Ebeneezer the Dungeon (0, 1, D) a +0 dagger (0, 2, D) a +0 whip (0, 7, D) a +0 dagger a +0 leather armour (0, 39, D) 2 scrolls of amnesia (0, 40, D) an uncursed staff of energy (0, 41, D) a +2 scimitar of electrocution a +2 halberd of distortion the +2 morningstar of Ragnarok {drain, *Rage rElec Int+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It insulates you from electricity. It lets you see invisible. It may make you go berserk in combat. a +3 war axe of freezing a +2 rapier of electrocution (0, 43, D) a +0 naga barding (0, 46, D) a +0 leather armour a +0 quarterstaff (0, 47, D) a +0 giant spiked club (0, 56, D) a cursed -1 giant spiked club (4, 11, D) a +0 chain mail (4, 16, D) 7 needles of confusion (4, 17, D) 6 silver javelins (4, 27, D) a +5 hunting sling of flaming 18 bolts a spiny frog skeleton (4, 28, D) a water moccasin skeleton a crocodile skeleton a black mamba skeleton a porcupine skeleton (4, 36, D) a +2 falchion of holy wrath an elephant corpse an elephant corpse