Ebeneezer the Dungeon (0, 0, D) a large rock (3, 0, D) a large rock a +0 flail a +0 plate armour a water moccasin corpse (skeletalised by now) (6, 0, D) a +0 dagger a big kobold corpse (skeletalised by now) (7, 0, D) a +0 battleaxe 5 tomahawks a +0 plate armour an orc corpse (skeletalised by now) (9, 0, D) a +0 shortbow 13 arrows (11, 0, D) 2 arrows a +0 animal skin a +0 mace (14, 0, D) a tomahawk a +0 naga barding (16, 0, D) the +2 scimitar of the Coward {elec, rC+ MR+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. a +4 quarterstaff of draining a +2 halberd of venom a +3 war axe of chopping a +2 rapier of electrocution (17, 0, D) an uncursed staff of energy (18, 0, D) 2 scrolls of amnesia (38, 4, D) a water moccasin corpse (still there?) a hydra corpse (still there?) (39, 4, D) a wolf corpse (40, 4, D) a +1 hunting sling of velocity a bullfrog corpse a spiny frog corpse (50, 0, D) a +0 giant club a +0 club