Econoterrorist Level 1 of the Dungeon (0, 0, D:1) a potion of mutation (-25, 11, D:1) 3 large rocks (-10, 14, D:1) 13 stones (-20, 19, D:1) a rotting bat corpse (-20, 22, D:1) a +0,+1 orcish club (-34, 30, D:1) 16 sling bullets (-2, 30, D:1) a giant newt corpse (skeletalised by now) (-40, 36, D:1) a rat corpse (-13, 37, D:1) a +0,+0 club (-8, 37, D:1) a +0,+0 club (-7, 39, D:1) a +0,+0 spear (-41, 41, D:1) a dart (-20, 41, D:1) a +0,+3 dwarven dagger (-45, 42, D:1) a +1,+2 dagger a kobold corpse (-37, 42, D:1) a dart (-16, 47, D:1) a +2,+0 sling (9, 48, D:1) 23 darts (-9, 50, D:1) 18 stones (-29, 51, D:1) a +0,+1 dwarven dagger (-36, 53, D:1) a hobgoblin corpse (rotten by now) Level 2 of the Dungeon (0, 0, D:2) an exploding dart (-1, 2, D:2) 3 potions of heal wounds (4, 5, D:2) a giant newt corpse (-21, 7, D:2) 9 gold pieces (-18, 10, D:2) a +0 leather armour (-21, 11, D:2) a wand of slowing (7)