Econoterrorist Level 1 of the Dungeon (0, 0, D:1) a +0,+0 whip 3 stones a +0,+0 club (-17, 1, D:1) a +0,+0 whip (-1, 4, D:1) a +0,+0 short sword (-23, 11, D:1) a +0,+0 whip (-44, 15, D:1) a +0,+0 dagger (-42, 16, D:1) 18 arrows (-33, 21, D:1) a +0,+0 club (-15, 26, D:1) a +0,+0 dagger (-36, 33, D:1) a +0,+0 dagger (-33, 36, D:1) 15 arrows (-36, 41, D:1) a +0 robe a +0,+0 club (-35, 41, D:1) a +1 chain mail (-47, 45, D:1) a +0 centaur barding Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (-4, 3, D:2) an uncursed ring of teleportation (-2, 9, D:2) 2 stones (-2, 12, D:2) a stone (-2, 14, D:2) a stone (16, 14, D:2) a kobold corpse (skeletalised by now) (-2, 17, D:2) a +0,+0 flail 20 stones (6, 18, D:2) a +0,+0 whip (13, 18, D:2) a +0 leather armour (35, 18, D:2) a kobold corpse (skeletalised by now) (1, 24, D:2) a +0,+0 dagger (-2, 25, D:2) 3 stones (26, 26, D:2) a rotting bat corpse (5, 27, D:2) 15 stones (1, 30, D:2) a +0,+0 club (25, 31, D:2) a +0,+0 sling (-1, 33, D:2) 21 sling bullets (32, 33, D:2) 2 stones (-1, 35, D:2) a bat skeleton (35, 36, D:2) a +0,+0 club a +1,+2 sling 15 stones (41, 37, D:2) a +0 leather armour (6, 38, D:2) a bat corpse (rotten by now) (39, 38, D:2) 16 bolts of penetration Level 3 of the Dungeon (13, 3, D:3) 2 arrows (14, 3, D:3) an arrow (15, 3, D:3) 2 arrows (7, 9, D:3) 31 stones