar" {mayhem, rPois Int+3 Dex+4 | Necro} 3999 | D:5 | Reached skill level 5 in Dodging 4013 | D:5 | Reached XP level 8. HP: 45/50 MP: 0/0 4036 | D:5 | HP: 2/50 [centaur (3)] 4036 | D:5 | Mangled by a centaur Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_rooms, hellmonk_ecumenical_altar_lost_god D:2: layout_loops_corners, grunt_ministairs_1, kennysheep_flooded_box D:3: layout_basic, nicolae_overflow_hidden_temple, gammafunk_ghost_grave D:4: layout_basic, nicolae_wu_jian_wuxing_cycle, temple_hall_moat, serial_co_window_serial, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_a, co_window_unsneaky_path_e, co_window_unsneaky_path_e, co_window_paths_c, co_window_cross_4, co_window_broadway_a, glass_columns_a, glass_columns_c, glass_columns_a D:5: kennysheep_windowed_halls, layout_basic, minmay_tree_intersection, kennysheep_generic_room_11 Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 2 3 4 | 4.3 Spellcasting | 4 5 6 | 6.0 Conjurations | 4 5 6 | 6.0 Hexes | 4 5 6 | 6.0 Summonings | 4 5 6 | 6.0 Necromancy | 4 5 6 | 6.0 Translocations | 4 5 6 | 6.0 Fire Magic | 4 5 6 | 6.0 Ice Magic | 4 5 6 | 6.0 Air Magic | 4 5 6 | 6.0 Earth Magic | 4 5 6 | 6.0 Alchemy | 4 5 6 | 6.0 Dodging | 3 4 5 | 5.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 72 | 57 | 27 || 156 Searing Ray | | 4 | 10 || 14 Fulminant Prism | | 2 | 7 || 9 Armour: Robe | 2 | 9 | 18 || 29 Dodge: Dodged | 5 | 9 | 22 || 36