Ebobla the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 2, D) a +0 dagger (unseen) (61, 8, D) the cursed +0 quarterstaff of Disembowelment {venom, rPois Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from poison. It has a curse placed upon it. (61, 16, D) a +2 rapier of speed (61, 21, D) a yak skeleton (61, 22, D) a crocodile skeleton (61, 23, D) 4 atropa-tipped darts (61, 26, D) the ring of the Suburbs {rPois rC+ MR+} [ring of poison resistance] It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (62, 8, D) a book of the Dragon (62, 17, D) a book of Necromancy (62, 21, D) an iguana skeleton a porcupine skeleton (62, 22, D) a bullfrog skeleton a spiny frog corpse (skeletalised by now) (62, 23, D) a wolf skeleton (62, 26, D) the amulet of Untruth {rN++ Regen+} [amulet of regeneration] It greatly protects you from negative energy. It increases your rate of regeneration. (62, 27, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (63, 0, D) a book of Annihilations (63, 3, D) a +0 short sword a +0 longbow 22 arrows a +0 ring mail (63, 4, D) an arrow (63, 5, D) a +0 long sword (unseen) (63, 16, D) an uncursed ring of see invisible (63, 17, D) a +0 helmet of see invisible (63, 26, D) a sack of spiders (63, 27, D) a +2 scale mail of poison resistance (64, 16, D) the +2 fustibalus of a Gauntlet {speed, rN+ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from negative energy. (64, 17, D) an uncursed amulet of the gourmand (64, 26, D) the ring of Usyank {EV+2 Int+6} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+6). (64, 27, D) the +7 morningstar "Inekadaz" {freeze, Str+2 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+2). (64, 30, D) a +0 trident (64, 32, D) a +2 antimagic demon blade (65, 30, D) a scroll of acquirement (67, 0, D) a +1 short sword of speed (69, 0, D) a book of Death (70, 8, D) a +1 plate armour of fire resistance (71, 8, D) a book of Transfigurations (71, 12, D) 3 datura-tipped darts (71, 17, D) a +0 trident (71, 20, D) a +1 quarterstaff of speed (71, 26, D) the +7 hand crossbow of Neurosis {velocity, rElec Int+2} Any bolt fired from it inflicts extra damage. It affects your intelligence (+2). It insulates you from electricity. (72, 9, D) a +5 mace of protection (72, 17, D) a +0 short sword (72, 19, D) a +0 glaive a +0 plate armour (72, 20, D) a +0 dagger a +0 scale mail (72, 21, D) a +5 arbalest of velocity (72, 27, D) the +1 robe of the Three Stories {*Drain Dex+5} It affects your dexterity (+5). It causes draining when unequipped. (73, 16, D) a +7 great sword of slicing (73, 20, D) a +0 club a +0 chain mail (73, 31, D) a +1 antimagic short sword (74, 2, D) a +3 war axe of freezing a +0 robe (74, 19, D) a +1 halberd of protection (75, 1, D) a +1 mace of holy wrath