Ebeneezer the Dungeon (0, 0, D) a +0 club (9, 4, D) 21 stones (18, 4, D) a hydra corpse (19, 4, D) a porcupine corpse (24, 4, D) a bullfrog corpse (29, 4, D) a porcupine corpse (33, 4, D) a spiny frog corpse (40, 0, D) an uncursed staff of energy (41, 0, D) the +2 scimitar of Rotation {flame, rElec rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. a +4 quarterstaff of speed a +2 halberd of freezing a +3 war axe of chopping a +2 rapier of distortion (43, 0, D) a +0 centaur barding (46, 0, D) a potion of berserk rage a potion of haste a +0 robe a +0 mace (53, 0, D) a large rock (55, 0, D) 4 large rocks (56, 0, D) a yak corpse (skeletalised by now)