Ebeneezer the Dungeon (0, 0, D) a +0 dagger a +0 leather armour (0, 1, D) a +4 battleaxe of venom a +0 hand axe a +0 chain mail (0, 8, D) a +0 flail a +0 ring mail a +0 giant spiked club (0, 13, D) a +0 pair of boots (0, 14, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of protection a +1 broad axe of chopping the +2 rapier of Fonomub {pierce, rElec rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It insulates you from electricity. (0, 15, D) an uncursed staff of energy (0, 16, D) 2 scrolls of amnesia (0, 55, D) a cursed -2 club