Econoterrorist Level 1 of the Dungeon (0, 0, D:1) 11 poisoned needles (13, 0, D:1) 16 sling bullets (25, 0, D:1) 20 stones (19, 3, D:1) 17 arrows (3, 6, D:1) a cursed -1,-2 hand axe (38, 11, D:1) a -1,+0 orcish club (-15, 16, D:1) a +0,+1 orcish club (15, 19, D:1) a dart (17, 19, D:1) a +0,+0 dagger 3 darts (36, 20, D:1) 20 stones a +0 elven robe (28, 23, D:1) a +0 orcish leather armour (42, 26, D:1) a +0 dwarven chain mail (28, 29, D:1) a +0,+0 mace (7, 30, D:1) a meat ration (19, 35, D:1) a +0,+0 club Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (-20, 5, D:2) 14 darts (-47, 7, D:2) a -1,+1 orcish club (-37, 7, D:2) a +0 robe (0, 7, D:2) a jackal corpse (skeletalised by now) (-2, 8, D:2) a jackal corpse (skeletalised by now) (-26, 9, D:2) 3 tomahawks (-2, 10, D:2) a +0 scale mail (2, 10, D:2) a +0,+0 club (-50, 14, D:2) a +0,+0 short sword (-25, 14, D:2) a +0,+0 whip (1, 18, D:2) a +0,+1 short sword (-28, 40, D:2) a quokka skeleton a bat skeleton (-40, 42, D:2) a kobold corpse (-19, 44, D:2) a rat skeleton (-26, 48, D:2) a +0,+0 club Level 3 of the Dungeon (0, 0, D:3) a +2,+0 dwarven mace (-1, 11, D:3) an uncursed ring of flight (-14, 15, D:3) 4 poisoned darts