Ebobla the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. a +0 hand axe (7, 6, D) 4 scrolls of amnesia a scroll of holy word (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) an uncursed ring of flight (61, 3, D) a +3 great sword a cursed +0 robe (61, 8, D) the +11 whip of Callousness {vorpal, rF+ rC+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from fire. It protects you from cold. (62, 0, D) an uncursed staff of poison (62, 1, D) a +2 scimitar of holy wrath (62, 9, D) a +0 demon trident of draining (63, 0, D) a +3 battleaxe of venom (63, 8, D) a +0 vorpal great sword (68, 0, D) the +5 arbalest "Din Wocs" {elec, Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). (69, 0, D) a +4 battleaxe of electrocution (69, 33, D) 3 bolts (70, 8, D) a +0 trident (70, 9, D) an uncursed staff of fire (70, 10, D) a +0 trident 4 boomerangs (70, 33, D) a large rock a bolt (71, 8, D) a +1 scale mail of fire resistance (71, 11, D) a +2 great mace of holy wrath (71, 12, D) a +3 battleaxe of flaming (71, 16, D) a box of beasts (71, 17, D) a book of Debilitation (71, 26, D) a cursed amulet of inaccuracy (71, 27, D) a +2 scythe of pain (72, 8, D) a phantom mirror (72, 11, D) a +0 trident (72, 12, D) a +0 trident of venom (72, 16, D) an uncursed staff of earth (72, 17, D) a +3 vorpal mace (72, 27, D) a box of beasts (72, 33, D) 2 bolts (73, 1, D) a +0 dagger (73, 10, D) a +0 trident (73, 17, D) a +0 plate armour of magic resistance (73, 26, D) the +7 spear "Ymacvos" {freeze, rN+++ MP+9 Str-2 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your dexterity (-2). It renders you almost immune to negative energy. It affects your magic capacity (+9). (73, 27, D) a +1 troll leather armour (74, 2, D) a +0 falchion a +0 chain mail an uncursed staff of death a +0 robe (75, 1, D) an uncursed staff of death