Echelon

the Dungeon
(3, 2, D)
  a +5 triple sword (still there?)
  a +5 great sword (still there?)
  a +5 double sword (still there?)
  a +5 demon blade (still there?)
(3, 3, D)
  a +5 lajatang
  (unseen)
(4, 3, D)
  a +5 giant spiked club
  a +5 giant club
  a +5 great mace
  a +5 demon whip
(4, 4, D)
  a +5 bardiche
  a +5 demon trident
(4, 5, D)
  a +5 executioner's axe
  a +5 battleaxe
  a +5 broad axe
(4, 7, D)
  an orb of mayhem
  an orb of guile
  a +3 tower shield
  a +3 kite shield
  a +3 buckler
(4, 8, D)
  +5 gold dragon scales
  +5 shadow dragon scales
  +5 storm dragon scales
  +5 ice dragon scales
  +5 fire dragon scales
  a +5 plate armour
(9, 7, D)
  a +0 leather armour
(10, 0, D)
  the +6 Majin-Bo {spellvamp, MP+6 Int+6}
    Int+6:      It affects your intelligence (+6).
    MP+6:       It affects your magic capacity (+6).
  the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr}
    rElec:      It insulates you from electricity.
    Will+:      It increases your willpower.
    -Cast:      It prevents spellcasting.
    -Tele:      It prevents most forms of teleportation.
    rCorr:      It protects you from acid and corrosion.
  the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}
    Loud:       It is deafeningly noisy when blocking attacks.
    EV-5:       It affects your evasion (-5).
    rN+:        It protects you from negative energy.
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
  the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv}
    Mesm:       Its wielder is mesmerised by any visible foes, and it cannot be
    unequipped while any foes are visible.
    SInv:       It lets you see invisible.
    Fly:        It grants you flight.
    ^Drain:     It drains your maximum health when unequipped.
(10, 4, D)
  a serpent talisman
  a blade talisman
  a maw talisman
  a beast talisman
(10, 7, D)
  a +0 shortbow
(11, 0, D)
  the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?)
    rFlCloud:   It grants immunity to clouds of flame.
    rF++:       It greatly protects you from fire.
  the +6 shillelagh "Devastator" {shatter} (still there?)
  the +11 plutonium sword {^Contam Stlth-} (still there?)
    ^Contam:    It causes magical contamination when unequipped.
    Stlth-:     It makes you less stealthy.
  the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?)
    AC+3:       It affects your AC (+3).
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    rPois:      It protects you from poison.
  the +9 sword of Zonguldrok {reap} (still there?)
  the +13 scythe of Curses {drain, curses, ^Drain} (still there?)
    ^Drain:     It drains your maximum health when unequipped.
  the +9 sword of Power {lifebolt} (still there?)
  the +7 mace of Variability {chaos, chaos arc} (still there?)
  the +11 Singing Sword {sonic wave} (still there?)
  the +8 storm bow {elec, penet} (still there?)
(61, 0, D)
  a +0 chain mail of willpower
  (unseen)
(61, 5, D)
  a jumping spider corpse
(62, 0, D)
  the +3 halberd of the Sun {venom, rC++ Dex+3}
    Dex+3:      It affects your dexterity (+3).
    rC++:       It greatly protects you from cold.
  (unseen)
(62, 1, D)
  a wand of warping (6)
(63, 0, D)
  a +1 orcbow of flaming
  (unseen)
(68, 0, D)
  a ring of flight
(69, 0, D)
  a +4 scimitar of holy wrath