Econoterrorist Level 1 of the Dungeon (0, 0, D:1) 18 stones (-5, 2, D:1) 16 stones (-52, 3, D:1) 20 stones (-37, 4, D:1) a +0,+0 club (-3, 7, D:1) a +0,+0 club (-44, 11, D:1) a +1 ring mail (-45, 18, D:1) a +0 robe (-44, 18, D:1) a +2 leather armour (-27, 20, D:1) 22 bolts (-19, 23, D:1) a +0 leather armour (-47, 28, D:1) a +1,+0 dagger (-27, 28, D:1) a cursed -2,+0 club (-27, 30, D:1) a +0,+0 mace (-35, 32, D:1) a cursed -1,-3 club (-18, 36, D:1) 18 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0,+1 dagger (-12, 3, D:2) a +0,+0 flail (-14, 4, D:2) a bat corpse (skeletalised by now) (-20, 5, D:2) a +0,+0 club (-15, 5, D:2) a +0,+0 club a goblin corpse (skeletalised by now) (18, 10, D:2) a cursed -2,-3 club (-2, 16, D:2) a +0,+0 dagger a goblin corpse (skeletalised by now) a +0 robe (-22, 32, D:2) 3 darts (-9, 34, D:2) a quokka skeleton (-27, 38, D:2) a +0,+0 club a hobgoblin corpse (rotten by now) (-29, 44, D:2) a +0,+2 mace of protection (20, 48, D:2) a cursed +0,+0 mace