Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6292145477717223552 50 Ebilmort the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on May 11, 2024. Slain by Terence ... wielding a +0 short sword (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:36 (1257 turns). Ebilmort the Conjurer (Deep Elf Conjurer) Turns: 1257, Time: 00:04:36 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 55% Magic: 0/10 EV: 12 Int: 24 God: Gold: 59 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} f - a scroll of teleportation {unknown} h - a scroll of immolation {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} g - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (82% to hit) The searing ray hits Terence! Terence is moderately wounded. The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 short sword! The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence closely misses you. Terence attacks as he pursues you! Terence completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (severely wounded, 82% to hit) The searing ray hits Terence! Terence is almost dead. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 short sword. Terence attacks as he pursues you! Terence barely misses you. Terence closely misses you. Terence hits you with a +0 short sword! You die... Terence says, "Rest in peace." .... #........####...# ... #............#### .. #)........>.....# # #####†..............# #...................# #.....#######......†.. #.....# #......... #.....# #......... #....@# #......... #..)@.# #......... #.....# #######... ####### .. You could see Terence. Vanquished Creatures 3 adders (D:2) A ball python (D:1) A bat (D:1) An endoplasm (D:2) 2 giant cockroaches (D:1) 3 hobgoblins 2 quokkas (D:2) 2 frilled lizards (D:2) 4 goblins A kobold (D:1) 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ebilmort the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 655 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 865 | D:1 | Learned a level 2 spell: Searing Ray 889 | D:2 | Reached skill level 5 in Conjurations 1021 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1225 | D:2 | Noticed Terence 1257 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_basic, palyth_stone_intersect, minmay_misc_feat_diagonals, chequers_serial_rivers_micro_e D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 4 Armour: Robe || 4 Dodge: Dodged || 5