Ebeneezer the Dungeon (0, 0, D) a rat corpse (skeletalised by now) (3, 0, D) a rat corpse (skeletalised by now) (5, 0, D) an adder corpse (skeletalised by now) (7, 0, D) a cursed +0 mace an orc corpse (skeletalised by now) (39, 0, D) an uncursed staff of energy (40, 0, D) the +2 scimitar "Orb Guardian's Peril" {flame, rElec rPois Str-3 Dex+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your dexterity (+9). It insulates you from electricity. It protects you from poison. a +2 halberd of venom a +2 dire flail of protection a +3 war axe of freezing a +2 rapier of venom (51, 0, D) a cursed -2 club (still there?) a +0 club (still there?)